eglfs: Send proper enter/leave events when multiple screens are in use
Given that there is only one mouse (which might change some day, but hasn't yet), there can only be one window containing the mouse, regardless of which screen it's on. The implementation before was only able to send enter/leave events when moving from one window to another on the same screen; but we need the enter/leave events to be sent when moving between two full-screen windows on two screens as well. Also send an enter event the first time the mouse moves, to whichever window that happens to be. A Wayland compositor that renders its own cursor will need to know which screen is in use at the beginning. Pick-to: 5.15 Fixes: QTBUG-83973 Task-number: QTBUG-55161 Task-number: QTBUG-79924 Change-Id: Ie6f36cd33b103955a70bac73c1485bf475c08468 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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@ -52,7 +52,9 @@
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//
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#include "qeglfsglobal_p.h"
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#include <QtCore/QPointer>
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#include <QtCore/QVariant>
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#include <QtGui/QWindow>
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#include <qpa/qplatformintegration.h>
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#include <qpa/qplatformnativeinterface.h>
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#include <qpa/qplatformscreen.h>
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@ -106,6 +108,9 @@ public:
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QFbVtHandler *vtHandler() { return m_vtHandler.data(); }
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QPointer<QWindow> pointerWindow() { return m_pointerWindow; }
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void setPointerWindow(QWindow *pointerWindow) { m_pointerWindow = pointerWindow; }
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private:
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EGLNativeDisplayType nativeDisplay() const;
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void createInputHandlers();
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@ -118,6 +123,7 @@ private:
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QScopedPointer<QPlatformServices> m_services;
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QScopedPointer<QFbVtHandler> m_vtHandler;
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QEvdevKeyboardManager *m_kbdMgr;
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QPointer<QWindow> m_pointerWindow;
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bool m_disableInputHandlers;
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};
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@ -39,6 +39,7 @@
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#include <QtCore/qtextstream.h>
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#include <QtGui/qwindow.h>
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#include <QtGui/private/qguiapplication_p.h>
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#include <qpa/qwindowsysteminterface.h>
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#include <qpa/qplatformcursor.h>
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#ifndef QT_NO_OPENGL
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@ -149,6 +150,7 @@ void QEglFSScreen::handleCursorMove(const QPoint &pos)
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#ifndef QT_NO_OPENGL
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const QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
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const QList<QOpenGLCompositorWindow *> windows = compositor->windows();
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QEglFSIntegration *platformIntegration = static_cast<QEglFSIntegration *>(QGuiApplicationPrivate::platformIntegration());
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// Generate enter and leave events like a real windowing system would do.
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if (windows.isEmpty())
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@ -157,8 +159,8 @@ void QEglFSScreen::handleCursorMove(const QPoint &pos)
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// First window is always fullscreen.
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if (windows.count() == 1) {
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QWindow *window = windows[0]->sourceWindow();
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if (m_pointerWindow != window) {
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m_pointerWindow = window;
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if (platformIntegration->pointerWindow() != window) {
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platformIntegration->setPointerWindow(window);
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QWindowSystemInterface::handleEnterEvent(window, window->mapFromGlobal(pos), pos);
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}
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return;
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@ -169,17 +171,22 @@ void QEglFSScreen::handleCursorMove(const QPoint &pos)
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QWindow *window = windows[i]->sourceWindow();
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const QRect geom = window->geometry();
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if (geom.contains(pos)) {
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if (m_pointerWindow != window) {
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leave = m_pointerWindow;
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m_pointerWindow = window;
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if (platformIntegration->pointerWindow() != window) {
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leave = platformIntegration->pointerWindow();
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platformIntegration->setPointerWindow(window);
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enter = window;
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}
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break;
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}
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}
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if (enter && leave)
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if (enter && leave) {
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QWindowSystemInterface::handleEnterLeaveEvent(enter, leave, enter->mapFromGlobal(pos), pos);
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} else if (enter) {
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QWindowSystemInterface::handleEnterEvent(enter, enter->mapFromGlobal(pos), pos);
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} else if (leave) {
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QWindowSystemInterface::handleLeaveEvent(leave);
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}
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#else
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Q_UNUSED(pos);
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#endif
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@ -94,7 +94,6 @@ private:
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void setPrimarySurface(EGLSurface surface);
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EGLDisplay m_dpy;
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QPointer<QWindow> m_pointerWindow;
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EGLSurface m_surface;
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QPlatformCursor *m_cursor;
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