Optimized QMatrix4x4 by improving how 'flagBits' are used.
Change-Id: Ic417336489d334e25b547c719d457faf65307cac Reviewed-on: http://codereview.qt.nokia.com/3670 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
This commit is contained in:
parent
d7305c1094
commit
13b3545e83
File diff suppressed because it is too large
Load Diff
@ -80,11 +80,13 @@ public:
|
||||
inline const qreal& operator()(int row, int column) const;
|
||||
inline qreal& operator()(int row, int column);
|
||||
|
||||
#ifndef QT_NO_VECTOR4D
|
||||
inline QVector4D column(int index) const;
|
||||
inline void setColumn(int index, const QVector4D& value);
|
||||
|
||||
inline QVector4D row(int index) const;
|
||||
inline void setRow(int index, const QVector4D& value);
|
||||
#endif
|
||||
|
||||
inline bool isIdentity() const;
|
||||
inline void setToIdentity();
|
||||
@ -188,16 +190,19 @@ private:
|
||||
qreal m[4][4]; // Column-major order to match OpenGL.
|
||||
int flagBits; // Flag bits from the enum below.
|
||||
|
||||
// When matrices are multiplied, the flag bits are or-ed together.
|
||||
enum {
|
||||
Identity = 0x0001, // Identity matrix
|
||||
General = 0x0002, // General matrix, unknown contents
|
||||
Translation = 0x0004, // Contains a simple translation
|
||||
Scale = 0x0008, // Contains a simple scale
|
||||
Rotation = 0x0010 // Contains a simple rotation
|
||||
Identity = 0x0000, // Identity matrix
|
||||
Translation = 0x0001, // Contains a translation
|
||||
Scale = 0x0002, // Contains a scale
|
||||
Rotation2D = 0x0004, // Contains a rotation about the Z axis
|
||||
Rotation = 0x0008, // Contains an arbitrary rotation
|
||||
Perspective = 0x0010, // Last row is different from (0, 0, 0, 1)
|
||||
General = 0x001f // General matrix, unknown contents
|
||||
};
|
||||
|
||||
// Construct without initializing identity matrix.
|
||||
QMatrix4x4(int) { flagBits = General; }
|
||||
QMatrix4x4(int) { }
|
||||
|
||||
QMatrix4x4 orthonormalInverse() const;
|
||||
|
||||
@ -270,6 +275,7 @@ inline qreal& QMatrix4x4::operator()(int aRow, int aColumn)
|
||||
return m[aColumn][aRow];
|
||||
}
|
||||
|
||||
#ifndef QT_NO_VECTOR4D
|
||||
inline QVector4D QMatrix4x4::column(int index) const
|
||||
{
|
||||
Q_ASSERT(index >= 0 && index < 4);
|
||||
@ -301,6 +307,7 @@ inline void QMatrix4x4::setRow(int index, const QVector4D& value)
|
||||
m[3][index] = value.w();
|
||||
flagBits = General;
|
||||
}
|
||||
#endif
|
||||
|
||||
Q_GUI_EXPORT QMatrix4x4 operator/(const QMatrix4x4& matrix, qreal divisor);
|
||||
|
||||
@ -409,15 +416,100 @@ inline QMatrix4x4& QMatrix4x4::operator-=(const QMatrix4x4& other)
|
||||
|
||||
inline QMatrix4x4& QMatrix4x4::operator*=(const QMatrix4x4& other)
|
||||
{
|
||||
if (flagBits == Identity) {
|
||||
*this = other;
|
||||
return *this;
|
||||
} else if (other.flagBits == Identity) {
|
||||
return *this;
|
||||
} else {
|
||||
*this = *this * other;
|
||||
flagBits |= other.flagBits;
|
||||
|
||||
if (flagBits < Rotation2D) {
|
||||
