Add multitouch test cases to qwasmwindow test

Three touch points that move/resize three windows simultaneously are
tested

Change-Id: I17d0c8c6c5c90f5121a098e5b67174167cd5aaa5
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
This commit is contained in:
Mikolaj Boc 2023-02-15 10:25:44 +01:00
parent 4183768d9b
commit 2fffa21111
2 changed files with 126 additions and 4 deletions

View File

@ -2,6 +2,10 @@
# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
from selenium.webdriver import Chrome
from selenium.webdriver.common.actions.action_builder import ActionBuilder
from selenium.webdriver.common.actions.pointer_actions import PointerActions
from selenium.webdriver.common.actions.interaction import POINTER_TOUCH
from selenium.webdriver.common.actions.pointer_input import PointerInput
from selenium.webdriver.common.by import By
from selenium.webdriver.support.expected_conditions import presence_of_element_located
from selenium.webdriver.support.ui import WebDriverWait
@ -199,6 +203,119 @@ class WidgetTestCase(unittest.TestCase):
self._window_information()[0]["frameGeometry"],
self._make_geometry(200, 200, 300, 300))
def test_multitouch_window_move(self):
screen = self._create_screen_with_fixed_position(0, 0, 800, 800)
screen_information = self._screen_information()[-1]
windows = [
self._create_window(50, 50, 100, 100, screen,
screen_information['name'], 'First'),
self._create_window(
400, 400, 100, 100, screen, screen_information['name'], 'Second'),
self._create_window(50, 400, 100, 100, screen,
screen_information['name'], 'Third')
]
window_information = [
self._window_information(title) for title in ['First', 'Second', 'Third']]
self.assertEqual(
window_information[0]["geometry"], self._make_geometry(50, 50, 100, 100))
self.assertEqual(
window_information[1]["geometry"], self._make_geometry(400, 400, 100, 100))
self.assertEqual(
window_information[2]["geometry"], self._make_geometry(50, 400, 100, 100))
touch_action_builder = ActionBuilder(self._driver)
touch_pointer_actions = [PointerActions(source=touch_action_builder.add_pointer_input(
POINTER_TOUCH, f'touch_input_{i}')) for i in range(3)]
# Move the touch pointers to the middle of the title bar
for window, info, action in zip(windows, window_information, touch_pointer_actions):
action.move_to(window, x=0, y=-
info['frameGeometry']['height'] / 2 + 6)
action.pointer_down(width=10, height=10, pressure=1)
offsets = [[2, 2], [-2, 2], [2, -2]]
for _ in range(10):
for action, offset in zip(touch_pointer_actions, offsets):
action.move_by(x=offset[0], y=offset[1], width=10, height=10)
for action in touch_pointer_actions:
action.pointer_up()
touch_action_builder.perform()
self.assertEqual(self._window_information('First')["geometry"],
self._make_geometry(70, 70, 100, 100))
self.assertEqual(self._window_information('Second')["geometry"],
self._make_geometry(380, 420, 100, 100))
self.assertEqual(self._window_information('Third')["geometry"],
self._make_geometry(70, 380, 100, 100))
def test_multitouch_window_resize(self):
screen = self._create_screen_with_fixed_position(0, 0, 800, 800)
screen_information = self._screen_information()[-1]
windows = [
self._create_window(50, 50, 100, 100, screen,
screen_information['name'], 'First'),
self._create_window(
400, 400, 100, 100, screen, screen_information['name'], 'Second'),
self._create_window(50, 400, 100, 100, screen,
screen_information['name'], 'Third')
]
window_information = [
self._window_information(title) for title in ['First', 'Second', 'Third']]
self.assertEqual(
window_information[0]["geometry"], self._make_geometry(50, 50, 100, 100))
self.assertEqual(
window_information[1]["geometry"], self._make_geometry(400, 400, 100, 100))
self.assertEqual(
window_information[2]["geometry"], self._make_geometry(50, 400, 100, 100))
touch_action_builder = ActionBuilder(self._driver)
touch_pointer_actions = [PointerActions(source=touch_action_builder.add_pointer_input(
POINTER_TOUCH, f'touch_input_{i}')) for i in range(3)]
initial_offsets = [
# top left
[-window_information[0]['frameGeometry']['width'] / 2,
-window_information[0]['frameGeometry']['height'] / 2],
# top
[0,
-window_information[1]['frameGeometry']['height'] / 2],
# bottom right
[window_information[2]['frameGeometry']['width'] / 2,
window_information[2]['frameGeometry']['height'] / 2],
]
for window, initial_offset, action in zip(windows, initial_offsets, touch_pointer_actions):
action.move_to(window, x=initial_offset[0], y=initial_offset[1])
action.pointer_down(width=10, height=10, pressure=1)
# First resizes NE, Second NW, Third SE
offsets = [[2, 2], [-2, 2], [2, -2]]
for _ in range(10):
for action, offset in zip(touch_pointer_actions, offsets):
action.move_by(x=offset[0], y=offset[1], width=10, height=10)
for action in touch_pointer_actions:
action.pointer_up()
touch_action_builder.perform()
self.assertEqual(self._window_information('First')["geometry"],
self._make_geometry(70, 70, 80, 80))
self.assertEqual(self._window_information('Second')["geometry"],
self._make_geometry(400, 420, 100, 80))
self.assertEqual(self._window_information('Third')["geometry"],
self._make_geometry(50, 400, 120, 80))
def tearDown(self):
self._driver.quit()
@ -216,8 +333,11 @@ class WidgetTestCase(unittest.TestCase):
instance.{name}();
return eval(result);''')
def _window_information(self):
return self._call_instance_function('windowInformation')
def _window_information(self, title=None):
information = self._call_instance_function('windowInformation')
if not title:
return information
return next(filter(lambda e: e['title'] == title, information))
def _screen_information(self):
return self._call_instance_function('screenInformation')
@ -261,7 +381,8 @@ class WidgetTestCase(unittest.TestCase):
instance.createWindow({x}, {y}, {w}, {h}, '{screen_id}', '{title}');
'''
)
window_id = self._window_information()[-1]["id"]
window_id = self._window_information(title)["id"]
return screen.shadow_root.find_element(By.CSS_SELECTOR, f'#qt-window-{window_id}')
unittest.main()

View File

@ -80,7 +80,8 @@ std::string windowToJSObject(const QWindow &window)
out << "{"
<< " id: " << std::to_string(window.winId()) << ","
<< " geometry: " << rectToJSObject(window.geometry()) << ","
<< " frameGeometry: " << rectToJSObject(window.frameGeometry()) << "}";
<< " frameGeometry: " << rectToJSObject(window.frameGeometry()) << ","
<< " title: '" << window.title().toStdString() << "' }";
return out.str();
}