QOpenGLTextureHelper: de-inline the DSA / DSA emulator wrappers
There's no advantage at keeping them inline because we never call them directly: we take pointers to them. This can actually cause multiple copies of the function to be emitted, then the linker may or may not decide to discard N-1 copies. Just avoid this route and deinline them. Change-Id: I5adc704b50ec7f26498846fcbb86cb5b5d016b4b Reviewed-by: James Turner <james.turner@kdab.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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@ -233,4 +233,368 @@ QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context)
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TextureView = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLenum , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress(QByteArrayLiteral("glTextureView")));
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}
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#if !defined(QT_OPENGL_ES_2)
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void QOpenGLTextureHelper::dsa_TextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param)
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{
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Q_UNUSED(bindingTarget);
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TextureParameteriEXT(texture, target, pname, param);
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}
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void QOpenGLTextureHelper::dsa_TextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params)
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{
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Q_UNUSED(bindingTarget);
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TextureParameterivEXT(texture, target, pname, params);
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}
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void QOpenGLTextureHelper::dsa_TextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param)
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{
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Q_UNUSED(bindingTarget);
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TextureParameterfEXT(texture, target, pname, param);
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}
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void QOpenGLTextureHelper::dsa_TextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params)
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{
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Q_UNUSED(bindingTarget);
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TextureParameterfvEXT(texture, target, pname, params);
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}
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void QOpenGLTextureHelper::dsa_GenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget)
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{
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Q_UNUSED(bindingTarget);
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GenerateTextureMipmapEXT(texture, target);
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}
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void QOpenGLTextureHelper::dsa_TextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth)
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{
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Q_UNUSED(bindingTarget);
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TextureStorage3DEXT(texture, target, levels, internalFormat, width, height, depth);
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}
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void QOpenGLTextureHelper::dsa_TextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)
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{
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Q_UNUSED(bindingTarget);
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TextureStorage2DEXT(texture, target, levels, internalFormat, width, height);
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}
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void QOpenGLTextureHelper::dsa_TextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width)
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{
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Q_UNUSED(bindingTarget);
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TextureStorage1DEXT(texture, target, levels, internalFormat, width);
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}
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void QOpenGLTextureHelper::dsa_TextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
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{
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Q_UNUSED(bindingTarget);
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TextureStorage3DMultisampleEXT(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations);
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}
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void QOpenGLTextureHelper::dsa_TextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
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{
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Q_UNUSED(bindingTarget);
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TextureStorage2DMultisampleEXT(texture, target, samples, internalFormat, width, height, fixedSampleLocations);
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}
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void QOpenGLTextureHelper::dsa_TextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
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{
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Q_UNUSED(bindingTarget);
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TextureImage3DEXT(texture, target, level, internalFormat, width, height, depth, border, format, type, pixels);
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}
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void QOpenGLTextureHelper::dsa_TextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
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{
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Q_UNUSED(bindingTarget);
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TextureImage2DEXT(texture, target, level, internalFormat, width, height, border, format, type, pixels);
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}
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void QOpenGLTextureHelper::dsa_TextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
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{
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Q_UNUSED(bindingTarget);
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TextureImage1DEXT(texture, target, level, internalFormat, width, border, format, type, pixels);
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}
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void QOpenGLTextureHelper::dsa_TextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