m[3][0] += m[0][0] * other.m[3][0];
|
||||
m[3][1] += m[1][1] * other.m[3][1];
|
||||
m[3][2] += m[2][2] * other.m[3][2];
|
||||
|
||||
m[0][0] *= other.m[0][0];
|
||||
m[1][1] *= other.m[1][1];
|
||||
m[2][2] *= other.m[2][2];
|
||||
return *this;
|
||||
}
|
||||
|
||||
qreal m0, m1, m2;
|
||||
m0 = m[0][0] * other.m[0][0]
|
||||
+ m[1][0] * other.m[0][1]
|
||||
+ m[2][0] * other.m[0][2]
|
||||
+ m[3][0] * other.m[0][3];
|
||||
m1 = m[0][0] * other.m[1][0]
|
||||
+ m[1][0] * other.m[1][1]
|
||||
+ m[2][0] * other.m[1][2]
|
||||
+ m[3][0] * other.m[1][3];
|
||||
m2 = m[0][0] * other.m[2][0]
|
||||
+ m[1][0] * other.m[2][1]
|
||||
+ m[2][0] * other.m[2][2]
|
||||
+ m[3][0] * other.m[2][3];
|
||||
m[3][0] = m[0][0] * other.m[3][0]
|
||||
+ m[1][0] * other.m[3][1]
|
||||
+ m[2][0] * other.m[3][2]
|
||||
+ m[3][0] * other.m[3][3];
|
||||
m[0][0] = m0;
|
||||
m[1][0] = m1;
|
||||
m[2][0] = m2;
|
||||
|
||||
m0 = m[0][1] * other.m[0][0]
|
||||
+ m[1][1] * other.m[0][1]
|
||||
+ m[2][1] * other.m[0][2]
|
||||
+ m[3][1] * other.m[0][3];
|
||||
m1 = m[0][1] * other.m[1][0]
|
||||
+ m[1][1] * other.m[1][1]
|
||||
+ m[2][1] * other.m[1][2]
|
||||
+ m[3][1] * other.m[1][3];
|
||||
m2 = m[0][1] * other.m[2][0]
|
||||
+ m[1][1] * other.m[2][1]
|
||||
+ m[2][1] * other.m[2][2]
|
||||
+ m[3][1] * other.m[2][3];
|
||||
m[3][1] = m[0][1] * other.m[3][0]
|
||||
+ m[1][1] * other.m[3][1]
|
||||
+ m[2][1] * other.m[3][2]
|
||||
+ m[3][1] * other.m[3][3];
|
||||
m[0][1] = m0;
|
||||
m[1][1] = m1;
|
||||
m[2][1] = m2;
|
||||
|
||||
m0 = m[0][2] * other.m[0][0]
|
||||
+ m[1][2] * other.m[0][1]
|
||||
+ m[2][2] * other.m[0][2]
|
||||
+ m[3][2] * other.m[0][3];
|
||||
m1 = m[0][2] * other.m[1][0]
|
||||
+ m[1][2] * other.m[1][1]
|
||||
+ m[2][2] * other.m[1][2]
|
||||
+ m[3][2] * other.m[1][3];
|
||||
m2 = m[0][2] * other.m[2][0]
|
||||
+ m[1][2] * other.m[2][1]
|
||||
+ m[2][2] * other.m[2][2]
|
||||
+ m[3][2] * other.m[2][3];
|
||||
m[3][2] = m[0][2] * other.m[3][0]
|
||||
+ m[1][2] * other.m[3][1]
|
||||
+ m[2][2] * other.m[3][2]
|
||||
+ m[3][2] * other.m[3][3];
|
||||
m[0][2] = m0;
|
||||
m[1][2] = m1;
|
||||
m[2][2] = m2;
|
||||
|
||||
m0 = m[0][3] * other.m[0][0]
|
||||
+ m[1][3] * other.m[0][1]
|
||||
+ m[2][3] * other.m[0][2]
|
||||
+ m[3][3] * other.m[0][3];
|
||||
m1 = m[0][3] * other.m[1][0]
|
||||
+ m[1][3] * other.m[1][1]
|
||||
+ m[2][3] * other.m[1][2]
|
||||
+ m[3][3] * other.m[1][3];
|
||||
m2 = m[0][3] * other.m[2][0]
|
||||
+ m[1][3] * other.m[2][1]
|
||||
+ m[2][3] * other.m[2][2]
|
||||
+ m[3][3] * other.m[2][3];
|
||||
m[3][3] = m[0][3] * other.m[3][0]
|
||||
+ m[1][3] * other.m[3][1]
|
||||
+ m[2][3] * other.m[3][2]
|
||||
+ m[3][3] * other.m[3][3];
|
||||
m[0][3] = m0;
|
||||
m[1][3] = m1;
|
||||
m[2][3] = m2;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline QMatrix4x4& QMatrix4x4::operator*=(qreal factor)
|
||||
@ -501,6 +593,7 @@ inline QMatrix4x4 operator+(const QMatrix4x4& m1, const QMatrix4x4& m2)
|
||||
