wasm: Optimize use of opengles
- USE_WEBGL2 is depreciated, Emscripten now uses MAX_WEBGL_VERSION - Optimize and remove use of emulated ES2 and ES3, which means only use WebGL friendly subset. Users can add USE_ES3=1 and USE_ES2=1 to the final linker arguments for those respective versions in order to enable using glDrawArrays and glDrawElements with unbound buffers. See https://emscripten.org/docs/porting/multimedia_and_graphics/OpenGL-support.html Pick-to: 6.4 Change-Id: I11ae359966964b3e7aa6e61ccc714c2bfbf61f96 Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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@ -5,7 +5,7 @@ function (qt_internal_setup_wasm_target_properties wasmTarget)
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target_link_options("${wasmTarget}" INTERFACE
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"SHELL:-s ERROR_ON_UNDEFINED_SYMBOLS=1"
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"SHELL:-s EXPORTED_RUNTIME_METHODS=[UTF16ToString,stringToUTF16]"
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"SHELL:-s USE_WEBGL2=1"
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"SHELL:-s MAX_WEBGL_VERSION=2"
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"SHELL:-s FETCH=1"
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"SHELL:-s WASM_BIGINT=1")
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@ -25,16 +25,6 @@ function (qt_internal_setup_wasm_target_properties wasmTarget)
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target_compile_options("${wasmTarget}" INTERFACE -O2 -msimd128 -msse -msse2)
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endif()
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if (QT_FEATURE_opengles3)
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target_link_options("${wasmTarget}" INTERFACE "SHELL:-s FULL_ES3=1")
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target_link_options("${wasmTarget}" INTERFACE "SHELL:-s FULL_ES3=1"
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"SHELL:-s MAX_WEBGL_VERSION=2"
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"SHELL:-s WEBGL2_BACKWARDS_COMPATIBILITY_EMULATION=1")
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else()
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target_link_options("${wasmTarget}" INTERFACE "SHELL:-s FULL_ES2=1")
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endif()
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set(disable_exceptions_catching 1)
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if (QT_FEATURE_exceptions)
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set(disable_exceptions_catching 0)
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@ -30,9 +30,7 @@ load(emcc_ver)
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EMCC_COMMON_LFLAGS += \
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-s WASM=1 \
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-s FULL_ES2=1 \
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-s FULL_ES3=1 \
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-s USE_WEBGL2=1 \
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-s MAX_WEBGL_VERSION=2 \
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-s ERROR_ON_UNDEFINED_SYMBOLS=1 \
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-s EXPORTED_RUNTIME_METHODS=[UTF16ToString,stringToUTF16] \
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--bind \
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