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{
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Q_UNUSED(bindingTarget);
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TextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
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}
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void QOpenGLTextureHelper::dsa_TextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
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{
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Q_UNUSED(bindingTarget);
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TextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);
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}
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void QOpenGLTextureHelper::dsa_TextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
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{
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Q_UNUSED(bindingTarget);
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TextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels);
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}
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void QOpenGLTextureHelper::dsa_TextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
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{
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Q_UNUSED(bindingTarget);
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TextureImage3DMultisampleNV(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations);
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}
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void QOpenGLTextureHelper::dsa_TextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
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{
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Q_UNUSED(bindingTarget);
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TextureImage2DMultisampleNV(texture, target, samples, internalFormat, width, height, fixedSampleLocations);
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}
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void QOpenGLTextureHelper::dsa_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits)
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{
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Q_UNUSED(bindingTarget);
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CompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bits);
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}
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void QOpenGLTextureHelper::dsa_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits)
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{
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Q_UNUSED(bindingTarget);
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CompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits);
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}
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void QOpenGLTextureHelper::dsa_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits)
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{
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Q_UNUSED(bindingTarget);
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CompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
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}
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void QOpenGLTextureHelper::dsa_CompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits)
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{
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Q_UNUSED(bindingTarget);
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CompressedTextureImage1DEXT(texture, target, level, internalFormat, width, border, imageSize, bits);
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}
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void QOpenGLTextureHelper::dsa_CompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits)
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{
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Q_UNUSED(bindingTarget);
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CompressedTextureImage2DEXT(texture, target, level, internalFormat, width, height, border, imageSize, bits);
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}
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void QOpenGLTextureHelper::dsa_CompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits)
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{
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Q_UNUSED(bindingTarget);
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CompressedTextureImage3DEXT(texture, target, level, internalFormat, width, height, depth, border, imageSize, bits);
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}
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#endif // !defined(QT_OPENGL_ES_2)
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void QOpenGLTextureHelper::qt_TextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param)
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{
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GLint oldTexture;
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glGetIntegerv(bindingTarget, &oldTexture);
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glBindTexture(target, texture);
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glTexParameteri(target, pname, param);
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glBindTexture(target, oldTexture);
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}
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void QOpenGLTextureHelper::qt_TextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params)
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{
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GLint oldTexture;
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glGetIntegerv(bindingTarget, &oldTexture);
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glBindTexture(target, texture);
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glTexParameteriv(target, pname, params);
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glBindTexture(target, oldTexture);
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}
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void QOpenGLTextureHelper::qt_TextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param)
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{
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GLint oldTexture;
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glGetIntegerv(bindingTarget, &oldTexture);
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glBindTexture(target, texture);
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glTexParameterf(target, pname, param);
