Fix FBO restoring in QOpenGLTextureGlyphCache

QOpenGLTextureGlyphCache::restoreTextureData restores FBO which
was binded before restoreTextureData call. More specifically,
it restores QOpenGLContextPrivate's current_fbo member. This works
if FBO was binded by QOpenGLFramebufferObject but not if FBO was
binded using glBindFramebufferObject and rendering done via
QOpenGLPaintDevice.

This patch fixes it by querying current FBO using
GL_FRAMEBUFFER_BINDING query and restoring it.

Change-Id: Ia97a21e62566dc39a5191b66d3ca0e3ad0845ce1
Reviewed-by: Valery Volgutov <valery.volgutov@lge.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
This commit is contained in:
Valery Volgutov 2013-05-21 14:18:17 -07:00 committed by The Qt Project
parent 9aa24645eb
commit 1d8ec5fae2

View File

@ -147,6 +147,9 @@ void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height)
return;
}
GLint oldFbo;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &oldFbo);
int oldWidth = m_textureResource->m_width;
int oldHeight = m_textureResource->m_height;
@ -265,7 +268,7 @@ void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height)
glDeleteTextures(1, &tmp_texture);
glDeleteTextures(1, &oldTexture);
funcs.glBindFramebuffer(GL_FRAMEBUFFER, ctx->d_func()->current_fbo);
funcs.glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)oldFbo);
if (pex != 0) {
glViewport(0, 0, pex->width, pex->height);