Pass a parent pointer to the Animation instance to avoid memory leak
The leak is just on termination, but we should show good practices in our examples Pick-to: 6.4 6.3 6.2 Change-Id: I39abb7545d3c68a1a537b865ba3fcb5e60c22fbf Reviewed-by: Venugopal Shivashankar <Venugopal.Shivashankar@qt.io>
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@ -15,8 +15,8 @@ public:
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CirclePath,
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CirclePath,
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NPathTypes
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NPathTypes
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};
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};
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Animation(QObject *target, const QByteArray &prop)
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Animation(QObject *target, const QByteArray &prop, QObject *parent = nullptr)
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: QPropertyAnimation(target, prop)
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: QPropertyAnimation(target, prop, parent)
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{
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{
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setPathType(LinearPath);
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setPathType(LinearPath);
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}
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}
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@ -35,7 +35,7 @@ Window::Window(QWidget *parent)
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m_scene.addItem(m_item);
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m_scene.addItem(m_item);
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m_ui.graphicsView->setScene(&m_scene);
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m_ui.graphicsView->setScene(&m_scene);
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m_anim = new Animation(m_item, "pos");
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m_anim = new Animation(m_item, "pos", this);
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m_anim->setEasingCurve(QEasingCurve::OutBounce);
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m_anim->setEasingCurve(QEasingCurve::OutBounce);
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m_ui.easingCurvePicker->setCurrentRow(int(QEasingCurve::OutBounce));
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m_ui.easingCurvePicker->setCurrentRow(int(QEasingCurve::OutBounce));
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