Optimized QMatrix4x4 by improving how 'flagBits' are used.

Change-Id: Ic417336489d334e25b547c719d457faf65307cac
Reviewed-on: http://codereview.qt.nokia.com/3670
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
This commit is contained in:
Kim Motoyoshi Kalland 2011-08-19 15:00:41 +02:00 committed by Qt by Nokia
parent d7305c1094
commit 13b3545e83
3 changed files with 665 additions and 421 deletions

File diff suppressed because it is too large Load Diff

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@ -80,11 +80,13 @@ public:
inline const qreal& operator()(int row, int column) const;
inline qreal& operator()(int row, int column);
#ifndef QT_NO_VECTOR4D
inline QVector4D column(int index) const;
inline void setColumn(int index, const QVector4D& value);
inline QVector4D row(int index) const;
inline void setRow(int index, const QVector4D& value);
#endif
inline bool isIdentity() const;
inline void setToIdentity();
@ -188,16 +190,19 @@ private:
qreal m[4][4]; // Column-major order to match OpenGL.
int flagBits; // Flag bits from the enum below.
// When matrices are multiplied, the flag bits are or-ed together.
enum {
Identity = 0x0001, // Identity matrix
General = 0x0002, // General matrix, unknown contents
Translation = 0x0004, // Contains a simple translation
Scale = 0x0008, // Contains a simple scale
Rotation = 0x0010 // Contains a simple rotation
Identity = 0x0000, // Identity matrix
Translation = 0x0001, // Contains a translation
Scale = 0x0002, // Contains a scale
Rotation2D = 0x0004, // Contains a rotation about the Z axis
Rotation = 0x0008, // Contains an arbitrary rotation
Perspective = 0x0010, // Last row is different from (0, 0, 0, 1)
General = 0x001f // General matrix, unknown contents
};
// Construct without initializing identity matrix.
QMatrix4x4(int) { flagBits = General; }
QMatrix4x4(int) { }
QMatrix4x4 orthonormalInverse() const;
@ -270,6 +275,7 @@ inline qreal& QMatrix4x4::operator()(int aRow, int aColumn)
return m[aColumn][aRow];
}
#ifndef QT_NO_VECTOR4D
inline QVector4D QMatrix4x4::column(int index) const
{
Q_ASSERT(index >= 0 && index < 4);
@ -301,6 +307,7 @@ inline void QMatrix4x4::setRow(int index, const QVector4D& value)
m[3][index] = value.w();
flagBits = General;
}
#endif
Q_GUI_EXPORT QMatrix4x4 operator/(const QMatrix4x4& matrix, qreal divisor);
@ -409,15 +416,100 @@ inline QMatrix4x4& QMatrix4x4::operator-=(const QMatrix4x4& other)
inline QMatrix4x4& QMatrix4x4::operator*=(const QMatrix4x4& other)
{
if (flagBits == Identity) {
*this = other;
return *this;
} else if (other.flagBits == Identity) {
return *this;
} else {
*this = *this * other;
flagBits |= other.flagBits;
if (flagBits < Rotation2D) {
m[3][0] += m[0][0] * other.m[3][0];
m[3][1] += m[1][1] * other.m[3][1];
m[3][2] += m[2][2] * other.m[3][2];
m[0][0] *= other.m[0][0];
