Revert "macOS: Don't call [NSOpenGLContext update] for every frame"

This reverts commit 823acb069d.

It caused some test failures in qtdeclarative and etc.

Task-number: QTBUG-69891
Change-Id: I2e4038a46de254834e6389c63f6dad0c2e523b8e
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
This commit is contained in:
Liang Qi 2018-08-14 09:03:57 +02:00
parent 540525bceb
commit 1a350077ff
5 changed files with 76 additions and 99 deletions

View File

@ -41,9 +41,6 @@
#define QCOCOAGLCONTEXT_H
#include <QtCore/QPointer>
#include <QtCore/qvector.h>
#include <QtCore/private/qcore_mac_p.h>
#include <qpa/qplatformopenglcontext.h>
#include <QtGui/QOpenGLContext>
#include <QtGui/QWindow>
@ -68,6 +65,8 @@ public:
bool isSharing() const override;
bool isValid() const override;
void windowWasHidden();
NSOpenGLContext *nativeContext() const;
QFunctionPointer getProcAddress(const char *procName) override;
@ -75,14 +74,14 @@ public:
private:
static NSOpenGLPixelFormat *pixelFormatForSurfaceFormat(const QSurfaceFormat &format);
bool setDrawable(QPlatformSurface *surface);
bool setActiveWindow(QWindow *window);
void updateSurfaceFormat();
NSOpenGLContext *m_context = nil;
NSOpenGLContext *m_shareContext = nil;
QSurfaceFormat m_format;
QPointer<QWindow> m_currentWindow;
bool m_didCheckForSoftwareContext = false;
QVarLengthArray<QMacScopedObserver, 3> m_observers;
};
QT_END_NAMESPACE

