QtOpenGL: use nullary version of qRegisterMetaType<T>("T")
Using the nullary version has the advantage that multiple calls during a program run are much more efficient, since an inlined atomic is used to store the result. For this, it requires Q_DECLARE_METATYPE(T), so add, too. Change-Id: Ic9a9013aa13ff9d8f917f9df033dd2197944f84a Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Stephen Kelly <stephen.kelly@kdab.com>
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@ -377,12 +377,16 @@ private:
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QGLContext *m_ctx;
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};
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QT_END_NAMESPACE
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Q_DECLARE_METATYPE(GLuint)
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QT_BEGIN_NAMESPACE
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class Q_OPENGL_EXPORT QGLTextureDestroyer : public QObject
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{
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Q_OBJECT
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public:
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QGLTextureDestroyer() : QObject() {
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qRegisterMetaType<GLuint>("GLuint");
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qRegisterMetaType<GLuint>();
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connect(this, SIGNAL(freeTexture(QGLContext *, QPlatformPixmap *, GLuint)),
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this, SLOT(freeTexture_slot(QGLContext *, QPlatformPixmap *, GLuint)));
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}
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