m[1][1] *= other.m[1][1];
m[2][2] *= other.m[2][2];
return *this;
}
qreal m0, m1, m2;
m0 = m[0][0] * other.m[0][0]
+ m[1][0] * other.m[0][1]
+ m[2][0] * other.m[0][2]
+ m[3][0] * other.m[0][3];
m1 = m[0][0] * other.m[1][0]
+ m[1][0] * other.m[1][1]
+ m[2][0] * other.m[1][2]
+ m[3][0] * other.m[1][3];
m2 = m[0][0] * other.m[2][0]
+ m[1][0] * other.m[2][1]
+ m[2][0] * other.m[2][2]
+ m[3][0] * other.m[2][3];
m[3][0] = m[0][0] * other.m[3][0]
+ m[1][0] * other.m[3][1]
+ m[2][0] * other.m[3][2]
+ m[3][0] * other.m[3][3];
m[0][0] = m0;
m[1][0] = m1;
m[2][0] = m2;
m0 = m[0][1] * other.m[0][0]
+ m[1][1] * other.m[0][1]
+ m[2][1] * other.m[0][2]
+ m[3][1] * other.m[0][3];
m1 = m[0][1] * other.m[1][0]
+ m[1][1] * other.m[1][1]
+ m[2][1] * other.m[1][2]
+ m[3][1] * other.m[1][3];
m2 = m[0][1] * other.m[2][0]
+ m[1][1] * other.m[2][1]
+ m[2][1] * other.m[2][2]
+ m[3][1] * other.m[2][3];
m[3][1] = m[0][1] * other.m[3][0]
+ m[1][1] * other.m[3][1]
+ m[2][1] * other.m[3][2]
+ m[3][1] * other.m[3][3];
m[0][1] = m0;
m[1][1] = m1;
m[2][1] = m2;
m0 = m[0][2] * other.m[0][0]
+ m[1][2] * other.m[0][1]
+ m[2][2] * other.m[0][2]
+ m[3][2] * other.m[0][3];
m1 = m[0][2] * other.m[1][0]
+ m[1][2] * other.m[1][1]
+ m[2][2] * other.m[1][2]
+ m[3][2] * other.m[1][3];
m2 = m[0][2] * other.m[2][0]
+ m[1][2] * other.m[2][1]
+ m[2][2] * other.m[2][2]
+ m[3][2] * other.m[2][3];
m[3][2] = m[0][2] * other.m[3][0]
+ m[1][2] * other.m[3][1]
+ m[2][2] * other.m[3][2]
+ m[3][2] * other.m[3][3];
m[0][2] = m0;
m[1][2] = m1;
m[2][2] = m2;
m0 = m[0][3] * other.m[0][0]
+ m[1][3] * other.m[0][1]
+ m[2][3] * other.m[0][2]
+ m[3][3] * other.m[0][3];
m1 = m[0][3] * other.m[1][0]
+ m[1][3] * other.m[1][1]
+ m[2][3] * other.m[1][2]
+ m[3][3] * other.m[1][3];
m2 = m[0][3] * other.m[2][0]
+ m[1][3] * other.m[2][1]
+ m[2][3] * other.m[2][2]
+ m[3][3] * other.m[2][3];
m[3][3] = m[0][3] * other.m[3][0]
+ m[1][3] * other.m[3][1]
+ m[2][3] * other.m[3][2]
+ m[3][3] * other.m[3][3];
m[0][3] = m0;
m[1][3] = m1;
m[2][3] = m2;
return *this;
}
inline QMatrix4x4& QMatrix4x4::operator*=(qreal factor)
@ -501,6 +593,7 @@ inline QMatrix4x4 operator+(const QMatrix4x4& m1, const QMatrix4x4& m2)
m.m[3][1] = m1.m[3][1] + m2.m[3][1];
m.m[3][2] = m1.m[3][2] + m2.m[3][2];
m.m[3][3] = m1.m[3][3] + m2.m[3][3];
m.flagBits = QMatrix4x4::General;
return m;
}
@ -523,81 +616,95 @@ inline QMatrix4x4 operator-(const QMatrix4x4& m1, const QMatrix4x4& m2)
m.m[3][1] = m1.m[3][1] - m2.m[3][1];
m.m[3][2] = m1.m[3][2] - m2.m[3][2];
m.m[3][3] = m1.m[3][3] - m2.m[3][3];
m.flagBits = QMatrix4x4::General;
return m;
}
inline QMatrix4x4 operator*(const QMatrix4x4& m1, const QMatrix4x4& m2)
{
if (m1.flagBits == QMatrix4x4::Identity)
return m2;
else if (m2.flagBits == QMatrix4x4::Identity)
return m1;
int flagBits = m1.flagBits | m2.flagBits;
if (flagBits < QMatrix4x4::Rotation2D) {
