Update references from QAction to QGuiAction

A few places were still referring to the old class name.

Change-Id: Iab99bdda2184c06ad24cb96419e33d4157bddaff
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
This commit is contained in:
Allan Sandfeld Jensen 2020-02-17 16:06:02 +01:00
parent 58dac07ba3
commit 077959972b

View File

@ -53,7 +53,7 @@
#define QAPP_CHECK(functionName) \
if (Q_UNLIKELY(!QCoreApplication::instance())) { \
qWarning("QAction: Initialize Q(Gui)Application before calling '" functionName "'."); \
qWarning("QGuiAction: Initialize Q(Gui)Application before calling '" functionName "'."); \
return; \
}
@ -444,7 +444,7 @@ bool QGuiAction::autoRepeat() const
\brief the action's font
The font property is used to render the text set on the
QAction. The font will can be considered a hint as it will not be
QGuiAction. The font will can be considered a hint as it will not be
consulted in all cases based upon application and style.
By default, this property contains the application's default font.
@ -832,7 +832,7 @@ void QGuiAction::toggle()
(the action is unchecked).
\note The notifier signal for this property is toggled(). As toggling
a QAction changes its state, it will also emit a changed() signal.
a QGuiAction changes its state, it will also emit a changed() signal.
\sa checkable, toggled()
*/
@ -873,7 +873,7 @@ bool QGuiAction::isChecked() const
be displayed using only shades of gray.
\uicontrol{What's This?} help on disabled actions is still available, provided
that the QAction::whatsThis property is set.
that the QGuiAction::whatsThis property is set.
An action will be disabled when all widgets to which it is added
(with QWidget::addAction()) are disabled or not visible. When an
@ -950,10 +950,10 @@ bool QGuiAction::event(QEvent *e)
if (e->type() == QEvent::Shortcut) {
QShortcutEvent *se = static_cast<QShortcutEvent *>(e);
Q_ASSERT_X(se->key() == d_func()->shortcut || d_func()->alternateShortcuts.contains(se->key()),
"QAction::event",
"QGuiAction::event",
"Received shortcut event from incorrect shortcut");
if (se->isAmbiguous())
qWarning("QAction::event: Ambiguous shortcut overload: %s", se->key().toString(QKeySequence::NativeText).toLatin1().constData());
qWarning("QGuiAction::event: Ambiguous shortcut overload: %s", se->key().toString(QKeySequence::NativeText).toLatin1().constData());
else
activate(Trigger);
return true;
@ -963,7 +963,7 @@ bool QGuiAction::event(QEvent *e)
}
/*!
Returns the user data as set in QAction::setData.
Returns the user data as set in QGuiAction::setData.
\sa setData()
*/
@ -990,7 +990,7 @@ void QGuiAction::setData(const QVariant &data)
/*!
Sends the relevant signals for ActionEvent \a event.
Action based widgets use this API to cause the QAction
Action based widgets use this API to cause the QGuiAction
to emit signals as well as emitting their own.
*/
void QGuiAction::activate(ActionEvent event)
@ -1037,7 +1037,7 @@ void QGuiAction::activate(ActionEvent event)
This signal is emitted whenever a checkable action changes its
isChecked() status. This can be the result of a user interaction,
or because setChecked() was called. As setChecked() changes the
QAction, it emits changed() in addition to toggled().
QGuiAction, it emits changed() in addition to toggled().
\a checked is true if the action is checked, or false if the
action is unchecked.
@ -1069,11 +1069,11 @@ void QGuiAction::activate(ActionEvent event)
/*!
\enum QGuiAction::ActionEvent
This enum type is used when calling QAction::activate()
This enum type is used when calling QGuiAction::activate()
\value Trigger this will cause the QAction::triggered() signal to be emitted.
\value Trigger this will cause the QGuiAction::triggered() signal to be emitted.
\value Hover this will cause the QAction::hovered() signal to be emitted.
\value Hover this will cause the QGuiAction::hovered() signal to be emitted.
*/
/*!
@ -1187,7 +1187,7 @@ Q_GUI_EXPORT QDebug operator<<(QDebug d, const QGuiAction *action)
{
QDebugStateSaver saver(d);
d.nospace();
d << "QAction(" << static_cast<const void *>(action);
d << "QGuiAction(" << static_cast<const void *>(action);
if (action) {
d << " text=" << action->text();
if (!action->toolTip().isEmpty())