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glBindTexture(target, oldTexture);
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}
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void QOpenGLTextureHelper::qt_TextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params)
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{
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GLint oldTexture;
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glGetIntegerv(bindingTarget, &oldTexture);
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glBindTexture(target, texture);
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glTexParameterfv(target, pname, params);
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glBindTexture(target, oldTexture);
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}
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void QOpenGLTextureHelper::qt_GenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget)
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{
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GLint oldTexture;
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glGetIntegerv(bindingTarget, &oldTexture);
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glBindTexture(target, texture);
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glGenerateMipmap(target);
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glBindTexture(target, oldTexture);
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}
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void QOpenGLTextureHelper::qt_TextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth)
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{
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GLint oldTexture;
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glGetIntegerv(bindingTarget, &oldTexture);
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glBindTexture(target, texture);
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glTexStorage3D(target, levels, internalFormat, width, height, depth);
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glBindTexture(target, oldTexture);
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}
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void QOpenGLTextureHelper::qt_TextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height)
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{
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GLint oldTexture;
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glGetIntegerv(bindingTarget, &oldTexture);
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glBindTexture(target, texture);
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glTexStorage2D(target, levels, internalFormat, width, height);
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glBindTexture(target, oldTexture);
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}
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void QOpenGLTextureHelper::qt_TextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat, GLsizei width)
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{
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GLint oldTexture;
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glGetIntegerv(bindingTarget, &oldTexture);
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glBindTexture(target, texture);
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glTexStorage1D(target, levels, internalFormat, width);
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glBindTexture(target, oldTexture);
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}
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void QOpenGLTextureHelper::qt_TextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
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{
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GLint oldTexture;
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glGetIntegerv(bindingTarget, &oldTexture);
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glBindTexture(target, texture);
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glTexStorage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations);
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glBindTexture(target, oldTexture);
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}
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void QOpenGLTextureHelper::qt_TextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
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{
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GLint oldTexture;
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glGetIntegerv(bindingTarget, &oldTexture);
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glBindTexture(target, texture);
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glTexStorage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations);
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glBindTexture(target, oldTexture);
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}
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void QOpenGLTextureHelper::qt_TextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
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{
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GLint oldTexture;
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glGetIntegerv(bindingTarget, &oldTexture);
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glBindTexture(target, texture);
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glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
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glBindTexture(target, oldTexture);
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}
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void QOpenGLTextureHelper::qt_TextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
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{
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GLint oldTexture;
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glGetIntegerv(bindingTarget, &oldTexture);
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glBindTexture(target, texture);
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glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
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glBindTexture(target, oldTexture);
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}
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void QOpenGLTextureHelper::qt_TextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
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{
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GLint oldTexture;
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glGetIntegerv(bindingTarget, &oldTexture);
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glBindTexture(target, texture);
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glTexImage1D(target, level, internalFormat, width, border, format, type, pixels);
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glBindTexture(target, oldTexture);