QMatrix4x4 m = m1;
m.m[3][0] += m.m[0][0] * m2.m[3][0];
m.m[3][1] += m.m[1][1] * m2.m[3][1];
m.m[3][2] += m.m[2][2] * m2.m[3][2];
m.m[0][0] *= m2.m[0][0];
m.m[1][1] *= m2.m[1][1];
m.m[2][2] *= m2.m[2][2];
m.flagBits = flagBits;
return m;
}
QMatrix4x4 m(1);
m.m[0][0] = m1.m[0][0] * m2.m[0][0] +
m1.m[1][0] * m2.m[0][1] +
m1.m[2][0] * m2.m[0][2] +
m1.m[3][0] * m2.m[0][3];
m.m[0][1] = m1.m[0][1] * m2.m[0][0] +
m1.m[1][1] * m2.m[0][1] +
m1.m[2][1] * m2.m[0][2] +
m1.m[3][1] * m2.m[0][3];
m.m[0][2] = m1.m[0][2] * m2.m[0][0] +
m1.m[1][2] * m2.m[0][1] +
m1.m[2][2] * m2.m[0][2] +
m1.m[3][2] * m2.m[0][3];
m.m[0][3] = m1.m[0][3] * m2.m[0][0] +
m1.m[1][3] * m2.m[0][1] +
m1.m[2][3] * m2.m[0][2] +
m1.m[3][3] * m2.m[0][3];
m.m[1][0] = m1.m[0][0] * m2.m[1][0] +
m1.m[1][0] * m2.m[1][1] +
m1.m[2][0] * m2.m[1][2] +
m1.m[3][0] * m2.m[1][3];
m.m[1][1] = m1.m[0][1] * m2.m[1][0] +
m1.m[1][1] * m2.m[1][1] +
m1.m[2][1] * m2.m[1][2] +
m1.m[3][1] * m2.m[1][3];
m.m[1][2] = m1.m[0][2] * m2.m[1][0] +
m1.m[1][2] * m2.m[1][1] +
m1.m[2][2] * m2.m[1][2] +
m1.m[3][2] * m2.m[1][3];
m.m[1][3] = m1.m[0][3] * m2.m[1][0] +
m1.m[1][3] * m2.m[1][1] +
m1.m[2][3] * m2.m[1][2] +
m1.m[3][3] * m2.m[1][3];
m.m[2][0] = m1.m[0][0] * m2.m[2][0] +
m1.m[1][0] * m2.m[2][1] +
m1.m[2][0] * m2.m[2][2] +
m1.m[3][0] * m2.m[2][3];
m.m[2][1] = m1.m[0][1] * m2.m[2][0] +
m1.m[1][1] * m2.m[2][1] +
m1.m[2][1] * m2.m[2][2] +
m1.m[3][1] * m2.m[2][3];
m.m[2][2] = m1.m[0][2] * m2.m[2][0] +
m1.m[1][2] * m2.m[2][1] +
m1.m[2][2] * m2.m[2][2] +
m1.m[3][2] * m2.m[2][3];
m.m[2][3] = m1.m[0][3] * m2.m[2][0] +
m1.m[1][3] * m2.m[2][1] +
m1.m[2][3] * m2.m[2][2] +
m1.m[3][3] * m2.m[2][3];
m.m[3][0] = m1.m[0][0] * m2.m[3][0] +
m1.m[1][0] * m2.m[3][1] +
m1.m[2][0] * m2.m[3][2] +
m1.m[3][0] * m2.m[3][3];
m.m[3][1] = m1.m[0][1] * m2.m[3][0] +
m1.m[1][1] * m2.m[3][1] +
m1.m[2][1] * m2.m[3][2] +
m1.m[3][1] * m2.m[3][3];
m.m[3][2] = m1.m[0][2] * m2.m[3][0] +
m1.m[1][2] * m2.m[3][1] +
m1.m[2][2] * m2.m[3][2] +
m1.m[3][2] * m2.m[3][3];
m.m[3][3] = m1.m[0][3] * m2.m[3][0] +
m1.m[1][3] * m2.m[3][1] +
m1.m[2][3] * m2.m[3][2] +
m1.m[3][3] * m2.m[3][3];
m.m[0][0] = m1.m[0][0] * m2.m[0][0]
+ m1.m[1][0] * m2.m[0][1]
+ m1.m[2][0] * m2.m[0][2]
+ m1.m[3][0] * m2.m[0][3];
m.m[0][1] = m1.m[0][1] * m2.m[0][0]
+ m1.m[1][1] * m2.m[0][1]
+ m1.m[2][1] * m2.m[0][2]
+ m1.m[3][1] * m2.m[0][3];
m.m[0][2] = m1.m[0][2] * m2.m[0][0]
+ m1.m[1][2] * m2.m[0][1]
+ m1.m[2][2] * m2.m[0][2]
+ m1.m[3][2] * m2.m[0][3];
m.m[0][3] = m1.m[0][3] * m2.m[0][0]
+ m1.m[1][3] * m2.m[0][1]
+ m1.m[2][3] * m2.m[0][2]
+ m1.m[3][3] * m2.m[0][3];
m.m[1][0] = m1.m[0][0] * m2.m[1][0]
+ m1.m[1][0] * m2.m[1][1]
+ m1.m[2][0] * m2.m[1][2]
+ m1.m[3][0] * m2.m[1][3];
m.m[1][1] = m1.m[0][1] * m2.m[1][0]
+ m1.m[1][1] * m2.m[1][1]
+ m1.m[2][1] * m2.m[1][2]
+ m1.m[3][1] * m2.m[1][3];
m.m[1][2] = m1.m[0][2] * m2.m[1][0]
