Purge double-spaces in qvectornd.cpp sentence-ends

Change-Id: I4b5692334a12374b8a6b4910d411d0eab240ce4b
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
This commit is contained in:
Edward Welbourne 2020-12-03 11:43:28 +01:00
parent c3ec3edb81
commit 0a01396e60

View File

@ -200,7 +200,7 @@ QT_BEGIN_NAMESPACE
Returns the normalized unit vector form of this vector.
If this vector is null, then a null vector is returned. If the length
If this vector is null, then a null vector is returned. If the length
of the vector is very close to 1, then the vector will be returned as-is.
Otherwise the normalized form of the vector of length 1 will be returned.
@ -210,7 +210,7 @@ QT_BEGIN_NAMESPACE
/*!
\fn void QVector2D::normalize()
Normalizes the currect vector in place. Nothing happens if this
Normalizes the currect vector in place. Nothing happens if this
vector is a null vector or the length of the vector is very close to 1.
\sa length(), normalized()
@ -502,7 +502,7 @@ QDataStream &operator>>(QDataStream &stream, QVector2D &vector)
\inmodule QtGui
Vectors are one of the main building blocks of 3D representation and
drawing. They consist of three coordinates, traditionally called
drawing. They consist of three coordinates, traditionally called
x, y, and z.
The QVector3D class can also be used to represent vertices in 3D space.
@ -550,7 +550,7 @@ QDataStream &operator>>(QDataStream &stream, QVector2D &vector)
/*!
\fn QVector3D::QVector3D(QVector2D vector)
Constructs a 3D vector from the specified 2D \a vector. The z
Constructs a 3D vector from the specified 2D \a vector. The z
coordinate is set to zero.
\sa toVector2D()
@ -559,7 +559,7 @@ QDataStream &operator>>(QDataStream &stream, QVector2D &vector)
/*!
\fn QVector3D::QVector3D(QVector2D vector, float zpos)
Constructs a 3D vector from the specified 2D \a vector. The z
Constructs a 3D vector from the specified 2D \a vector. The z
coordinate is set to \a zpos.
\sa toVector2D()
@ -571,7 +571,7 @@ QDataStream &operator>>(QDataStream &stream, QVector2D &vector)
/*!
\fn QVector3D::QVector3D(QVector4D vector)
Constructs a 3D vector from the specified 4D \a vector. The w
Constructs a 3D vector from the specified 4D \a vector. The w
coordinate is dropped.
\sa toVector4D()
@ -658,7 +658,7 @@ QDataStream &operator>>(QDataStream &stream, QVector2D &vector)
Returns the normalized unit vector form of this vector.
If this vector is null, then a null vector is returned. If the length
If this vector is null, then a null vector is returned. If the length
of the vector is very close to 1, then the vector will be returned as-is.
Otherwise the normalized form of the vector of length 1 will be returned.
@ -668,7 +668,7 @@ QDataStream &operator>>(QDataStream &stream, QVector2D &vector)
/*!
\fn void QVector3D::normalize()
Normalizes the currect vector in place. Nothing happens if this
Normalizes the currect vector in place. Nothing happens if this
vector is a null vector or the length of the vector is very close to 1.
\sa length(), normalized()
@ -851,7 +851,7 @@ QVector3D QVector3D::unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &pr
\fn float QVector3D::distanceToPlane(QVector3D plane, QVector3D normal) const
Returns the distance from this vertex to a plane defined by
the vertex \a plane and a \a normal unit vector. The \a normal
the vertex \a plane and a \a normal unit vector. The \a normal
parameter is assumed to have been normalized to a unit vector.
The return value will be negative if the vertex is below the plane,
@ -1166,7 +1166,7 @@ QDataStream &operator>>(QDataStream &stream, QVector3D &vector)
/*!
\fn QVector4D::QVector4D(QVector2D vector)
Constructs a 4D vector from the specified 2D \a vector. The z
Constructs a 4D vector from the specified 2D \a vector. The z
and w coordinates are set to zero.
\sa toVector2D()
@ -1175,7 +1175,7 @@ QDataStream &operator>>(QDataStream &stream, QVector3D &vector)
/*!
\fn QVector4D::QVector4D(QVector2D vector, float zpos, float wpos)
Constructs a 4D vector from the specified 2D \a vector. The z
Constructs a 4D vector from the specified 2D \a vector. The z
and w coordinates are set to \a zpos and \a wpos respectively.
\sa toVector2D()
@ -1188,7 +1188,7 @@ QDataStream &operator>>(QDataStream &stream, QVector3D &vector)
/*!
\fn QVector4D::QVector4D(QVector3D vector)
Constructs a 4D vector from the specified 3D \a vector. The w
Constructs a 4D vector from the specified 3D \a vector. The w
coordinate is set to zero.
\sa toVector3D()
@ -1197,7 +1197,7 @@ QDataStream &operator>>(QDataStream &stream, QVector3D &vector)
/*!
\fn QVector4D::QVector4D(QVector3D vector, float wpos)
Constructs a 4D vector from the specified 3D \a vector. The w
Constructs a 4D vector from the specified 3D \a vector. The w
coordinate is set to \a wpos.
\sa toVector3D()
@ -1317,7 +1317,7 @@ QDataStream &operator>>(QDataStream &stream, QVector3D &vector)
Returns the normalized unit vector form of this vector.
If this vector is null, then a null vector is returned. If the length
If this vector is null, then a null vector is returned. If the length
of the vector is very close to 1, then the vector will be returned as-is.
Otherwise the normalized form of the vector of length 1 will be returned.
@ -1327,7 +1327,7 @@ QDataStream &operator>>(QDataStream &stream, QVector3D &vector)
/*!
\fn void QVector4D::normalize()
Normalizes the currect vector in place. Nothing happens if this
Normalizes the currect vector in place. Nothing happens if this
vector is a null vector or the length of the vector is very close to 1.
\sa length(), normalized()
@ -1529,7 +1529,7 @@ bool qFuzzyCompare(QVector4D v1, QVector4D v2) noexcept
\fn QVector3D QVector4D::toVector3DAffine() const
Returns the 3D vector form of this 4D vector, dividing the x, y, and
z coordinates by the w coordinate. Returns a null vector if w is zero.
z coordinates by the w coordinate. Returns a null vector if w is zero.
\sa toVector3D(), toVector2DAffine(), toPoint()
*/