Fixed missing snippets for QOpenGLShaderProgram.

Change-Id: Ie44edb3379f6fef4c4c8b69bb5e36fc19154ab26
Reviewed-on: http://codereview.qt-project.org/6332
Sanity-Review: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Casper van Donderen <casper.vandonderen@nokia.com>
This commit is contained in:
Samuel Rødal 2011-10-10 14:15:13 +02:00 committed by Qt by Nokia
parent 56921b1f88
commit 0e611c34d7
2 changed files with 97 additions and 3 deletions

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@ -0,0 +1,94 @@
/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/
//! [0]
QOpenGLShader shader(QOpenGLShader::Vertex);
shader.compileSourceCode(code);
QOpenGLShaderProgram program(context);
program.addShader(shader);
program.link();
program.bind();
//! [0]
//! [1]
program.addShaderFromSourceCode(QOpenGLShader::Vertex,
"attribute highp vec4 vertex;\n"
"uniform highp mat4 matrix;\n"
"void main(void)\n"
"{\n"
" gl_Position = matrix * vertex;\n"
"}");
program.addShaderFromSourceCode(QOpenGLShader::Fragment,
"uniform mediump vec4 color;\n"
"void main(void)\n"
"{\n"
" gl_FragColor = color;\n"
"}");
program.link();
program.bind();
int vertexLocation = program.attributeLocation("vertex");
int matrixLocation = program.uniformLocation("matrix");
int colorLocation = program.uniformLocation("color");
//! [1]
//! [2]
static GLfloat const triangleVertices[] = {
60.0f, 10.0f, 0.0f,
110.0f, 110.0f, 0.0f,
10.0f, 110.0f, 0.0f
};
QColor color(0, 255, 0, 255);
QMatrix4x4 pmvMatrix;
pmvMatrix.ortho(rect());
program.enableAttributeArray(vertexLocation);
program.setAttributeArray(vertexLocation, triangleVertices, 3);
program.setUniformValue(matrixLocation, pmvMatrix);
program.setUniformValue(colorLocation, color);
glDrawArrays(GL_TRIANGLES, 0, 3);
program.disableAttributeArray(vertexLocation);
//! [2]

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@ -71,7 +71,7 @@ QT_BEGIN_NAMESPACE
program is activated in the current QOpenGLContext by calling
QOpenGLShaderProgram::bind():
\snippet doc/src/snippets/code/src_opengl_qopenglshaderprogram.cpp 0
\snippet doc/src/snippets/code/src_gui_qopenglshaderprogram.cpp 0
\section1 Writing portable shaders
@ -99,12 +99,12 @@ QT_BEGIN_NAMESPACE
\section1 Simple shader example
\snippet doc/src/snippets/code/src_opengl_qopenglshaderprogram.cpp 1
\snippet doc/src/snippets/code/src_gui_qopenglshaderprogram.cpp 1
With the above shader program active, we can draw a green triangle
as follows:
\snippet doc/src/snippets/code/src_opengl_qopenglshaderprogram.cpp 2
\snippet doc/src/snippets/code/src_gui_qopenglshaderprogram.cpp 2
\section1 Binary shaders and programs