+ m1.m[1][2] * m2.m[1][1]
+ m1.m[2][2] * m2.m[1][2]
+ m1.m[3][2] * m2.m[1][3];
m.m[1][3] = m1.m[0][3] * m2.m[1][0]
+ m1.m[1][3] * m2.m[1][1]
+ m1.m[2][3] * m2.m[1][2]
+ m1.m[3][3] * m2.m[1][3];
m.m[2][0] = m1.m[0][0] * m2.m[2][0]
+ m1.m[1][0] * m2.m[2][1]
+ m1.m[2][0] * m2.m[2][2]
+ m1.m[3][0] * m2.m[2][3];
m.m[2][1] = m1.m[0][1] * m2.m[2][0]
+ m1.m[1][1] * m2.m[2][1]
+ m1.m[2][1] * m2.m[2][2]
+ m1.m[3][1] * m2.m[2][3];
m.m[2][2] = m1.m[0][2] * m2.m[2][0]
+ m1.m[1][2] * m2.m[2][1]
+ m1.m[2][2] * m2.m[2][2]
+ m1.m[3][2] * m2.m[2][3];
m.m[2][3] = m1.m[0][3] * m2.m[2][0]
+ m1.m[1][3] * m2.m[2][1]
+ m1.m[2][3] * m2.m[2][2]
+ m1.m[3][3] * m2.m[2][3];
m.m[3][0] = m1.m[0][0] * m2.m[3][0]
+ m1.m[1][0] * m2.m[3][1]
+ m1.m[2][0] * m2.m[3][2]
+ m1.m[3][0] * m2.m[3][3];
m.m[3][1] = m1.m[0][1] * m2.m[3][0]
+ m1.m[1][1] * m2.m[3][1]
+ m1.m[2][1] * m2.m[3][2]
+ m1.m[3][1] * m2.m[3][3];
m.m[3][2] = m1.m[0][2] * m2.m[3][0]
+ m1.m[1][2] * m2.m[3][1]
+ m1.m[2][2] * m2.m[3][2]
+ m1.m[3][2] * m2.m[3][3];
m.m[3][3] = m1.m[0][3] * m2.m[3][0]
+ m1.m[1][3] * m2.m[3][1]
+ m1.m[2][3] * m2.m[3][2]
+ m1.m[3][3] * m2.m[3][3];
m.flagBits = flagBits;
return m;
}
@ -633,19 +740,16 @@ inline QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector)
qreal x, y, z, w;
if (matrix.flagBits == QMatrix4x4::Identity) {
return vector;
} else if (matrix.flagBits == QMatrix4x4::Translation) {
return QVector3D(vector.x() + matrix.m[3][0],
vector.y() + matrix.m[3][1],
vector.z() + matrix.m[3][2]);
} else if (matrix.flagBits ==
(QMatrix4x4::Translation | QMatrix4x4::Scale)) {
} else if (matrix.flagBits < QMatrix4x4::Rotation2D) {
// Translation | Scale
return QVector3D(vector.x() * matrix.m[0][0] + matrix.m[3][0],
vector.y() * matrix.m[1][1] + matrix.m[3][1],
vector.z() * matrix.m[2][2] + matrix.m[3][2]);
} else if (matrix.flagBits == QMatrix4x4::Scale) {
return QVector3D(vector.x() * matrix.m[0][0],
vector.y() * matrix.m[1][1],
vector.z() * matrix.m[2][2]);
} else if (matrix.flagBits < QMatrix4x4::Rotation) {
// Translation | Scale | Rotation2D
return QVector3D(vector.x() * matrix.m[0][0] + vector.y() * matrix.m[1][0] + matrix.m[3][0],
vector.x() * matrix.m[0][1] + vector.y() * matrix.m[1][1] + matrix.m[3][1],
vector.z() * matrix.m[2][2] + matrix.m[3][2]);
} else {
x = vector.x() * matrix.m[0][0] +
vector.y() * matrix.m[1][0] +
@ -771,16 +875,13 @@ inline QPoint operator*(const QMatrix4x4& matrix, const QPoint& point)
yin = point.y();
if (matrix.flagBits == QMatrix4x4::Identity) {
return point;
} else if (matrix.flagBits == QMatrix4x4::Translation) {
return QPoint(qRound(xin + matrix.m[3][0]),
qRound(yin + matrix.m[3][1]));
} else if (matrix.flagBits ==
(QMatrix4x4::Translation | QMatrix4x4::Scale)) {
} else if (matrix.flagBits < QMatrix4x4::Rotation2D) {
// Translation | Scale