m.m[3][1] = m1.m[3][1] + m2.m[3][1];
|
||||
m.m[3][2] = m1.m[3][2] + m2.m[3][2];
|
||||
m.m[3][3] = m1.m[3][3] + m2.m[3][3];
|
||||
m.flagBits = QMatrix4x4::General;
|
||||
return m;
|
||||
}
|
||||
|
||||
@ -523,81 +616,95 @@ inline QMatrix4x4 operator-(const QMatrix4x4& m1, const QMatrix4x4& m2)
|
||||
m.m[3][1] = m1.m[3][1] - m2.m[3][1];
|
||||
m.m[3][2] = m1.m[3][2] - m2.m[3][2];
|
||||
m.m[3][3] = m1.m[3][3] - m2.m[3][3];
|
||||
m.flagBits = QMatrix4x4::General;
|
||||
return m;
|
||||
}
|
||||
|
||||
inline QMatrix4x4 operator*(const QMatrix4x4& m1, const QMatrix4x4& m2)
|
||||
{
|
||||
if (m1.flagBits == QMatrix4x4::Identity)
|
||||
return m2;
|
||||
else if (m2.flagBits == QMatrix4x4::Identity)
|
||||
return m1;
|
||||
int flagBits = m1.flagBits | m2.flagBits;
|
||||
if (flagBits < QMatrix4x4::Rotation2D) {
|
||||
QMatrix4x4 m = m1;
|
||||
m.m[3][0] += m.m[0][0] * m2.m[3][0];
|
||||
m.m[3][1] += m.m[1][1] * m2.m[3][1];
|
||||
m.m[3][2] += m.m[2][2] * m2.m[3][2];
|
||||
|
||||
m.m[0][0] *= m2.m[0][0];
|
||||
m.m[1][1] *= m2.m[1][1];
|
||||
m.m[2][2] *= m2.m[2][2];
|
||||
m.flagBits = flagBits;
|
||||
return m;
|
||||
}
|
||||
|
||||
QMatrix4x4 m(1);
|
||||
m.m[0][0] = m1.m[0][0] * m2.m[0][0] +
|
||||
m1.m[1][0] * m2.m[0][1] +
|
||||
m1.m[2][0] * m2.m[0][2] +
|
||||
m1.m[3][0] * m2.m[0][3];
|
||||
m.m[0][1] = m1.m[0][1] * m2.m[0][0] +
|
||||
m1.m[1][1] * m2.m[0][1] +
|
||||
m1.m[2][1] * m2.m[0][2] +
|
||||
m1.m[3][1] * m2.m[0][3];
|
||||
m.m[0][2] = m1.m[0][2] * m2.m[0][0] +
|
||||
m1.m[1][2] * m2.m[0][1] +
|
||||
m1.m[2][2] * m2.m[0][2] +
|
||||
m1.m[3][2] * m2.m[0][3];
|
||||
m.m[0][3] = m1.m[0][3] * m2.m[0][0] +
|
||||
m1.m[1][3] * m2.m[0][1] +
|
||||
m1.m[2][3] * m2.m[0][2] +
|
||||
m1.m[3][3] * m2.m[0][3];
|
||||
m.m[1][0] = m1.m[0][0] * m2.m[1][0] +
|
||||
m1.m[1][0] * m2.m[1][1] +
|
||||
m1.m[2][0] * m2.m[1][2] +
|
||||
m1.m[3][0] * m2.m[1][3];
|
||||
m.m[1][1] = m1.m[0][1] * m2.m[1][0] +
|
||||
m1.m[1][1] * m2.m[1][1] +
|
||||
m1.m[2][1] * m2.m[1][2] +
|
||||
m1.m[3][1] * m2.m[1][3];
|
||||
m.m[1][2] = m1.m[0][2] * m2.m[1][0] +
|
||||
m1.m[1][2] * m2.m[1][1] +
|
||||
m1.m[2][2] * m2.m[1][2] +
|
||||
m1.m[3][2] * m2.m[1][3];
|
||||
m.m[1][3] = m1.m[0][3] * m2.m[1][0] +
|
||||
m1.m[1][3] * m2.m[1][1] +
|
||||
m1.m[2][3] * m2.m[1][2] +
|
||||
m1.m[3][3] * m2.m[1][3];
|
||||
m.m[2][0] = m1.m[0][0] * m2.m[2][0] +
|
||||
m1.m[1][0] * m2.m[2][1] +
|
||||
m1.m[2][0] * m2.m[2][2] +
|
||||
m1.m[3][0] * m2.m[2][3];
|
||||
m.m[2][1] = m1.m[0][1] * m2.m[2][0] +
|
||||
m1.m[1][1] * m2.m[2][1] +
|
||||
m1.m[2][1] * m2.m[2][2] +
|
||||
m1.m[3][1] * m2.m[2][3];
|
||||
m.m[2][2] = m1.m[0][2] * m2.m[2][0] +
|
||||
m1.m[1][2] * m2.m[2][1] +
|
||||
m1.m[2][2] * m2.m[2][2] +
|
||||
m1.m[3][2] * m2.m[2][3];
|
||||
m.m[2][3] = m1.m[0][3] * m2.m[2][0] +
|
||||
m1.m[1][3] * m2.m[2][1] +
|
||||
m1.m[2][3] * m2.m[2][2] +
|
||||
m1.m[3][3] * m2.m[2][3];
|
||||
m.m[3][0] = m1.m[0][0] * m2.m[3][0] +
|
||||
m1.m[1][0] * m2.m[3][1] +
|
||||
m1.m[2][0] * m2.m[3][2] +
