[Shader Graph Gen.] Introduce QShaderNodePort

The ports will be used to connect nodes from our shader graphs.

Change-Id: I9d4fbb1f7bd8320c4373ebb166a4fe13bd1482c9
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
This commit is contained in:
Kevin Ottens 2017-03-20 12:49:40 +01:00
parent 57b6b2f527
commit 22cd7b02bf
4 changed files with 203 additions and 2 deletions

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@ -0,0 +1,55 @@
/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qshadernodeport_p.h"
QT_BEGIN_NAMESPACE
QShaderNodePort::QShaderNodePort() Q_DECL_NOTHROW
: direction(Output)
{
}
bool operator==(const QShaderNodePort &lhs, const QShaderNodePort &rhs) Q_DECL_NOTHROW
{
return lhs.direction == rhs.direction
&& lhs.name == rhs.name;
}
QT_END_NAMESPACE

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@ -0,0 +1,88 @@
/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QSHADERNODEPORT_P_H
#define QSHADERNODEPORT_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtGui/private/qtguiglobal_p.h>
#include <QtCore/qstring.h>
#include <QtCore/qvariant.h>
QT_BEGIN_NAMESPACE
class QShaderNodePort
{
public:
enum Direction : char {
Input,
Output
};
Q_GUI_EXPORT QShaderNodePort() Q_DECL_NOTHROW;
QShaderNodePort::Direction direction;
QString name;
};
Q_GUI_EXPORT bool operator==(const QShaderNodePort &lhs, const QShaderNodePort &rhs) Q_DECL_NOTHROW;
inline bool operator!=(const QShaderNodePort &lhs, const QShaderNodePort &rhs) Q_DECL_NOTHROW
{
return !(lhs == rhs);
}
Q_DECLARE_TYPEINFO(QShaderNodePort, Q_MOVABLE_TYPE);
QT_END_NAMESPACE
Q_DECLARE_METATYPE(QShaderNodePort)
#endif // QSHADERNODEPORT_P_H

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@ -7,7 +7,8 @@ HEADERS += \
util/qgridlayoutengine_p.h \
util/qabstractlayoutstyleinfo_p.h \
util/qlayoutpolicy_p.h \
util/qshaderformat_p.h
util/qshaderformat_p.h \
util/qshadernodeport_p.h
SOURCES += \
util/qdesktopservices.cpp \
@ -15,4 +16,5 @@ SOURCES += \
util/qgridlayoutengine.cpp \
util/qabstractlayoutstyleinfo.cpp \
util/qlayoutpolicy.cpp \
util/qshaderformat.cpp
util/qshaderformat.cpp \
util/qshadernodeport.cpp

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@ -30,6 +30,7 @@
#include <QtTest/QtTest>
#include <QtGui/private/qshaderformat_p.h>
#include <QtGui/private/qshadernodeport_p.h>
namespace
{
@ -44,6 +45,14 @@ namespace
format.setVendor(vendor);
return format;
}
QShaderNodePort createPort(QShaderNodePort::Direction direction, const QString &name)
{
auto port = QShaderNodePort();
port.direction = direction;
port.name = name;
return port;
}
}
class tst_QShaderNodes : public QObject
@ -55,6 +64,10 @@ private slots:
void shouldVerifyFormatsEquality();
void shouldVerifyFormatsCompatibilities_data();
void shouldVerifyFormatsCompatibilities();
void shouldHaveDefaultPortState();
void shouldVerifyPortsEquality_data();
void shouldVerifyPortsEquality();
};
void tst_QShaderNodes::shouldManipulateFormatMembers()
@ -276,6 +289,49 @@ void tst_QShaderNodes::shouldVerifyFormatsCompatibilities()
QCOMPARE(supported, expected);
}
void tst_QShaderNodes::shouldHaveDefaultPortState()
{
// GIVEN
auto port = QShaderNodePort();
// THEN
QCOMPARE(port.direction, QShaderNodePort::Output);
QVERIFY(port.name.isEmpty());
}
void tst_QShaderNodes::shouldVerifyPortsEquality_data()
{
QTest::addColumn<QShaderNodePort>("left");
QTest::addColumn<QShaderNodePort>("right");
QTest::addColumn<bool>("expected");
QTest::newRow("Equals") << createPort(QShaderNodePort::Input, "foo")
<< createPort(QShaderNodePort::Input, "foo")
<< true;
QTest::newRow("Direction") << createPort(QShaderNodePort::Input, "foo")
<< createPort(QShaderNodePort::Output, "foo")
<< false;
QTest::newRow("Name") << createPort(QShaderNodePort::Input, "foo")
<< createPort(QShaderNodePort::Input, "bar")
<< false;
}
void tst_QShaderNodes::shouldVerifyPortsEquality()
{
// GIVEN
QFETCH(QShaderNodePort, left);
QFETCH(QShaderNodePort, right);
// WHEN
const auto equal = (left == right);
const auto notEqual = (left != right);
// THEN
QFETCH(bool, expected);
QCOMPARE(equal, expected);
QCOMPARE(notEqual, !expected);
}
QTEST_MAIN(tst_QShaderNodes)
#include "tst_qshadernodes.moc"