return QPoint(qRound(xin * matrix.m[0][0] + matrix.m[3][0]),
qRound(yin * matrix.m[1][1] + matrix.m[3][1]));
} else if (matrix.flagBits == QMatrix4x4::Scale) {
return QPoint(qRound(xin * matrix.m[0][0]),
qRound(yin * matrix.m[1][1]));
} else if (matrix.flagBits < QMatrix4x4::Perspective) {
return QPoint(qRound(xin * matrix.m[0][0] + yin * matrix.m[1][0] + matrix.m[3][0]),
qRound(xin * matrix.m[0][1] + yin * matrix.m[1][1] + matrix.m[3][1]));
} else {
x = xin * matrix.m[0][0] +
yin * matrix.m[1][0] +
@ -806,16 +907,13 @@ inline QPointF operator*(const QMatrix4x4& matrix, const QPointF& point)
yin = point.y();
if (matrix.flagBits == QMatrix4x4::Identity) {
return point;
} else if (matrix.flagBits == QMatrix4x4::Translation) {
return QPointF(xin + matrix.m[3][0],
yin + matrix.m[3][1]);
} else if (matrix.flagBits ==
(QMatrix4x4::Translation | QMatrix4x4::Scale)) {
} else if (matrix.flagBits < QMatrix4x4::Rotation2D) {
// Translation | Scale
return QPointF(xin * matrix.m[0][0] + matrix.m[3][0],
yin * matrix.m[1][1] + matrix.m[3][1]);
} else if (matrix.flagBits == QMatrix4x4::Scale) {
return QPointF(xin * matrix.m[0][0],
yin * matrix.m[1][1]);
} else if (matrix.flagBits < QMatrix4x4::Perspective) {
return QPointF(xin * matrix.m[0][0] + yin * matrix.m[1][0] + matrix.m[3][0],
xin * matrix.m[0][1] + yin * matrix.m[1][1] + matrix.m[3][1]);
} else {
x = xin * matrix.m[0][0] +
yin * matrix.m[1][0] +
@ -853,6 +951,7 @@ inline QMatrix4x4 operator-(const QMatrix4x4& matrix)
m.m[3][1] = -matrix.m[3][1];
m.m[3][2] = -matrix.m[3][2];
m.m[3][3] = -matrix.m[3][3];
m.flagBits = QMatrix4x4::General;
return m;
}
@ -875,6 +974,7 @@ inline QMatrix4x4 operator*(qreal factor, const QMatrix4x4& matrix)
m.m[3][1] = matrix.m[3][1] * factor;
m.m[3][2] = matrix.m[3][2] * factor;
m.m[3][3] = matrix.m[3][3] * factor;
m.flagBits = QMatrix4x4::General;
return m;
}
@ -897,6 +997,7 @@ inline QMatrix4x4 operator*(const QMatrix4x4& matrix, qreal factor)
m.m[3][1] = matrix.m[3][1] * factor;
m.m[3][2] = matrix.m[3][2] * factor;
m.m[3][3] = matrix.m[3][3] * factor;
m.flagBits = QMatrix4x4::General;
return m;
}
@ -939,9 +1040,11 @@ inline QVector3D QMatrix4x4::map(const QVector3D& point) const
inline QVector3D QMatrix4x4::mapVector(const QVector3D& vector) const
{
if (flagBits == Identity || flagBits == Translation) {
if (flagBits < Scale) {
// Translation
return vector;
} else if (flagBits == Scale || flagBits == (Translation | Scale)) {
} else if (flagBits < Rotation2D) {
// Translation | Scale
return QVector3D(vector.x() * m[0][0],
vector.y() * m[1][1],
vector.z() * m[2][2]);

View File

@ -1834,6 +1834,18 @@ void tst_QMatrixNxN::inverted4x4_data()
QTest::newRow("invertible")
<< (void *)invertible.v << (void *)inverted.v << true;
static Matrix4 const invertible2 = {
{1.0f, 2.0f, 4.0f, 2.0f,
8.0f, 3.0f, 5.0f, 3.0f,
6.0f, 7.0f, 9.0f, 4.0f,