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@ -41,8 +41,6 @@
#include "qcocoawindow.h"
#include "qcocoahelpers.h"
#include <qdebug.h>
#include <QtCore/qscopedvaluerollback.h>
#include <QtCore/qatomic.h>
#include <QtCore/private/qcore_mac_p.h>
#include <QtPlatformHeaders/qcocoanativecontext.h>
#include <dlfcn.h>
@ -322,6 +320,9 @@ void QCocoaGLContext::updateSurfaceFormat()
QCocoaGLContext::~QCocoaGLContext()
{
if (m_currentWindow && m_currentWindow.data()->handle())
static_cast<QCocoaWindow *>(m_currentWindow.data()->handle())->setCurrentContext(0);
[m_context release];
}
@ -330,14 +331,6 @@ bool QCocoaGLContext::makeCurrent(QPlatformSurface *surface)
qCDebug(lcQpaOpenGLContext) << "Making" << m_context << "current"
<< "in" << QThread::currentThread() << "for" << surface;
// No need to make context current if it already is. This also ensures
// that we only lock the context once, meaning we don't need to keep
// track of how many times we've locked it to undo it in doneCurrent().
// Note that we're not using QOpenGLContext::currentContext() here, as
// that has already been updated to match context() before this call.
if ([NSOpenGLContext currentContext] == m_context)
return true;
Q_ASSERT(surface->surface()->supportsOpenGL());
if (surface->surface()->surfaceClass() == QSurface::Offscreen) {
@ -345,14 +338,11 @@ bool QCocoaGLContext::makeCurrent(QPlatformSurface *surface)
return true;
}
if (!setDrawable(surface))
QWindow *window = static_cast<QCocoaWindow *>(surface)->window();
if (!setActiveWindow(window)) {
qCDebug(lcQpaOpenGLContext) << "Failed to activate window, skipping makeCurrent";
return false;
// The context may be owned and used by a dedicated render thread, but
// we will get notifications that trigger update() on the main thread,
// so we need to guard against concurrent uses of the context. We hold
// this lock until swapBuffer() or doneCurrent() gets called.
CGLLockContext(m_context.CGLContextObj);
}
[m_context makeCurrentContext];
@ -373,74 +363,43 @@ bool QCocoaGLContext::makeCurrent(QPlatformSurface *surface)
}
}
update();
return true;
}
/*!
Sets the drawable object of the NSOpenGLContext, which is the
frame buffer that is the target of OpenGL drawing operations.
*/
bool QCocoaGLContext::setDrawable(QPlatformSurface *surface)
bool QCocoaGLContext::setActiveWindow(QWindow *window)
{
Q_ASSERT(surface->surface()->surfaceClass() == QSurface::Window);
NSView *view = static_cast<QCocoaWindow *>(surface)->view();
if (view == m_context.view)
if (window == m_currentWindow.data())
return true;
m_observers.clear();
Q_ASSERT(window->handle());
QCocoaWindow *cocoaWindow = static_cast<QCocoaWindow *>(window->handle());
NSView *view = cocoaWindow->view();
if ((m_context.view = view) != view) {
qCInfo(lcQpaOpenGLContext) << "Failed to set" << view << "as drawable for" << m_context;
qCDebug(lcQpaOpenGLContext) << "Associating" << view << "with" << m_context << "failed";
return false;
}
qCInfo(lcQpaOpenGLContext) << "Set drawable for" << m_context << "to" << m_context.view;
qCDebug(lcQpaOpenGLContext) << m_context << "now associated with" << m_context.view;
auto updateCallback = [&]() { update(); };
if (m_currentWindow && m_currentWindow.data()->handle())
static_cast<QCocoaWindow *>(m_currentWindow.data()->handle())->setCurrentContext(0);
if (view.layer) {
m_observers.append(QMacScopedObserver(view, NSViewFrameDidChangeNotification, updateCallback));
m_observers.append(QMacScopedObserver(view.window, NSWindowDidChangeScreenNotification, updateCallback));
} else {
m_observers.append(QMacScopedObserver(view, NSViewGlobalFrameDidChangeNotification, updateCallback));
}
m_observers.append(QMacScopedObserver([NSApplication sharedApplication],
NSApplicationDidChangeScreenParametersNotification, updateCallback));
m_currentWindow = window;
cocoaWindow->setCurrentContext(this);
return true;
}
// NSOpenGLContext is not re-entrant, which means that even when using separate
// contexts per thread, per view, and window, calls into the API will still deadlock.
// Note that this is different from the use of CGLLockContext and CGLUnlockContext
// to prevent concurrent access to the _same_ context from two different threads.
// The latter is expected due to NSOpenGLContext not being thread-safe, while the
// former is working around bugs in NSOpenGLContext that make it not re-entrant.
// For more information see https://openradar.appspot.com/37064579
// NSOpenGLContext is not re-entrant (https://openradar.appspot.com/37064579)
static QMutex s_contextMutex;
void QCocoaGLContext::update()
{
// Updating the context may result in a call to [NSSurface setFrame:], which
// will recurse back here through NSViewGlobalFrameDidChangeNotification. We
// could use a recursive mutex to prevent a deadlock, but since they are slower
// we opt for a manual recursion check.
static QAtomicPointer<void> updatingThread = nullptr;
if (updatingThread == QThread::currentThreadId())
return;
// Guard against concurrent access to the context in the case where there
// is a dedicated render thread operating on the context. See makeCurrent().
CGLLockContext(m_context.CGLContextObj);
QMutexLocker locker(&s_contextMutex);
QScopedValueRollback<QAtomicPointer<void>> rollback(updatingThread, QThread::currentThreadId());
qCInfo(lcQpaOpenGLContext) << "Updating" << m_context << "for" << m_context.view;
[m_context update];
CGLUnlockContext(m_context.CGLContextObj);
}
void QCocoaGLContext::swapBuffers(QPlatformSurface *surface)
@ -451,52 +410,37 @@ void QCocoaGLContext::swapBuffers(QPlatformSurface *surface)
if (surface->surface()->surfaceClass() == QSurface::Offscreen)
return; // Nothing to do
if (!setDrawable(surface)) {
qCWarning(lcQpaOpenGLContext) << "Can't flush" << m_context
<< "without" << surface << "as drawable";
QWindow *window = static_cast<QCocoaWindow *>(surface)->window();
if (!setActiveWindow(window)) {
qCWarning(lcQpaOpenGLContext) << "Failed to activate window, skipping swapBuffers";
return;
}
QMutexLocker locker(&s_contextMutex);
[m_context flushBuffer];
// We're done flushing, and should release the lock we have on the
// context. To ensure that we're not leaving the context current
// without a lock held on it, we need to couple this with actually
// clearing the context. This should not be a performance hit for the
// case where the same context is made current and then cleared, and
// QOpenGLContext::swapBuffers is documented as requiring makeCurrent
// again before beginning a new frame, so the user can't expect the
// context to be current after a call to swapBuffers(). We explicitly
// go via QOpenGLContext for this, instead of calling our platform
// method directly, as that will ensure QOpenGLContext records the
// fact that there is no longer a current context. We then end up
// in QCocoaGLContext::doneCurrent, where we clear the lock.
context()->doneCurrent();
}
void QCocoaGLContext::doneCurrent()
{
auto currentContext = QOpenGLContext::currentContext();
if (!currentContext)
return;
// QOpenGLContext::doneCurrent() clears the current context, but can
// be called on any context, not necessarily the current one. Since
// we rely on unlocking the context lock we must propagate the call
// to the right context.
if (context() != currentContext) {
currentContext->doneCurrent();
return;
}
Q_ASSERT([NSOpenGLContext currentContext] == m_context);
qCDebug(lcQpaOpenGLContext) << "Clearing current context"
<< [NSOpenGLContext currentContext] << "in" << QThread::currentThread();
if (m_currentWindow && m_currentWindow.data()->handle())
static_cast<QCocoaWindow *>(m_currentWindow.data()->handle())->setCurrentContext(nullptr);
m_currentWindow.clear();
[NSOpenGLContext clearCurrentContext];
CGLUnlockContext(m_context.CGLContextObj);
}
void QCocoaGLContext::windowWasHidden()
{
// If the window is hidden, we need to unset the m_currentWindow
// variable so that succeeding makeCurrent's will not abort prematurely
// because of the optimization in setActiveWindow.
// Doing a full doneCurrent here is not preferable, because the GL context
// might be rendering in a different thread at this time.
m_currentWindow.clear();
}
QSurfaceFormat QCocoaGLContext::format() const

