Don't iterate over the connections without holding a lock
When checking whether a slot is connected to a signal, we need to hold the signalSlotLock to be sure about the answer, or we can get crashes when a connection gets removed while doing the check. The check in activate() can handle some uncertainty as it's only a shortcut to the longer path. Fixes: QTBUG-74604 Change-Id: I3fc822455fbadc0223ef68632f5fb3df3ff3e86d Reviewed-by: Aapo Keskimolo <aapo.keskimolo@qt.io>
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@ -415,6 +415,22 @@ bool QObjectPrivate::isSignalConnected(uint signalIndex, bool checkDeclarative)
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return false;
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}
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bool QObjectPrivate::maybeSignalConnected(uint signalIndex) const
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{
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ConnectionData *cd = connections.load();
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if (!cd)
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return false;
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if (cd->allsignals.first)
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return true;
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if (signalIndex < uint(cd->signalVector.count())) {
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const QObjectPrivate::Connection *c = cd->signalVector.at(signalIndex).first;
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return c != nullptr;
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}
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return false;
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}
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/*!
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\internal
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@ -3599,7 +3615,7 @@ void doActivate(QObject *sender, int signal_index, void **argv)
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if (!argv)
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argv = empty_argv;
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if (!sp->isSignalConnected(signal_index, false)) {
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if (!sp->maybeSignalConnected(signal_index)) {
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// The possible declarative connection is done, and nothing else is connected
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if (callbacks_enabled && signal_spy_set->signal_begin_callback != nullptr)
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signal_spy_set->signal_begin_callback(sender, signal_index, argv);
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@ -254,6 +254,7 @@ public:
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int signalIndex(const char *signalName, const QMetaObject **meta = nullptr) const;
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bool isSignalConnected(uint signalIdx, bool checkDeclarative = true) const;
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bool maybeSignalConnected(uint signalIndex) const;
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inline bool isDeclarativeSignalConnected(uint signalIdx) const;
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// To allow abitrary objects to call connectNotify()/disconnectNotify() without making
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