|
||||
m1.m[3][0] * m2.m[3][3];
|
||||
m.m[3][1] = m1.m[0][1] * m2.m[3][0] +
|
||||
m1.m[1][1] * m2.m[3][1] +
|
||||
m1.m[2][1] * m2.m[3][2] +
|
||||
m1.m[3][1] * m2.m[3][3];
|
||||
m.m[3][2] = m1.m[0][2] * m2.m[3][0] +
|
||||
m1.m[1][2] * m2.m[3][1] +
|
||||
m1.m[2][2] * m2.m[3][2] +
|
||||
m1.m[3][2] * m2.m[3][3];
|
||||
m.m[3][3] = m1.m[0][3] * m2.m[3][0] +
|
||||
m1.m[1][3] * m2.m[3][1] +
|
||||
m1.m[2][3] * m2.m[3][2] +
|
||||
m1.m[3][3] * m2.m[3][3];
|
||||
m.m[0][0] = m1.m[0][0] * m2.m[0][0]
|
||||
+ m1.m[1][0] * m2.m[0][1]
|
||||
+ m1.m[2][0] * m2.m[0][2]
|
||||
+ m1.m[3][0] * m2.m[0][3];
|
||||
m.m[0][1] = m1.m[0][1] * m2.m[0][0]
|
||||
+ m1.m[1][1] * m2.m[0][1]
|
||||
+ m1.m[2][1] * m2.m[0][2]
|
||||
+ m1.m[3][1] * m2.m[0][3];
|
||||
m.m[0][2] = m1.m[0][2] * m2.m[0][0]
|
||||
+ m1.m[1][2] * m2.m[0][1]
|
||||
+ m1.m[2][2] * m2.m[0][2]
|
||||
+ m1.m[3][2] * m2.m[0][3];
|
||||
m.m[0][3] = m1.m[0][3] * m2.m[0][0]
|
||||
+ m1.m[1][3] * m2.m[0][1]
|
||||
+ m1.m[2][3] * m2.m[0][2]
|
||||
+ m1.m[3][3] * m2.m[0][3];
|
||||
|
||||
m.m[1][0] = m1.m[0][0] * m2.m[1][0]
|
||||
+ m1.m[1][0] * m2.m[1][1]
|
||||
+ m1.m[2][0] * m2.m[1][2]
|
||||
+ m1.m[3][0] * m2.m[1][3];
|
||||
m.m[1][1] = m1.m[0][1] * m2.m[1][0]
|
||||
+ m1.m[1][1] * m2.m[1][1]
|
||||
+ m1.m[2][1] * m2.m[1][2]
|
||||
+ m1.m[3][1] * m2.m[1][3];
|
||||
m.m[1][2] = m1.m[0][2] * m2.m[1][0]
|
||||
+ m1.m[1][2] * m2.m[1][1]
|
||||
+ m1.m[2][2] * m2.m[1][2]
|
||||
+ m1.m[3][2] * m2.m[1][3];
|
||||
m.m[1][3] = m1.m[0][3] * m2.m[1][0]
|
||||
+ m1.m[1][3] * m2.m[1][1]
|
||||
+ m1.m[2][3] * m2.m[1][2]
|
||||
+ m1.m[3][3] * m2.m[1][3];
|
||||
|
||||
m.m[2][0] = m1.m[0][0] * m2.m[2][0]
|
||||
+ m1.m[1][0] * m2.m[2][1]
|
||||
+ m1.m[2][0] * m2.m[2][2]
|
||||
+ m1.m[3][0] * m2.m[2][3];
|
||||
m.m[2][1] = m1.m[0][1] * m2.m[2][0]
|
||||
+ m1.m[1][1] * m2.m[2][1]
|
||||
+ m1.m[2][1] * m2.m[2][2]
|
||||
+ m1.m[3][1] * m2.m[2][3];
|
||||
m.m[2][2] = m1.m[0][2] * m2.m[2][0]
|
||||
+ m1.m[1][2] * m2.m[2][1]
|
||||
+ m1.m[2][2] * m2.m[2][2]
|
||||
+ m1.m[3][2] * m2.m[2][3];
|
||||
m.m[2][3] = m1.m[0][3] * m2.m[2][0]
|
||||
+ m1.m[1][3] * m2.m[2][1]
|
||||
+ m1.m[2][3] * m2.m[2][2]
|
||||
+ m1.m[3][3] * m2.m[2][3];
|
||||
|
||||
m.m[3][0] = m1.m[0][0] * m2.m[3][0]
|
||||
+ m1.m[1][0] * m2.m[3][1]
|
||||
+ m1.m[2][0] * m2.m[3][2]
|
||||
+ m1.m[3][0] * m2.m[3][3];
|
||||
m.m[3][1] = m1.m[0][1] * m2.m[3][0]
|
||||
+ m1.m[1][1] * m2.m[3][1]
|
||||
+ m1.m[2][1] * m2.m[3][2]
|
||||
+ m1.m[3][1] * m2.m[3][3];
|
||||
m.m[3][2] = m1.m[0][2] * m2.m[3][0]
|
||||
+ m1.m[1][2] * m2.m[3][1]
|
||||
+ m1.m[2][2] * m2.m[3][2]
|
||||
+ m1.m[3][2] * m2.m[3][3];
|
||||
m.m[3][3] = m1.m[0][3] * m2.m[3][0]
|
||||
+ m1.m[1][3] * m2.m[3][1]
|
||||
+ m1.m[2][3] * m2.m[3][2]
|
||||
+ m1.m[3][3] * m2.m[3][3];
|
||||
m.flagBits = flagBits;
|
||||
return m;
|
||||
}
|
||||
|
||||
@ -633,19 +740,16 @@ inline QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector)
|
||||
qreal x, y, z, w;
|
||||
if (matrix.flagBits == QMatrix4x4::Identity) {