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}
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void QOpenGLTextureHelper::qt_TextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
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{
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GLint oldTexture;
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glGetIntegerv(bindingTarget, &oldTexture);
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glBindTexture(target, texture);
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glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
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glBindTexture(target, oldTexture);
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}
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void QOpenGLTextureHelper::qt_TextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
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{
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GLint oldTexture;
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glGetIntegerv(bindingTarget, &oldTexture);
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glBindTexture(target, texture);
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glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
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glBindTexture(target, oldTexture);
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}
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void QOpenGLTextureHelper::qt_TextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
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{
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GLint oldTexture;
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glGetIntegerv(bindingTarget, &oldTexture);
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glBindTexture(target, texture);
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glTexSubImage1D(target, level, xoffset, width, format, type, pixels);
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glBindTexture(target, oldTexture);
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}
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void QOpenGLTextureHelper::qt_TextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
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{
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GLint oldTexture;
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glGetIntegerv(bindingTarget, &oldTexture);
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glBindTexture(target, texture);
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glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations);
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glBindTexture(target, oldTexture);
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}
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void QOpenGLTextureHelper::qt_TextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
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{
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GLint oldTexture;
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glGetIntegerv(bindingTarget, &oldTexture);
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glBindTexture(target, texture);
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glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations);
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glBindTexture(target, oldTexture);
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}
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void QOpenGLTextureHelper::qt_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits)
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{
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GLint oldTexture;
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glGetIntegerv(bindingTarget, &oldTexture);
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glBindTexture(target, texture);
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glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, bits);
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glBindTexture(target, oldTexture);
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}
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void QOpenGLTextureHelper::qt_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits)
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{
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GLint oldTexture;
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glGetIntegerv(bindingTarget, &oldTexture);
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glBindTexture(target, texture);
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glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, bits);
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glBindTexture(target, oldTexture);
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}
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void QOpenGLTextureHelper::qt_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits)
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{
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GLint oldTexture;
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glGetIntegerv(bindingTarget, &oldTexture);
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glBindTexture(target, texture);
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glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
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glBindTexture(target, oldTexture);
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}
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void QOpenGLTextureHelper::qt_CompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits)
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{
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GLint oldTexture;
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glGetIntegerv(bindingTarget, &oldTexture);
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glBindTexture(target, texture);
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glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, bits);
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glBindTexture(target, oldTexture);
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}
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void QOpenGLTextureHelper::qt_CompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits)
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{
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GLint oldTexture;
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glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, bits);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
|
||||
void QOpenGLTextureHelper::qt_CompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, bits);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
|
||||
QT_END_NAMESPACE
|
||||
|
