rhi: Report an "optimal capacity" from res.update batches

Change-Id: If47eddf3fe7d365c80b0a15712ef155a6898d904
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
This commit is contained in:
Laszlo Agocs 2020-09-22 19:03:19 +02:00
parent 5fcd9a3ebf
commit 230be3c4d1
3 changed files with 30 additions and 2 deletions

View File

@ -4732,6 +4732,24 @@ void QRhiResourceUpdateBatch::merge(QRhiResourceUpdateBatch *other)
d->merge(other->d);
}
/*!
\return true until the number of buffer and texture operations enqueued
onto this batch is below a reasonable limit.
The return value is false when the number of buffer and/or texture
operations added to this batch have reached, or are about to reach, a
certain limit. The batch is fully functional afterwards as well, but may
need to allocate additional memory. Therefore, a renderer that collects
lots of buffer and texture updates in a single batch when preparing a frame
may want to consider \l{QRhiCommandBuffer::resourceUpdate()}{submitting the
batch} and \l{QRhi::nextResourceUpdateBatch()}{starting a new one} when
this function returns false.
*/
bool QRhiResourceUpdateBatch::hasOptimalCapacity() const
{
return d->hasOptimalCapacity();
}
/*!
Enqueues updating a region of a QRhiBuffer \a buf created with the type
QRhiBuffer::Dynamic.
@ -4997,6 +5015,12 @@ void QRhiResourceUpdateBatchPrivate::merge(QRhiResourceUpdateBatchPrivate *other
textureOps.append(op);
}
bool QRhiResourceUpdateBatchPrivate::hasOptimalCapacity() const
{
return bufferOps.count() < BUFFER_OPS_STATIC_ALLOC - 16
&& textureOps.count() < TEXTURE_OPS_STATIC_ALLOC - 16;
}
/*!
Sometimes committing resource updates is necessary without starting a
render pass. Not often needed, updates should typically be passed to

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@ -1403,6 +1403,7 @@ public:
void release();
void merge(QRhiResourceUpdateBatch *other);
bool hasOptimalCapacity() const;
void updateDynamicBuffer(QRhiBuffer *buf, int offset, int size, const void *data);
void uploadStaticBuffer(QRhiBuffer *buf, int offset, int size, const void *data);

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@ -383,8 +383,10 @@ public:
}
};
QVarLengthArray<BufferOp, 1024> bufferOps;
QVarLengthArray<TextureOp, 256> textureOps;
static const int BUFFER_OPS_STATIC_ALLOC = 1024;
QVarLengthArray<BufferOp, BUFFER_OPS_STATIC_ALLOC> bufferOps;
static const int TEXTURE_OPS_STATIC_ALLOC = 256;
QVarLengthArray<TextureOp, TEXTURE_OPS_STATIC_ALLOC> textureOps;
QRhiResourceUpdateBatch *q = nullptr;
QRhiImplementation *rhi = nullptr;
@ -392,6 +394,7 @@ public:
void free();
void merge(QRhiResourceUpdateBatchPrivate *other);
bool hasOptimalCapacity() const;
static QRhiResourceUpdateBatchPrivate *get(QRhiResourceUpdateBatch *b) { return b->d; }
};