|
||||
return vector;
|
||||
} else if (matrix.flagBits == QMatrix4x4::Translation) {
|
||||
return QVector3D(vector.x() + matrix.m[3][0],
|
||||
vector.y() + matrix.m[3][1],
|
||||
vector.z() + matrix.m[3][2]);
|
||||
} else if (matrix.flagBits ==
|
||||
(QMatrix4x4::Translation | QMatrix4x4::Scale)) {
|
||||
} else if (matrix.flagBits < QMatrix4x4::Rotation2D) {
|
||||
// Translation | Scale
|
||||
return QVector3D(vector.x() * matrix.m[0][0] + matrix.m[3][0],
|
||||
vector.y() * matrix.m[1][1] + matrix.m[3][1],
|
||||
vector.z() * matrix.m[2][2] + matrix.m[3][2]);
|
||||
} else if (matrix.flagBits == QMatrix4x4::Scale) {
|
||||
return QVector3D(vector.x() * matrix.m[0][0],
|
||||
vector.y() * matrix.m[1][1],
|
||||
vector.z() * matrix.m[2][2]);
|
||||
} else if (matrix.flagBits < QMatrix4x4::Rotation) {
|
||||
// Translation | Scale | Rotation2D
|
||||
return QVector3D(vector.x() * matrix.m[0][0] + vector.y() * matrix.m[1][0] + matrix.m[3][0],
|
||||
vector.x() * matrix.m[0][1] + vector.y() * matrix.m[1][1] + matrix.m[3][1],
|
||||
vector.z() * matrix.m[2][2] + matrix.m[3][2]);
|
||||
} else {
|
||||
x = vector.x() * matrix.m[0][0] +
|
||||
vector.y() * matrix.m[1][0] +
|
||||
@ -771,16 +875,13 @@ inline QPoint operator*(const QMatrix4x4& matrix, const QPoint& point)
|
||||
yin = point.y();
|
||||
if (matrix.flagBits == QMatrix4x4::Identity) {
|
||||
return point;
|
||||
} else if (matrix.flagBits == QMatrix4x4::Translation) {
|
||||
return QPoint(qRound(xin + matrix.m[3][0]),
|
||||
qRound(yin + matrix.m[3][1]));
|
||||
} else if (matrix.flagBits ==
|
||||
(QMatrix4x4::Translation | QMatrix4x4::Scale)) {
|
||||
} else if (matrix.flagBits < QMatrix4x4::Rotation2D) {
|
||||
// Translation | Scale
|
||||
return QPoint(qRound(xin * matrix.m[0][0] + matrix.m[3][0]),
|
||||
qRound(yin * matrix.m[1][1] + matrix.m[3][1]));
|
||||
} else if (matrix.flagBits == QMatrix4x4::Scale) {
|
||||
return QPoint(qRound(xin * matrix.m[0][0]),
|
||||
qRound(yin * matrix.m[1][1]));
|
||||
} else if (matrix.flagBits < QMatrix4x4::Perspective) {
|
||||
return QPoint(qRound(xin * matrix.m[0][0] + yin * matrix.m[1][0] + matrix.m[3][0]),
|
||||
qRound(xin * matrix.m[0][1] + yin * matrix.m[1][1] + matrix.m[3][1]));
|
||||
} else {
|
||||
x = xin * matrix.m[0][0] +
|
||||
yin * matrix.m[1][0] +
|
||||
@ -806,16 +907,13 @@ inline QPointF operator*(const QMatrix4x4& matrix, const QPointF& point)
|
||||
yin = point.y();
|
||||
if (matrix.flagBits == QMatrix4x4::Identity) {
|
||||
return point;
|
||||
} else if (matrix.flagBits == QMatrix4x4::Translation) {
|
||||
return QPointF(xin + matrix.m[3][0],
|
||||
yin + matrix.m[3][1]);
|
||||
} else if (matrix.flagBits ==
|
||||
(QMatrix4x4::Translation | QMatrix4x4::Scale)) {
|
||||
} else if (matrix.flagBits < QMatrix4x4::Rotation2D) {
|
||||
// Translation | Scale
|
||||
return QPointF(xin * matrix.m[0][0] + matrix.m[3][0],
|
||||
yin * matrix.m[1][1] + matrix.m[3][1]);
|
||||
