multiwindow: Base fps on number of frames swapped, not timing of last frame
Change-Id: I582e4f35b2702ac3792c5641fa10f74a79351bed Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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@ -69,12 +69,15 @@
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class Window : public QOpenGLWindow
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{
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Q_OBJECT
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public:
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Window(int n) : idx(n) {
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r = g = b = fps = 0;
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y = 0;
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resize(200, 200);
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t2.start();
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connect(this, SIGNAL(frameSwapped()), SLOT(frameSwapped()));
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fpsTimer.start();
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}
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void paintGL() {
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@ -106,20 +109,27 @@ public:
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if (y > height() - 20)
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y = 20;
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if (t2.elapsed() > 1000) {
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fps = 1000.0 / t.elapsed();
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t2.restart();
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}
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t.restart();
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update();
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}
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public slots:
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void frameSwapped() {
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++framesSwapped;
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if (fpsTimer.elapsed() > 1000) {
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fps = qRound(framesSwapped * (1000.0 / fpsTimer.elapsed()));
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framesSwapped = 0;
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fpsTimer.restart();
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}
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}
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private:
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int idx;
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GLfloat r, g, b, fps;
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GLfloat r, g, b;
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int y;
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QElapsedTimer t, t2;
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int framesSwapped;
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QElapsedTimer fpsTimer;
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int fps;
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};
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int main(int argc, char **argv)
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@ -167,3 +177,5 @@ int main(int argc, char **argv)
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qDeleteAll(extraWindows);
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return r;
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}
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#include "main.moc"
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