QAbstractSocket: fix writing to socket in HostLookup state
After calling connectToHost(), the socket enters HostLookup state. At this stage, the socket engine was not created yet, and writing to the socket should result in either data buffering or an error. So, add a check for d->socketEngine to prevent a crash on unbuffered sockets. Task-number: QTBUG-48356 Change-Id: I15ea9ce7de97ce6d7e13e358eca5350745b556bb Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com> Reviewed-by: Richard J. Moore <rich@kde.org>
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@ -2456,13 +2456,15 @@ qint64 QAbstractSocket::readLineData(char *data, qint64 maxlen)
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qint64 QAbstractSocket::writeData(const char *data, qint64 size)
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{
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Q_D(QAbstractSocket);
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if (d->state == QAbstractSocket::UnconnectedState) {
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if (d->state == QAbstractSocket::UnconnectedState
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|| (!d->socketEngine && d->socketType != TcpSocket && !d->isBuffered)) {
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d->socketError = QAbstractSocket::UnknownSocketError;
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setErrorString(tr("Socket is not connected"));
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return -1;
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}
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if (!d->isBuffered && d->socketType == TcpSocket && d->writeBuffer.isEmpty()) {
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if (!d->isBuffered && d->socketType == TcpSocket
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&& d->socketEngine && d->writeBuffer.isEmpty()) {
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// This code is for the new Unbuffered QTcpSocket use case
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qint64 written = d->socketEngine->write(data, size);
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if (written < 0) {
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@ -2473,8 +2475,7 @@ qint64 QAbstractSocket::writeData(const char *data, qint64 size)
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// Buffer what was not written yet
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char *ptr = d->writeBuffer.reserve(size - written);
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memcpy(ptr, data + written, size - written);
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if (d->socketEngine)
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d->socketEngine->setWriteNotificationEnabled(true);
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d->socketEngine->setWriteNotificationEnabled(true);
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}
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return size; // size=actually written + what has been buffered
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} else if (!d->isBuffered && d->socketType != TcpSocket) {
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@ -117,6 +117,7 @@ private slots:
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void readyRead();
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void readyReadForEmptyDatagram();
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void asyncReadDatagram();
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void writeInHostLookupState();
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protected slots:
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void empty_readyReadSlot();
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@ -1725,5 +1726,17 @@ void tst_QUdpSocket::asyncReadDatagram()
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delete m_asyncReceiver;
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}
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void tst_QUdpSocket::writeInHostLookupState()
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{
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QFETCH_GLOBAL(bool, setProxy);
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if (setProxy)
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return;
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QUdpSocket socket;
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socket.connectToHost("nosuchserver.qt-project.org", 80);
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QCOMPARE(socket.state(), QUdpSocket::HostLookupState);
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QVERIFY(!socket.putChar('0'));
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}
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QTEST_MAIN(tst_QUdpSocket)
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#include "tst_qudpsocket.moc"
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