@ -59,7 +59,7 @@ class QOpenGLTextureHelper
|
||||
public:
|
||||
QOpenGLTextureHelper(QOpenGLContext *context);
|
||||
|
||||
// DSA API
|
||||
// DSA-like API. Will either use real DSA or our emulation
|
||||
inline void glTextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param)
|
||||
{
|
||||
(this->*TextureParameteri)(texture, target, bindingTarget, pname, param);
|
||||
@ -258,436 +258,171 @@ public:
|
||||
private:
|
||||
#if !defined(QT_OPENGL_ES_2)
|
||||
// DSA wrapper (so we can use pointer to member function as switch)
|
||||
inline void dsa_TextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param)
|
||||
{
|
||||
Q_UNUSED(bindingTarget);
|
||||
TextureParameteriEXT(texture, target, pname, param);
|
||||
}
|
||||
void dsa_TextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param);
|
||||
|
||||
inline void dsa_TextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params)
|
||||
{
|
||||
Q_UNUSED(bindingTarget);
|
||||
TextureParameterivEXT(texture, target, pname, params);
|
||||
}
|
||||
void dsa_TextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params);
|
||||
|
||||
inline void dsa_TextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param)
|
||||
{
|
||||
Q_UNUSED(bindingTarget);
|
||||
TextureParameterfEXT(texture, target, pname, param);
|
||||
}
|
||||
void dsa_TextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param);
|
||||
|
||||
inline void dsa_TextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params)
|
||||
{
|
||||
Q_UNUSED(bindingTarget);
|
||||
TextureParameterfvEXT(texture, target, pname, params);
|
||||
}
|
||||
void dsa_TextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params);
|
||||
|
||||
inline void dsa_GenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget)
|
||||
{
|
||||
Q_UNUSED(bindingTarget);
|
||||
GenerateTextureMipmapEXT(texture, target);
|
||||
}
|
||||
void dsa_GenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget);
|
||||
|
||||
inline void dsa_TextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat,
|
||||
GLsizei width, GLsizei height, GLsizei depth)
|
||||
{
|
||||
Q_UNUSED(bindingTarget);
|
||||
TextureStorage3DEXT(texture, target, levels, internalFormat, width, height, depth);
|
||||
}
|
||||
void dsa_TextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat,
|
||||
GLsizei width, GLsizei height, GLsizei depth);
|
||||
|
||||
inline void dsa_TextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat,
|
||||
GLsizei width, GLsizei height)
|
||||
{
|
||||
Q_UNUSED(bindingTarget);
|
||||
TextureStorage2DEXT(texture, target, levels, internalFormat, width, height);
|
||||
}
|
||||
void dsa_TextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat,
|
||||
GLsizei width, GLsizei height);
|
||||
|
||||
inline void dsa_TextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat,
|
||||
GLsizei width)
|
||||
{
|
||||
Q_UNUSED(bindingTarget);
|
||||
TextureStorage1DEXT(texture, target, levels, internalFormat, width);
|
||||
}
|
||||
void dsa_TextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels, GLenum internalFormat,
|
||||
GLsizei width);
|
||||
|
||||
inline void dsa_TextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
|
||||
{
|
||||
Q_UNUSED(bindingTarget);
|
||||
TextureStorage3DMultisampleEXT(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations);
|
||||
}
|
||||
void dsa_TextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
|
||||
|
||||
inline void dsa_TextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat,
|
||||
GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
|
||||
{
|
||||
Q_UNUSED(bindingTarget);
|
||||
TextureStorage2DMultisampleEXT(texture, target, samples, internalFormat, width, height, fixedSampleLocations);
|
||||
}
|
||||
void dsa_TextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLenum internalFormat,
|
||||
GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
|
||||
|
||||
inline void dsa_TextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
|
||||
{
|
||||
Q_UNUSED(bindingTarget);
|
||||
TextureImage3DEXT(texture, target, level, internalFormat, width, height, depth, border, format, type, pixels);
|
||||
}
|
||||
void dsa_TextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
|
||||
inline void dsa_TextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
|
||||
GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
|
||||
{
|
||||
Q_UNUSED(bindingTarget);
|
||||
TextureImage2DEXT(texture, target, level, internalFormat, width, height, border, format, type, pixels);
|
||||
}
|
||||
void dsa_TextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
|
||||
GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
|
||||
inline void dsa_TextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
|
||||
GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
|
||||
{
|
||||
Q_UNUSED(bindingTarget);
|
||||
TextureImage1DEXT(texture, target, level, internalFormat, width, border, format, type, pixels);
|
||||
}
|
||||
void dsa_TextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
|
||||
GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
|
||||
inline void dsa_TextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
|
||||
{
|
||||
Q_UNUSED(bindingTarget);
|
||||
TextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
|
||||
}
|
||||
void dsa_TextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
|
||||
inline void dsa_TextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset,
|
||||
GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
|
||||
{
|
||||
Q_UNUSED(bindingTarget);
|
||||
TextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||
}
|
||||
void dsa_TextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset,
|
||||
GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
|
||||
inline void dsa_TextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset,
|
||||
GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
|
||||
{
|
||||
Q_UNUSED(bindingTarget);
|
||||
TextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels);
|
||||
}
|
||||
void dsa_TextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset,
|
||||
GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
|
||||
inline void dsa_TextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
|
||||
{
|
||||
Q_UNUSED(bindingTarget);
|
||||
TextureImage3DMultisampleNV(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations);
|
||||
}
|
||||
void dsa_TextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
|
||||
|
||||
inline void dsa_TextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat,
|
||||
GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
|
||||
{
|
||||
Q_UNUSED(bindingTarget);
|
||||
TextureImage2DMultisampleNV(texture, target, samples, internalFormat, width, height, fixedSampleLocations);
|
||||
}
|
||||
void dsa_TextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples, GLint internalFormat,
|
||||
GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
|
||||
|
||||
inline void dsa_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
|
||||
GLint xoffset, GLsizei width,
|
||||
