Add note to docs about normalization in setAttributeBuffer

Task-number: QTBUG-37103
Change-Id: I0b1716b76e10c65871c6a96dab5d8d81c95095d7
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
This commit is contained in:
Laszlo Agocs 2014-03-17 14:49:29 +01:00 committed by The Qt Project
parent f6d3b65e45
commit 0a803dc90a
2 changed files with 12 additions and 0 deletions

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@ -1516,6 +1516,9 @@ void QOpenGLShaderProgram::setAttributeArray
The setAttributeBuffer() function can be used to set the attribute
array to an offset within a vertex buffer.
\note Normalization will be enabled. If this is not desired, call
glVertexAttribPointer directly through QOpenGLFunctions.
\sa setAttributeValue(), setUniformValue(), enableAttributeArray()
\sa disableAttributeArray(), setAttributeBuffer()
*/
@ -1659,6 +1662,9 @@ void QOpenGLShaderProgram::setAttributeArray
on the \a location. Otherwise the value specified with
setAttributeValue() for \a location will be used.
\note Normalization will be enabled. If this is not desired, call
glVertexAttribPointer directly through QOpenGLFunctions.
\sa setAttributeArray()
*/
void QOpenGLShaderProgram::setAttributeBuffer

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@ -1553,6 +1553,9 @@ void QGLShaderProgram::setAttributeArray
The setAttributeBuffer() function can be used to set the attribute
array to an offset within a vertex buffer.
\note Normalization will be enabled. If this is not desired, call
glVertexAttribPointer directly through QGLFunctions.
\sa setAttributeValue(), setUniformValue(), enableAttributeArray()
\sa disableAttributeArray(), setAttributeBuffer()
\since 4.7
@ -1698,6 +1701,9 @@ void QGLShaderProgram::setAttributeArray
on the \a location. Otherwise the value specified with
setAttributeValue() for \a location will be used.
\note Normalization will be enabled. If this is not desired, call
glVertexAttribPointer directly though QGLFunctions.
\sa setAttributeArray()
\since 4.7
*/