Direct2D QPA: Never queue more than one frame
Microsoft recommends setting the maximum frame latency to 1: http://blogs.windows.com/windows/b/appbuilder/archive/2013/12/18/optimizing-directx-apps-for-low-latency-input-and-longer-battery-life.aspx http://msdn.microsoft.com/en-us/library/windows/desktop/hh780339(v=vs.85).aspx Apparently it slightly reduces power consumption and it also slightly increases performance. So let's set it. Change-Id: I8a540f1e54e83d6dc13f25564e10b751e202ce66 Reviewed-by: Risto Avila <risto.avila@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
This commit is contained in:
parent
793b7e8008
commit
17dda3917d
@ -90,7 +90,7 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
ComPtr<IDXGIDevice> dxgiDevice;
|
||||
ComPtr<IDXGIDevice1> dxgiDevice;
|
||||
ComPtr<IDXGIAdapter> dxgiAdapter;
|
||||
|
||||
hr = d3dDevice.As(&dxgiDevice);
|
||||
@ -99,6 +99,9 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
// Ensure that DXGI doesn't queue more than one frame at a time.
|
||||
dxgiDevice->SetMaximumFrameLatency(1);
|
||||
|
||||
hr = dxgiDevice->GetAdapter(&dxgiAdapter);
|
||||
if (FAILED(hr)) {
|
||||
qWarning("%s: Failed to probe DXGI Device for parent DXGI Adapter: %#x", __FUNCTION__, hr);
|
||||
|
Loading…
Reference in New Issue
Block a user