Fix check in texture cleanup code
Change-Id: Iaf91cf27d64aedb71a8af7ba318ff1231ff11b0d Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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@ -175,7 +175,7 @@ bool QOpenGLTexturePrivate::create()
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void QOpenGLTexturePrivate::destroy()
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{
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if (QOpenGLContext::currentContext() == context) {
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if (QOpenGLContext::currentContext() != context) {
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qWarning("Requires a valid current OpenGL context.\n"
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"Texture has not been destroyed");
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return;
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