Fix test compilation on WinRT
Tweak a handful of tests which didn't compile on this platform. Change-Id: I208d9eb289dfb226746c6d0163c3ea752485033b Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
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@ -49,9 +49,13 @@
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#ifdef Q_OS_UNIX
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#include <unistd.h>
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#endif
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#if defined(Q_OS_WIN32) || defined(Q_OS_WINCE)
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#include <windows.h>
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#define sleep(X) Sleep(X)
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#if defined(Q_OS_WIN)
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# include <qt_windows.h>
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# ifndef Q_OS_WINRT
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# define sleep(X) Sleep(X)
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# else
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# define sleep(X) WaitForSingleObjectEx(GetCurrentThread(), X, FALSE);
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# endif
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#endif
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//on solaris, threads that loop on the release bool variable
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@ -171,7 +171,7 @@ static inline void centerOnScreen(QWidget *w)
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w->move(QGuiApplication::primaryScreen()->availableGeometry().center() - offset);
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}
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#if defined(Q_OS_WIN) && !defined(Q_OS_WINCE)
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#if defined(Q_OS_WIN) && !defined(Q_OS_WINCE) && !defined(Q_OS_WINRT)
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static inline void setWindowsAnimationsEnabled(bool enabled)
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{
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ANIMATIONINFO animation = { sizeof(ANIMATIONINFO), enabled };
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@ -184,10 +184,10 @@ static inline bool windowsAnimationsEnabled()
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SystemParametersInfo(SPI_GETANIMATION, 0, &animation, 0);
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return animation.iMinAnimate;
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}
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#else // Q_OS_WIN && !Q_OS_WINCE
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#else // Q_OS_WIN && !Q_OS_WINCE && !Q_OS_WINRT
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inline void setWindowsAnimationsEnabled(bool) {}
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static inline bool windowsAnimationsEnabled() { return false; }
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#endif // !Q_OS_WIN || Q_OS_WINCE
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#endif // !Q_OS_WIN || Q_OS_WINCE || Q_OS_WINRT
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class tst_QWidget : public QObject
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{
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@ -1,5 +1,6 @@
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SOURCES = main.cpp
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CONFIG -= qt app_bundle
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CONFIG += console
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winrt: QMAKE_LFLAGS += /ENTRY:mainCRTStartup
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DESTDIR = ./
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DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0
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@ -88,7 +88,9 @@ void NativeMutexUnlock(NativeMutexType *mutex)
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}
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#endif
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#elif defined(Q_OS_WIN)
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# ifndef Q_OS_WINRT
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# define _WIN32_WINNT 0x0400
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# endif
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# include <windows.h>
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typedef CRITICAL_SECTION NativeMutexType;
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void NativeMutexInitialize(NativeMutexType *mutex)
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