winrt: Add arm mkspec for msvc 2017

While a previous commit added the logic for handling arm from a qmake
perspective, the responsible mkspec was forgotten.

Change-Id: I5f36d411f2d2c22d8b048e0931da50d911e7e1b4
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
This commit is contained in:
Oliver Wolff 2017-04-21 09:26:04 +02:00
parent 7967d8dadb
commit 2a48b60dbd
2 changed files with 60 additions and 0 deletions

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#
# qmake configuration for winrt-arm-msvc2017
#
# Written for Microsoft Visual C++ 2017
#
include(../common/winrt_winphone/qmake.conf)
DEFINES += WINAPI_FAMILY=WINAPI_FAMILY_PC_APP WINAPI_PARTITION_PHONE_APP=1 ARM __ARM__ __arm__
QMAKE_CFLAGS += -FS
QMAKE_CXXFLAGS += -FS
QMAKE_LFLAGS += /MACHINE:ARM /NODEFAULTLIB:kernel32.lib
QMAKE_LIBS += windowscodecs.lib WindowsApp.lib runtimeobject.lib OneCore.lib
VCPROJ_ARCH = ARM
WINSDK_VER = 10.0
WINTARGET_VER = winv10.0
WINRT_MANIFEST = $$PWD/../common/winrt_winphone/manifests/10.0/AppxManifest.xml.in
WINRT_MANIFEST.architecture = arm

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/****************************************************************************
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#include "../common/winrt_winphone/qplatformdefs.h"