ANGLE: Add support for querying platform device

The EGL_EXT_device_base extension allows for querying the platform
device of the graphics hardware via eglQueryDisplayAttribEXT().
As that extension is not supported by ANGLE, this patch adds similar
functionality to the existing eglQuerySurfacePointerANGLE API. When
EGL_DEVICE_EXT is passed as the queried attribute, the underlying
D3D/DXGI device pointer is passed back to the caller via the value
argument.

The D3D device is needed for video support in QtMultimedia as well as
the IDXGIDevice3::Trim() calls required by the Windows Store.

Change-Id: Ibdf228d81d6604e56db9dd8597d7cd2983ebc428
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
This commit is contained in:
Andrew Knight 2014-07-28 10:15:01 +03:00
parent a6a12d8c0f
commit 093e179b71
2 changed files with 134 additions and 10 deletions

View File

@ -15,6 +15,9 @@
#include "libGLESv2/Texture.h"
#include "libGLESv2/main.h"
#include "libGLESv2/renderer/SwapChain.h"
#if defined(ANGLE_ENABLE_D3D11)
# include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
#endif
#include "libEGL/main.h"
#include "libEGL/Display.h"
@ -481,24 +484,48 @@ EGLBoolean __stdcall eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surf
egl::Display *display = static_cast<egl::Display*>(dpy);
egl::Surface *eglSurface = (egl::Surface*)surface;
if (!validateSurface(display, eglSurface))
{
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE)
{
return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
}
switch (attribute)
{
case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
{
if (!validateSurface(display, eglSurface))
{
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE)
{
return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
}
rx::SwapChain *swapchain = eglSurface->getSwapChain();
*value = (void*) (swapchain ? swapchain->getShareHandle() : NULL);
}
break;
#if defined(ANGLE_ENABLE_D3D11)
case EGL_DEVICE_EXT:
{
if (!validateDisplay(display))
{
return EGL_FALSE;
}
rx::Renderer *renderer = display->getRenderer();
if (!renderer)
{
*value = NULL;
break;
}
if (renderer->getMajorShaderModel() < 4)
{
return egl::error(EGL_BAD_CONTEXT, EGL_FALSE);
}
*value = static_cast<rx::Renderer11*>(renderer)->getDevice();
}
break;
#endif
default:
return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
}

View File

@ -0,0 +1,97 @@
From f506d5b7f03110fd31466ca20e46375f1316ac41 Mon Sep 17 00:00:00 2001
From: Andrew Knight <andrew.knight@digia.com>
Date: Mon, 28 Jul 2014 10:14:09 +0300
Subject: [PATCH] ANGLE: Add support for querying platform device
The EGL_EXT_device_base extension allows for querying the platform
device of the graphics hardware via eglQueryDisplayAttribEXT().
As that extension is not supported by ANGLE, this patch adds similar
functionality to the existing eglQuerySurfacePointerANGLE API. When
EGL_DEVICE_EXT is passed as the queried attribute, the underlying
D3D/DXGI device pointer is passed back to the caller via the value
argument.
The D3D device is needed for video support in QtMultimedia as well as
the IDXGIDevice3::Trim() calls required by the Windows Store.
Change-Id: Ibdf228d81d6604e56db9dd8597d7cd2983ebc428
---
src/3rdparty/angle/src/libEGL/libEGL.cpp | 47 +++++++++++++++++++++++++-------
1 file changed, 37 insertions(+), 10 deletions(-)
diff --git a/src/3rdparty/angle/src/libEGL/libEGL.cpp b/src/3rdparty/angle/src/libEGL/libEGL.cpp
index a08e1ed..c236d52 100644
--- a/src/3rdparty/angle/src/libEGL/libEGL.cpp
+++ b/src/3rdparty/angle/src/libEGL/libEGL.cpp
@@ -15,6 +15,9 @@
#include "libGLESv2/Texture.h"
#include "libGLESv2/main.h"
#include "libGLESv2/renderer/SwapChain.h"
+#if defined(ANGLE_ENABLE_D3D11)
+# include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#endif
#include "libEGL/main.h"
#include "libEGL/Display.h"
@@ -481,24 +484,48 @@ EGLBoolean __stdcall eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surf
egl::Display *display = static_cast<egl::Display*>(dpy);
egl::Surface *eglSurface = (egl::Surface*)surface;
- if (!validateSurface(display, eglSurface))
- {
- return EGL_FALSE;
- }
-
- if (surface == EGL_NO_SURFACE)
- {
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
- }
-
switch (attribute)
{
case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
{
+ if (!validateSurface(display, eglSurface))
+ {
+ return EGL_FALSE;
+ }
+
+ if (surface == EGL_NO_SURFACE)
+ {
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
+ }
+
rx::SwapChain *swapchain = eglSurface->getSwapChain();
*value = (void*) (swapchain ? swapchain->getShareHandle() : NULL);
}
break;
+#if defined(ANGLE_ENABLE_D3D11)
+ case EGL_DEVICE_EXT:
+ {
+ if (!validateDisplay(display))
+ {
+ return EGL_FALSE;
+ }
+
+ rx::Renderer *renderer = display->getRenderer();
+ if (!renderer)
+ {
+ *value = NULL;
+ break;
+ }
+
+ if (renderer->getMajorShaderModel() < 4)
+ {
+ return egl::error(EGL_BAD_CONTEXT, EGL_FALSE);
+ }
+
+ *value = static_cast<rx::Renderer11*>(renderer)->getDevice();
+ }
+ break;
+#endif
default:
return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
}
--
1.9.0.msysgit.0