GLenum format, GLsizei imageSize, const GLvoid *bits)
|
||||
{
|
||||
Q_UNUSED(bindingTarget);
|
||||
CompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bits);
|
||||
}
|
||||
void dsa_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
|
||||
GLint xoffset, GLsizei width,
|
||||
GLenum format, GLsizei imageSize, const GLvoid *bits);
|
||||
|
||||
inline void dsa_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
|
||||
GLint xoffset, GLint yoffset,
|
||||
GLsizei width, GLsizei height,
|
||||
GLenum format, GLsizei imageSize, const GLvoid *bits)
|
||||
{
|
||||
Q_UNUSED(bindingTarget);
|
||||
CompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits);
|
||||
}
|
||||
void dsa_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
|
||||
GLint xoffset, GLint yoffset,
|
||||
GLsizei width, GLsizei height,
|
||||
GLenum format, GLsizei imageSize, const GLvoid *bits);
|
||||
|
||||
inline void dsa_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
|
||||
GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth,
|
||||
GLenum format, GLsizei imageSize, const GLvoid *bits)
|
||||
{
|
||||
Q_UNUSED(bindingTarget);
|
||||
CompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
|
||||
}
|
||||
void dsa_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
|
||||
GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth,
|
||||
GLenum format, GLsizei imageSize, const GLvoid *bits);
|
||||
|
||||
inline void dsa_CompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
|
||||
GLenum internalFormat, GLsizei width,
|
||||
GLint border, GLsizei imageSize, const GLvoid *bits)
|
||||
{
|
||||
Q_UNUSED(bindingTarget);
|
||||
CompressedTextureImage1DEXT(texture, target, level, internalFormat, width, border, imageSize, bits);
|
||||
}
|
||||
void dsa_CompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
|
||||
GLenum internalFormat, GLsizei width,
|
||||
GLint border, GLsizei imageSize, const GLvoid *bits);
|
||||
|
||||
inline void dsa_CompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
|
||||
GLenum internalFormat, GLsizei width, GLsizei height,
|
||||
GLint border, GLsizei imageSize, const GLvoid *bits)
|
||||
{
|
||||
Q_UNUSED(bindingTarget);
|
||||
CompressedTextureImage2DEXT(texture, target, level, internalFormat, width, height, border, imageSize, bits);
|
||||
}
|
||||
void dsa_CompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
|
||||
GLenum internalFormat, GLsizei width, GLsizei height,
|
||||
GLint border, GLsizei imageSize, const GLvoid *bits);
|
||||
|
||||
inline void dsa_CompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
|
||||
GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth,
|
||||
GLint border, GLsizei imageSize, const GLvoid *bits)
|
||||
{
|
||||
Q_UNUSED(bindingTarget);
|
||||
CompressedTextureImage3DEXT(texture, target, level, internalFormat, width, height, depth, border, imageSize, bits);
|
||||
}
|
||||
void dsa_CompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
|
||||
GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth,
|
||||
GLint border, GLsizei imageSize, const GLvoid *bits);
|
||||
#endif
|
||||
|
||||
// DSA emulation API
|
||||
void qt_TextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param);
|
||||
|
||||
// DSA-like API
|
||||
inline void qt_TextureParameteri(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLint param)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glTexParameteri(target, pname, param);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
void qt_TextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params);
|
||||
|
||||
inline void qt_TextureParameteriv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLint *params)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glTexParameteriv(target, pname, params);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
void qt_TextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param);
|
||||
|
||||
inline void qt_TextureParameterf(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, GLfloat param)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glTexParameterf(target, pname, param);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
void qt_TextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params);
|
||||
|
||||
inline void qt_TextureParameterfv(GLuint texture, GLenum target, GLenum bindingTarget, GLenum pname, const GLfloat *params)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glTexParameterfv(target, pname, params);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
void qt_GenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget);
|
||||
|
||||
inline void qt_GenerateTextureMipmap(GLuint texture, GLenum target, GLenum bindingTarget)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glGenerateMipmap(target);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
void qt_TextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels,
|
||||
GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth);
|
||||
|
||||
inline void qt_TextureStorage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels,
|
||||
GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glTexStorage3D(target, levels, internalFormat, width, height, depth);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
void qt_TextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels,
|
||||
GLenum internalFormat, GLsizei width, GLsizei height);
|
||||
|
||||
inline void qt_TextureStorage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels,
|
||||
GLenum internalFormat, GLsizei width, GLsizei height)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glTexStorage2D(target, levels, internalFormat, width, height);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
void qt_TextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels,
|
||||
GLenum internalFormat, GLsizei width);
|
||||
|
||||
inline void qt_TextureStorage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei levels,
|
||||
GLenum internalFormat, GLsizei width)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glTexStorage1D(target, levels, internalFormat, width);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
void qt_TextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples,
|
||||
GLenum internalFormat, GLsizei width, GLsizei height,
|
||||
GLsizei depth, GLboolean fixedSampleLocations);
|
||||
|
||||
inline void qt_TextureStorage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples,
|
||||
GLenum internalFormat, GLsizei width, GLsizei height,
|
||||
GLsizei depth, GLboolean fixedSampleLocations)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glTexStorage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
void qt_TextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples,
|
||||
GLenum internalFormat, GLsizei width, GLsizei height,
|
||||
GLboolean fixedSampleLocations);
|
||||
|
||||
inline void qt_TextureStorage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples,
|
||||
GLenum internalFormat, GLsizei width, GLsizei height,
|
||||
GLboolean fixedSampleLocations)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glTexStorage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