0.0f, 0.0f, 0.0f, 1.0f}
};
static Matrix4 inverted2;
m4Inverse(invertible2, inverted2);
QTest::newRow("invertible2")
<< (void *)invertible2.v << (void *)inverted2.v << true;
static Matrix4 const translate = {
{1.0f, 0.0f, 0.0f, 2.0f,
0.0f, 1.0f, 0.0f, 3.0f,
@ -1907,12 +1919,12 @@ void tst_QMatrixNxN::orthonormalInverse4x4()
m2.rotate(45.0, 1.0, 0.0, 0.0);
m2.translate(10.0, 0.0, 0.0);
// Use optimize() to drop the internal flags that
// Use operator() to drop the internal flags that
// mark the matrix as orthonormal. This will force inverted()
// to compute m3.inverted() the long way. We can then compare
// the result to what the faster algorithm produces on m2.
QMatrix4x4 m3 = m2;
m3.optimize();
m3(0, 0);
bool invertible;
QVERIFY(qFuzzyCompare(m2.inverted(&invertible), m3.inverted()));
QVERIFY(invertible);
@ -1920,7 +1932,7 @@ void tst_QMatrixNxN::orthonormalInverse4x4()
QMatrix4x4 m4;
m4.rotate(45.0, 0.0, 1.0, 0.0);
QMatrix4x4 m5 = m4;
m5.optimize();
m5(0, 0);
QVERIFY(qFuzzyCompare(m4.inverted(), m5.inverted()));
QMatrix4x4 m6;
@ -1928,7 +1940,7 @@ void tst_QMatrixNxN::orthonormalInverse4x4()
m1.translate(-20.0, 20.0, 15.0);
m1.rotate(25, 1.0, 0.0, 0.0);
QMatrix4x4 m7 = m6;
m7.optimize();
m7(0, 0);
QVERIFY(qFuzzyCompare(m6.inverted(), m7.inverted()));
}
@ -2449,6 +2461,11 @@ void tst_QMatrixNxN::normalMatrix_data()
0.0f, 7.0f, 0.0f, 5.0f,
0.0f, 0.0f, 9.0f, -3.0f,
0.0f, 0.0f, 0.0f, 1.0f};
static qreal const rotateValues[16] =
{0.0f, 0.0f, 1.0f, 0.0f,
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f};
static qreal const nullScaleValues1[16] =
{0.0f, 0.0f, 0.0f, 4.0f,
0.0f, 7.0f, 0.0f, 5.0f,
@ -2468,6 +2485,7 @@ void tst_QMatrixNxN::normalMatrix_data()
QTest::newRow("translate") << (void *)translateValues;
QTest::newRow("scale") << (void *)scaleValues;
QTest::newRow("both") << (void *)bothValues;
QTest::newRow("rotate") << (void *)rotateValues;
QTest::newRow("null scale 1") << (void *)nullScaleValues1;
QTest::newRow("null scale 2") << (void *)nullScaleValues2;
QTest::newRow("null scale 3") << (void *)nullScaleValues3;
@ -2844,11 +2862,13 @@ void tst_QMatrixNxN::convertGeneric()
// Copy of "flagBits" in qmatrix4x4.h.
enum {
Identity = 0x0001, // Identity matrix
General = 0x0002, // General matrix, unknown contents
Translation = 0x0004, // Contains a simple translation
Scale = 0x0008, // Contains a simple scale
Rotation = 0x0010 // Contains a simple rotation
Identity = 0x0000, // Identity matrix
Translation = 0x0001, // Contains a translation
Scale = 0x0002, // Contains a scale
Rotation2D = 0x0004, // Contains a rotation about the Z axis
Rotation = 0x0008, // Contains an arbitrary rotation
Perspective = 0x0010, // Last row is different from (0, 0, 0, 1)
General = 0x001f // General matrix, unknown contents
};
// Structure that allows direct access to "flagBits" for testing.
