Improve a few string operations with AVX2
AVX2 brings the new PMOVZXBW instruction that extends from one 128-bit SSE register to an 256-bit AVX register. With that, the main decoding code is just two instructions (the loop requires a couple more to maintain the offset counter and do the end-of-loop check). This buys us another 4% performance improvement in the fromLatin1 code, calculated on top of the VEX-encoded SSE2 code (which is already a little better than plain SSE2). Change-Id: I675fa24de4fa97683b662f19d146047251f77359 Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
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@ -103,27 +103,44 @@ static inline bool simdDecodeAscii(ushort *&dst, const uchar *&nextAscii, const
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for ( ; end - src >= 16; src += 16, dst += 16) {
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__m128i data = _mm_loadu_si128((__m128i*)src);
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#ifdef __AVX2__
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const int BitSpacing = 2;
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// load and zero extend to an YMM register
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const __m256i extended = _mm256_cvtepu8_epi16(data);
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uint n = _mm256_movemask_epi8(extended);
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if (!n) {
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// store
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_mm256_storeu_si256((__m256i*)dst, extended);
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continue;
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}
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#else
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const int BitSpacing = 1;
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// check if everything is ASCII
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// movemask extracts the high bit of every byte, so n is non-zero if something isn't ASCII
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uint n = _mm_movemask_epi8(data);
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if (n) {
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// copy the front part that is still ASCII
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while (!(n & 1)) {
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*dst++ = *src++;
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n >>= 1;
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}
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if (!n) {
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// unpack
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_mm_storeu_si128((__m128i*)dst, _mm_unpacklo_epi8(data, _mm_setzero_si128()));
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_mm_storeu_si128(1+(__m128i*)dst, _mm_unpackhi_epi8(data, _mm_setzero_si128()));
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continue;
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}
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#endif
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// find the next probable ASCII character
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// we don't want to load 16 bytes again in this loop if we know there are non-ASCII
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// characters still coming
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n = _bit_scan_reverse(n);
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nextAscii = src + n + 1;
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return false;
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// copy the front part that is still ASCII
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while (!(n & 1)) {
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*dst++ = *src++;
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n >>= BitSpacing;
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}
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// unpack
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_mm_storeu_si128((__m128i*)dst, _mm_unpacklo_epi8(data, _mm_setzero_si128()));
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_mm_storeu_si128(1+(__m128i*)dst, _mm_unpackhi_epi8(data, _mm_setzero_si128()));
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// find the next probable ASCII character
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// we don't want to load 16 bytes again in this loop if we know there are non-ASCII
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// characters still coming
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n = _bit_scan_reverse(n);
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nextAscii = src + (n / BitSpacing) + 1;
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return false;
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}
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return src == end;
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}
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@ -223,8 +223,15 @@ void qt_from_latin1(ushort *dst, const char *str, size_t size)
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// we're going to read str[offset..offset+15] (16 bytes)
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for ( ; str + offset + 15 < e; offset += 16) {
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const __m128i nullMask = _mm_set1_epi32(0);
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const __m128i chunk = _mm_loadu_si128((__m128i*)(str + offset)); // load
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#ifdef __AVX2__
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// zero extend to an YMM register
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const __m256i extended = _mm256_cvtepu8_epi16(chunk);
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// store
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_mm256_storeu_si256((__m256i*)(dst + offset), extended);
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#else
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const __m128i nullMask = _mm_set1_epi32(0);
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// unpack the first 8 bytes, padding with zeros
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const __m128i firstHalf = _mm_unpacklo_epi8(chunk, nullMask);
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@ -233,6 +240,7 @@ void qt_from_latin1(ushort *dst, const char *str, size_t size)
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// unpack the last 8 bytes, padding with zeros
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const __m128i secondHalf = _mm_unpackhi_epi8 (chunk, nullMask);
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_mm_storeu_si128((__m128i*)(dst + offset + 8), secondHalf); // store
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#endif
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}
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size = size % 16;
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@ -540,8 +548,20 @@ static int ucstrncmp(const QChar *a, const uchar *c, int l)
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// and c[offset..offset+15] (16 bytes)
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for ( ; uc + offset + 15 < e; offset += 16) {
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// similar to fromLatin1_helper:
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// load Latin 1 data and expand to UTF-16
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// load 16 bytes of Latin 1 data
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__m128i chunk = _mm_loadu_si128((__m128i*)(c + offset));
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# ifdef __AVX2__
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// expand Latin 1 data via zero extension
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__m256i ldata = _mm256_cvtepu8_epi16(chunk);
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// load UTF-16 data and compare
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__m256i ucdata = _mm256_loadu_si256((__m256i*)(uc + offset));
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__m256i result = _mm256_cmpeq_epi16(ldata, ucdata);
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uint mask = ~_mm256_movemask_epi8(result);
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# else
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// expand via unpacking
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__m128i firstHalf = _mm_unpacklo_epi8(chunk, nullmask);
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__m128i secondHalf = _mm_unpackhi_epi8(chunk, nullmask);
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@ -552,6 +572,7 @@ static int ucstrncmp(const QChar *a, const uchar *c, int l)
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__m128i result2 = _mm_cmpeq_epi16(secondHalf, ucdata2);
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uint mask = ~(_mm_movemask_epi8(result1) | _mm_movemask_epi8(result2) << 16);
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# endif
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if (mask) {
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// found a different character
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uint idx = uint(_bit_scan_forward(mask));
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