} else if (matrix.flagBits == QMatrix4x4::Scale) {
|
||||
return QPointF(xin * matrix.m[0][0],
|
||||
yin * matrix.m[1][1]);
|
||||
} else if (matrix.flagBits < QMatrix4x4::Perspective) {
|
||||
return QPointF(xin * matrix.m[0][0] + yin * matrix.m[1][0] + matrix.m[3][0],
|
||||
xin * matrix.m[0][1] + yin * matrix.m[1][1] + matrix.m[3][1]);
|
||||
} else {
|
||||
x = xin * matrix.m[0][0] +
|
||||
yin * matrix.m[1][0] +
|
||||
@ -853,6 +951,7 @@ inline QMatrix4x4 operator-(const QMatrix4x4& matrix)
|
||||
m.m[3][1] = -matrix.m[3][1];
|
||||
m.m[3][2] = -matrix.m[3][2];
|
||||
m.m[3][3] = -matrix.m[3][3];
|
||||
m.flagBits = QMatrix4x4::General;
|
||||
return m;
|
||||
}
|
||||
|
||||
@ -875,6 +974,7 @@ inline QMatrix4x4 operator*(qreal factor, const QMatrix4x4& matrix)
|
||||
m.m[3][1] = matrix.m[3][1] * factor;
|
||||
m.m[3][2] = matrix.m[3][2] * factor;
|
||||
m.m[3][3] = matrix.m[3][3] * factor;
|
||||
m.flagBits = QMatrix4x4::General;
|
||||
return m;
|
||||
}
|
||||
|
||||
@ -897,6 +997,7 @@ inline QMatrix4x4 operator*(const QMatrix4x4& matrix, qreal factor)
|
||||
m.m[3][1] = matrix.m[3][1] * factor;
|
||||
m.m[3][2] = matrix.m[3][2] * factor;
|
||||
m.m[3][3] = matrix.m[3][3] * factor;
|
||||
m.flagBits = QMatrix4x4::General;
|
||||
return m;
|
||||
}
|
||||
|
||||
@ -939,9 +1040,11 @@ inline QVector3D QMatrix4x4::map(const QVector3D& point) const
|
||||
|
||||
inline QVector3D QMatrix4x4::mapVector(const QVector3D& vector) const
|
||||
{
|
||||
if (flagBits == Identity || flagBits == Translation) {
|
||||
if (flagBits < Scale) {
|
||||
// Translation
|
||||
return vector;
|
||||
} else if (flagBits == Scale || flagBits == (Translation | Scale)) {
|
||||
} else if (flagBits < Rotation2D) {
|
||||
// Translation | Scale
|
||||
return QVector3D(vector.x() * m[0][0],
|
||||
vector.y() * m[1][1],
|
||||
vector.z() * m[2][2]);
|
||||
|
@ -1834,6 +1834,18 @@ void tst_QMatrixNxN::inverted4x4_data()
|
||||
QTest::newRow("invertible")
|
||||
<< (void *)invertible.v << (void *)inverted.v << true;
|
||||
|
||||
static Matrix4 const invertible2 = {
|
||||
{1.0f, 2.0f, 4.0f, 2.0f,
|
||||
8.0f, 3.0f, 5.0f, 3.0f,
|
||||
6.0f, 7.0f, 9.0f, 4.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f}
|
||||
};
|
||||
static Matrix4 inverted2;
|
||||
m4Inverse(invertible2, inverted2);
|
||||
|
||||
QTest::newRow("invertible2")
|
||||
<< (void *)invertible2.v << (void *)inverted2.v << true;
|
||||
|
||||
static Matrix4 const translate = {
|
||||
{1.0f, 0.0f, 0.0f, 2.0f,
|
||||
0.0f, 1.0f, 0.0f, 3.0f,
|
||||
@ -1907,12 +1919,12 @@ void tst_QMatrixNxN::orthonormalInverse4x4()
|
||||
m2.rotate(45.0, 1.0, 0.0, 0.0);
|
||||
m2.translate(10.0, 0.0, 0.0);
|
||||
|
||||
// Use optimize() to drop the internal flags that
|
||||
// Use operator() to drop the internal flags that
|
||||
// mark the matrix as orthonormal. This will force inverted()
|
||||
// to compute m3.inverted() the long way. We can then compare
|
||||
// the result to what the faster algorithm produces on m2.