void qt_TextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
|
||||
GLsizei width, GLsizei height, GLsizei depth,
|
||||
GLint border, GLenum format, GLenum type,
|
||||
const GLvoid *pixels);
|
||||
|
||||
inline void qt_TextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
|
||||
GLsizei width, GLsizei height, GLsizei depth,
|
||||
GLint border, GLenum format, GLenum type,
|
||||
const GLvoid *pixels)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
void qt_TextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
|
||||
GLsizei width, GLsizei height,
|
||||
GLint border, GLenum format, GLenum type,
|
||||
const GLvoid *pixels);
|
||||
|
||||
inline void qt_TextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
|
||||
GLsizei width, GLsizei height,
|
||||
GLint border, GLenum format, GLenum type,
|
||||
const GLvoid *pixels)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
void qt_TextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
|
||||
GLsizei width, GLint border, GLenum format, GLenum type,
|
||||
const GLvoid *pixels);
|
||||
|
||||
inline void qt_TextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
|
||||
GLsizei width, GLint border, GLenum format, GLenum type,
|
||||
const GLvoid *pixels)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glTexImage1D(target, level, internalFormat, width, border, format, type, pixels);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
void qt_TextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
|
||||
GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth,
|
||||
GLenum format, GLenum type, const GLvoid *pixels);
|
||||
|
||||
inline void qt_TextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
|
||||
GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth,
|
||||
GLenum format, GLenum type, const GLvoid *pixels)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
void qt_TextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
|
||||
GLint xoffset, GLint yoffset,
|
||||
GLsizei width, GLsizei height,
|
||||
GLenum format, GLenum type, const GLvoid *pixels);
|
||||
|
||||
inline void qt_TextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
|
||||
GLint xoffset, GLint yoffset,
|
||||
GLsizei width, GLsizei height,
|
||||
GLenum format, GLenum type, const GLvoid *pixels)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
void qt_TextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
|
||||
GLint xoffset, GLsizei width,
|
||||
GLenum format, GLenum type, const GLvoid *pixels);
|
||||
|
||||
inline void qt_TextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
|
||||
GLint xoffset, GLsizei width,
|
||||
GLenum format, GLenum type, const GLvoid *pixels)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glTexSubImage1D(target, level, xoffset, width, format, type, pixels);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
void qt_TextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples,
|
||||
GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth,
|
||||
GLboolean fixedSampleLocations);
|
||||
|
||||
inline void qt_TextureImage3DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples,
|
||||
GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth,
|
||||
GLboolean fixedSampleLocations)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedSampleLocations);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
void qt_TextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples,
|
||||
GLint internalFormat, GLsizei width, GLsizei height,
|
||||
GLboolean fixedSampleLocations);
|
||||
|
||||
inline void qt_TextureImage2DMultisample(GLuint texture, GLenum target, GLenum bindingTarget, GLsizei samples,
|
||||
GLint internalFormat, GLsizei width, GLsizei height,
|
||||
GLboolean fixedSampleLocations)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedSampleLocations);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
void qt_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
|
||||
GLint xoffset, GLsizei width, GLenum format,
|
||||
GLsizei imageSize, const GLvoid *bits);
|
||||
|
||||
inline void qt_CompressedTextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
|
||||
GLint xoffset, GLsizei width, GLenum format,
|
||||
GLsizei imageSize, const GLvoid *bits)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, bits);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
void qt_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
|
||||
GLint xoffset, GLint yoffset,
|
||||
GLsizei width, GLsizei height,
|
||||
GLenum format, GLsizei imageSize, const GLvoid *bits);
|
||||
|
||||
inline void qt_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
|
||||
GLint xoffset, GLint yoffset,
|
||||
GLsizei width, GLsizei height,
|
||||
GLenum format, GLsizei imageSize, const GLvoid *bits)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, bits);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
void qt_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
|
||||
GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth,
|
||||
GLenum format, GLsizei imageSize, const GLvoid *bits);
|
||||
|
||||
inline void qt_CompressedTextureSubImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level,
|
||||
GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth,
|
||||
GLenum format, GLsizei imageSize, const GLvoid *bits)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
void qt_CompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
|
||||
GLsizei width, GLint border,
|
||||
GLsizei imageSize, const GLvoid *bits);
|
||||
|
||||
inline void qt_CompressedTextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
|
||||
GLsizei width, GLint border,
|
||||
GLsizei imageSize, const GLvoid *bits)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, bits);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
void qt_CompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
|
||||
GLsizei width, GLsizei height, GLint border,
|
||||
GLsizei imageSize, const GLvoid *bits);
|
||||
|
||||
inline void qt_CompressedTextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
|
||||
GLsizei width, GLsizei height, GLint border,
|
||||
GLsizei imageSize, const GLvoid *bits)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, bits);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
|
||||
inline void qt_CompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLint border,
|
||||
GLsizei imageSize, const GLvoid *bits)
|
||||
{
|
||||
GLint oldTexture;
|
||||
glGetIntegerv(bindingTarget, &oldTexture);
|
||||
glBindTexture(target, texture);
|
||||
glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, bits);
|
||||
glBindTexture(target, oldTexture);
|
||||
}
|
||||
void qt_CompressedTextureImage3D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLint border,
|
||||
GLsizei imageSize, const GLvoid *bits);
|
||||
|
||||
public:
|
||||
// Raw OpenGL functions, resolved and used by our DSA-like static functions if no EXT_direct_state_access is available
|
||||
|
Loading…
Reference in New Issue
Block a user