rhi: gl: Skip the prim.restart enable on WebGL2
Doing so generates an error as this value for glEnable is invalid with WebGL 2. The behavior is always as if this was enabled. (unlike in GLES 3) Task-number: QTBUG-107780 Pick-to: 6.4 Change-Id: I3fc34329fc573a6fac8e4265d90ca93520e4e2ee Reviewed-by: Janne Koskinen <janne.p.koskinen@qt.io>
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@ -741,8 +741,15 @@ bool QRhiGles2::create(QRhi::Flags flags)
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else
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caps.fixedIndexPrimitiveRestart = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3); // 4.3
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if (caps.fixedIndexPrimitiveRestart)
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if (caps.fixedIndexPrimitiveRestart) {
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#ifdef Q_OS_WASM
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// WebGL 2 behaves as if GL_PRIMITIVE_RESTART_FIXED_INDEX was always
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// enabled (i.e. matching D3D/Metal), and the value cannot be passed to
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// glEnable, so skip the call.
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#else
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f->glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
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#endif
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}
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caps.bgraExternalFormat = f->hasOpenGLExtension(QOpenGLExtensions::BGRATextureFormat);
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caps.bgraInternalFormat = caps.bgraExternalFormat && caps.gles;
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