|
||||
QMatrix4x4 m3 = m2;
|
||||
m3.optimize();
|
||||
m3(0, 0);
|
||||
bool invertible;
|
||||
QVERIFY(qFuzzyCompare(m2.inverted(&invertible), m3.inverted()));
|
||||
QVERIFY(invertible);
|
||||
@ -1920,7 +1932,7 @@ void tst_QMatrixNxN::orthonormalInverse4x4()
|
||||
QMatrix4x4 m4;
|
||||
m4.rotate(45.0, 0.0, 1.0, 0.0);
|
||||
QMatrix4x4 m5 = m4;
|
||||
m5.optimize();
|
||||
m5(0, 0);
|
||||
QVERIFY(qFuzzyCompare(m4.inverted(), m5.inverted()));
|
||||
|
||||
QMatrix4x4 m6;
|
||||
@ -1928,7 +1940,7 @@ void tst_QMatrixNxN::orthonormalInverse4x4()
|
||||
m1.translate(-20.0, 20.0, 15.0);
|
||||
m1.rotate(25, 1.0, 0.0, 0.0);
|
||||
QMatrix4x4 m7 = m6;
|
||||
m7.optimize();
|
||||
m7(0, 0);
|
||||
QVERIFY(qFuzzyCompare(m6.inverted(), m7.inverted()));
|
||||
}
|
||||
|
||||
@ -2449,6 +2461,11 @@ void tst_QMatrixNxN::normalMatrix_data()
|
||||
0.0f, 7.0f, 0.0f, 5.0f,
|
||||
0.0f, 0.0f, 9.0f, -3.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f};
|
||||
static qreal const rotateValues[16] =
|
||||
{0.0f, 0.0f, 1.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f};
|
||||
static qreal const nullScaleValues1[16] =
|
||||
{0.0f, 0.0f, 0.0f, 4.0f,
|
||||
0.0f, 7.0f, 0.0f, 5.0f,
|
||||
@ -2468,6 +2485,7 @@ void tst_QMatrixNxN::normalMatrix_data()
|
||||
QTest::newRow("translate") << (void *)translateValues;
|
||||
QTest::newRow("scale") << (void *)scaleValues;
|
||||
QTest::newRow("both") << (void *)bothValues;
|
||||
QTest::newRow("rotate") << (void *)rotateValues;
|
||||
QTest::newRow("null scale 1") << (void *)nullScaleValues1;
|
||||
QTest::newRow("null scale 2") << (void *)nullScaleValues2;
|
||||
QTest::newRow("null scale 3") << (void *)nullScaleValues3;
|
||||
@ -2844,11 +2862,13 @@ void tst_QMatrixNxN::convertGeneric()
|
||||
|
||||
// Copy of "flagBits" in qmatrix4x4.h.
|
||||
enum {
|
||||
Identity = 0x0001, // Identity matrix
|
||||
General = 0x0002, // General matrix, unknown contents
|
||||
Translation = 0x0004, // Contains a simple translation
|
||||
Scale = 0x0008, // Contains a simple scale
|
||||
Rotation = 0x0010 // Contains a simple rotation
|
||||
Identity = 0x0000, // Identity matrix
|
||||
Translation = 0x0001, // Contains a translation
|
||||
Scale = 0x0002, // Contains a scale
|
||||
Rotation2D = 0x0004, // Contains a rotation about the Z axis
|
||||
Rotation = 0x0008, // Contains an arbitrary rotation
|
||||
Perspective = 0x0010, // Last row is different from (0, 0, 0, 1)
|
||||
General = 0x001f // General matrix, unknown contents
|
||||
};
|
||||
|
||||
// Structure that allows direct access to "flagBits" for testing.