@ -2886,17 +2906,73 @@ void tst_QMatrixNxN::optimize_data()
0.0f, 0.0f, 1.0f, 4.0f,
0.0f, 0.0f, 0.0f, 1.0f
};
QTest::newRow("scale")
QTest::newRow("translate")
<< (void *)translateValues << (int)Translation;
static qreal bothValues[16] = {
static qreal scaleTranslateValues[16] = {
1.0f, 0.0f, 0.0f, 2.0f,
0.0f, 2.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 4.0f,
0.0f, 0.0f, 0.0f, 1.0f
};
QTest::newRow("both")
<< (void *)bothValues << (int)(Scale | Translation);
QTest::newRow("scaleTranslate")
<< (void *)scaleTranslateValues << (int)(Scale | Translation);
static qreal rotateValues[16] = {
0.0f, 1.0f, 0.0f, 0.0f,
-1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
};
QTest::newRow("rotate")
<< (void *)rotateValues << (int)Rotation2D;
// Left-handed system, not a simple rotation.
static qreal scaleRotateValues[16] = {
0.0f, 1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
};
QTest::newRow("scaleRotate")
<< (void *)scaleRotateValues << (int)(Scale | Rotation2D);
static qreal matrix2x2Values[16] = {
1.0f, 2.0f, 0.0f, 0.0f,
8.0f, 3.0f, 0.0f, 0.0f,
0.0f, 0.0f, 9.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
};
QTest::newRow("matrix2x2")
<< (void *)matrix2x2Values << (int)(Scale | Rotation2D);
static qreal matrix3x3Values[16] = {
1.0f, 2.0f, 4.0f, 0.0f,
8.0f, 3.0f, 5.0f, 0.0f,
6.0f, 7.0f, 9.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
};
QTest::newRow("matrix3x3")
<< (void *)matrix3x3Values << (int)(Scale | Rotation2D | Rotation);
static qreal rotateTranslateValues[16] = {
0.0f, 1.0f, 0.0f, 1.0f,
-1.0f, 0.0f, 0.0f, 2.0f,
0.0f, 0.0f, 1.0f, 3.0f,
0.0f, 0.0f, 0.0f, 1.0f
};
QTest::newRow("rotateTranslate")
<< (void *)rotateTranslateValues << (int)(Translation | Rotation2D);
// Left-handed system, not a simple rotation.
static qreal scaleRotateTranslateValues[16] = {
0.0f, 1.0f, 0.0f, 1.0f,
1.0f, 0.0f, 0.0f, 2.0f,
0.0f, 0.0f, 1.0f, 3.0f,
0.0f, 0.0f, 0.0f, 1.0f
};
QTest::newRow("scaleRotateTranslate")
<< (void *)scaleRotateTranslateValues << (int)(Translation | Scale | Rotation2D);
static qreal belowValues[16] = {
1.0f, 0.0f, 0.0f, 0.0f,
@ -3240,7 +3316,6 @@ void tst_QMatrixNxN::mapVector()
QFETCH(void *, mValues);
QMatrix4x4 m1((const qreal *)mValues);
m1.optimize();
QVector3D v(3.5f, -1.0f, 2.5f);
@ -3250,10 +3325,15 @@ void tst_QMatrixNxN::mapVector()
v.x() * m1(2, 0) + v.y() * m1(2, 1) + v.z() * m1(2, 2));
QVector3D actual = m1.mapVector(v);
m1.optimize();
QVector3D actual2 = m1.mapVector(v);
QVERIFY(fuzzyCompare(actual.x(), expected.x()));
QVERIFY(fuzzyCompare(actual.y(), expected.y()));
QVERIFY(fuzzyCompare(actual.z(), expected.z()));
QVERIFY(fuzzyCompare(actual2.x(), expected.x()));
QVERIFY(fuzzyCompare(actual2.y(), expected.y()));
QVERIFY(fuzzyCompare(actual2.z(), expected.z()));
}
class tst_QMatrixNxN4x4Properties : public QObject