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@ -102,6 +102,10 @@ void *QCocoaNativeInterface::nativeResourceForWindow(const QByteArray &resourceS
if (resourceString == "nsview") {
return static_cast<QCocoaWindow *>(window->handle())->m_view;
#ifndef QT_NO_OPENGL
} else if (resourceString == "nsopenglcontext") {
return static_cast<QCocoaWindow *>(window->handle())->currentContext()->nativeContext();
#endif
} else if (resourceString == "nswindow") {
return static_cast<QCocoaWindow *>(window->handle())->nativeWindow();
#if QT_CONFIG(vulkan)

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@ -169,6 +169,11 @@ public:
NSUInteger windowStyleMask(Qt::WindowFlags flags);
void setWindowZoomButton(Qt::WindowFlags flags);
#ifndef QT_NO_OPENGL
void setCurrentContext(QCocoaGLContext *context);
QCocoaGLContext *currentContext() const;
#endif
bool setWindowModified(bool modified) override;
void setFrameStrutEventsEnabled(bool enabled) override;
@ -248,6 +253,9 @@ public: // for QNSView
bool m_inSetVisible;
bool m_inSetGeometry;
bool m_inSetStyleMask;
#ifndef QT_NO_OPENGL
QCocoaGLContext *m_glContext;
#endif
QCocoaMenuBar *m_menubar;
bool m_needsInvalidateShadow;

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@ -41,6 +41,9 @@
#include "qcocoascreen.h"
#include "qnswindowdelegate.h"
#include "qcocoaeventdispatcher.h"
#ifndef QT_NO_OPENGL
#include "qcocoaglcontext.h"
#endif
#include "qcocoahelpers.h"
#include "qcocoanativeinterface.h"
#include "qnsview.h"
@ -148,6 +151,9 @@ QCocoaWindow::QCocoaWindow(QWindow *win, WId nativeHandle)
, m_inSetVisible(false)
, m_inSetGeometry(false)
, m_inSetStyleMask(false)
#ifndef QT_NO_OPENGL
, m_glContext(nullptr)
#endif
, m_menubar(nullptr)
, m_needsInvalidateShadow(false)
, m_hasModalSession(false)
@ -397,6 +403,10 @@ void QCocoaWindow::setVisible(bool visible)
[m_view setHidden:NO];
} else {
// qDebug() << "close" << this;
#ifndef QT_NO_OPENGL
if (m_glContext)
m_glContext->windowWasHidden();
#endif
QCocoaEventDispatcher *cocoaEventDispatcher = qobject_cast<QCocoaEventDispatcher *>(QGuiApplication::instance()->eventDispatcher());
QCocoaEventDispatcherPrivate *cocoaEventDispatcherPrivate = nullptr;
if (cocoaEventDispatcher)
@ -1324,6 +1334,18 @@ bool QCocoaWindow::windowIsPopupType(Qt::WindowType type) const
return ((type & Qt::Popup) == Qt::Popup);
}
#ifndef QT_NO_OPENGL
void QCocoaWindow::setCurrentContext(QCocoaGLContext *context)
{
m_glContext = context;
}
QCocoaGLContext *QCocoaWindow::currentContext() const
{
return m_glContext;
}
#endif
/*!
Checks if the window is the content view of its immediate NSWindow.