|
||||
@ -2886,17 +2906,73 @@ void tst_QMatrixNxN::optimize_data()
|
||||
0.0f, 0.0f, 1.0f, 4.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f
|
||||
};
|
||||
QTest::newRow("scale")
|
||||
QTest::newRow("translate")
|
||||
<< (void *)translateValues << (int)Translation;
|
||||
|
||||
static qreal bothValues[16] = {
|
||||
static qreal scaleTranslateValues[16] = {
|
||||
1.0f, 0.0f, 0.0f, 2.0f,
|
||||
0.0f, 2.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 4.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f
|
||||
};
|
||||
QTest::newRow("both")
|
||||
<< (void *)bothValues << (int)(Scale | Translation);
|
||||
QTest::newRow("scaleTranslate")
|
||||
<< (void *)scaleTranslateValues << (int)(Scale | Translation);
|
||||
|
||||
static qreal rotateValues[16] = {
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f
|
||||
};
|
||||
QTest::newRow("rotate")
|
||||
<< (void *)rotateValues << (int)Rotation2D;
|
||||
|
||||
// Left-handed system, not a simple rotation.
|
||||
static qreal scaleRotateValues[16] = {
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f
|
||||
};
|
||||
QTest::newRow("scaleRotate")
|
||||
<< (void *)scaleRotateValues << (int)(Scale | Rotation2D);
|
||||
|
||||
static qreal matrix2x2Values[16] = {
|
||||
1.0f, 2.0f, 0.0f, 0.0f,
|
||||
8.0f, 3.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 9.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f
|
||||
};
|
||||
QTest::newRow("matrix2x2")
|
||||
<< (void *)matrix2x2Values << (int)(Scale | Rotation2D);
|
||||
|
||||
static qreal matrix3x3Values[16] = {
|
||||
1.0f, 2.0f, 4.0f, 0.0f,
|
||||
8.0f, 3.0f, 5.0f, 0.0f,
|
||||
6.0f, 7.0f, 9.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f
|
||||
};
|
||||
QTest::newRow("matrix3x3")
|
||||
<< (void *)matrix3x3Values << (int)(Scale | Rotation2D | Rotation);
|
||||
|
||||
static qreal rotateTranslateValues[16] = {
|
||||
0.0f, 1.0f, 0.0f, 1.0f,
|
||||
-1.0f, 0.0f, 0.0f, 2.0f,
|
||||
0.0f, 0.0f, 1.0f, 3.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f
|
||||
};
|
||||
QTest::newRow("rotateTranslate")
|
||||
<< (void *)rotateTranslateValues << (int)(Translation | Rotation2D);
|
||||
|
||||
// Left-handed system, not a simple rotation.
|
||||
static qreal scaleRotateTranslateValues[16] = {
|
||||
0.0f, 1.0f, 0.0f, 1.0f,
|
||||
1.0f, 0.0f, 0.0f, 2.0f,
|
||||
0.0f, 0.0f, 1.0f, 3.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f
|
||||
};
|
||||
QTest::newRow("scaleRotateTranslate")
|
||||
<< (void *)scaleRotateTranslateValues << (int)(Translation | Scale | Rotation2D);
|
||||
|
||||
static qreal belowValues[16] = {
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
@ -3240,7 +3316,6 @@ void tst_QMatrixNxN::mapVector()
|
||||
QFETCH(void *, mValues);
|
||||
|
||||
QMatrix4x4 m1((const qreal *)mValues);
|
||||
m1.optimize();
|
||||
|
||||
QVector3D v(3.5f, -1.0f, 2.5f);
|
||||
|
||||
@ -3250,10 +3325,15 @@ void tst_QMatrixNxN::mapVector()
|
||||
v.x() * m1(2, 0) + v.y() * m1(2, 1) + v.z() * m1(2, 2));
|
||||
|
||||
QVector3D actual = m1.mapVector(v);
|
||||
m1.optimize();
|
||||
QVector3D actual2 = m1.mapVector(v);
|
||||
|
||||
QVERIFY(fuzzyCompare(actual.x(), expected.x()));
|
||||
QVERIFY(fuzzyCompare(actual.y(), expected.y()));
|
||||
QVERIFY(fuzzyCompare(actual.z(), expected.z()));
|
||||
QVERIFY(fuzzyCompare(actual2.x(), expected.x()));
|
||||
QVERIFY(fuzzyCompare(actual2.y(), expected.y()));
|
||||
QVERIFY(fuzzyCompare(actual2.z(), expected.z()));
|
||||
}
|
||||
|
||||
class tst_QMatrixNxN4x4Properties : public QObject
|
||||
|
Loading…
Reference in New Issue
Block a user