windows: Fix platform plugin compilation with new angle
The identifiers for configuring a software renderer changed. Change-Id: I739cedbb0a00bc6be94df716d66cd1520d4f7c9d Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com> Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com> Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
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@ -366,7 +366,8 @@ QWindowsEGLStaticContext *QWindowsEGLStaticContext::create(QWindowsOpenGLTester:
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const EGLint anglePlatformAttributes[][5] = {
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{ EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_NONE },
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{ EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_NONE },
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{ EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_PLATFORM_ANGLE_USE_WARP_ANGLE, EGL_TRUE, EGL_NONE }
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{ EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE, EGL_NONE }
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};
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const EGLint *attributes = 0;
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if (preferredType & QWindowsOpenGLTester::AngleRendererD3d11)
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