Add note to docs about normalization in setAttributeBuffer
Task-number: QTBUG-37103 Change-Id: I0b1716b76e10c65871c6a96dab5d8d81c95095d7 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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@ -1516,6 +1516,9 @@ void QOpenGLShaderProgram::setAttributeArray
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The setAttributeBuffer() function can be used to set the attribute
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array to an offset within a vertex buffer.
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\note Normalization will be enabled. If this is not desired, call
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glVertexAttribPointer directly through QOpenGLFunctions.
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\sa setAttributeValue(), setUniformValue(), enableAttributeArray()
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\sa disableAttributeArray(), setAttributeBuffer()
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*/
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@ -1659,6 +1662,9 @@ void QOpenGLShaderProgram::setAttributeArray
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on the \a location. Otherwise the value specified with
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setAttributeValue() for \a location will be used.
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\note Normalization will be enabled. If this is not desired, call
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glVertexAttribPointer directly through QOpenGLFunctions.
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\sa setAttributeArray()
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*/
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void QOpenGLShaderProgram::setAttributeBuffer
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@ -1553,6 +1553,9 @@ void QGLShaderProgram::setAttributeArray
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The setAttributeBuffer() function can be used to set the attribute
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array to an offset within a vertex buffer.
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\note Normalization will be enabled. If this is not desired, call
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glVertexAttribPointer directly through QGLFunctions.
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\sa setAttributeValue(), setUniformValue(), enableAttributeArray()
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\sa disableAttributeArray(), setAttributeBuffer()
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\since 4.7
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@ -1698,6 +1701,9 @@ void QGLShaderProgram::setAttributeArray
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on the \a location. Otherwise the value specified with
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setAttributeValue() for \a location will be used.
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\note Normalization will be enabled. If this is not desired, call
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glVertexAttribPointer directly though QGLFunctions.
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\sa setAttributeArray()
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\since 4.7
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*/
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