ANGLE: Enable D3D11 for feature level 9 cards
Enable use of ANGLE on lower-end hardware, such as Surface RT and Windows Phone 8. Based on https://codereview.appspot.com/12917046/ Change-Id: Ice536802e4eedc1d264abd0dd65960638fce59e4 Reviewed-by: Kai Koehne <kai.koehne@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
This commit is contained in:
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ae4e905993
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331bc16afd
8
src/3rdparty/angle/src/libGLESv2/Buffer.cpp
vendored
8
src/3rdparty/angle/src/libGLESv2/Buffer.cpp
vendored
@ -37,11 +37,11 @@ Buffer::~Buffer()
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delete mStaticIndexBuffer;
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}
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void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
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void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage, GLenum target)
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{
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mBufferStorage->clear();
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mIndexRangeCache.clear();
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mBufferStorage->setData(data, size, 0);
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mBufferStorage->setData(data, size, 0, target);
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mUsage = usage;
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@ -54,9 +54,9 @@ void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
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}
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}
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void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset)
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void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset, GLenum target)
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{
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mBufferStorage->setData(data, size, offset);
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mBufferStorage->setData(data, size, offset, target);
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mIndexRangeCache.invalidateRange(offset, size);
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if ((mStaticVertexBuffer && mStaticVertexBuffer->getBufferSize() != 0) || (mStaticIndexBuffer && mStaticIndexBuffer->getBufferSize() != 0))
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4
src/3rdparty/angle/src/libGLESv2/Buffer.h
vendored
4
src/3rdparty/angle/src/libGLESv2/Buffer.h
vendored
@ -33,8 +33,8 @@ class Buffer : public RefCountObject
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virtual ~Buffer();
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void bufferData(const void *data, GLsizeiptr size, GLenum usage);
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void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset);
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void bufferData(const void *data, GLsizeiptr size, GLenum usage, GLenum target);
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void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset, GLenum target);
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GLenum usage() const;
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@ -758,7 +758,7 @@ void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data,
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return gl::error(GL_INVALID_OPERATION);
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}
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buffer->bufferData(data, size, usage);
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buffer->bufferData(data, size, usage, target);
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}
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}
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catch(std::bad_alloc&)
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@ -812,7 +812,7 @@ void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
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return gl::error(GL_INVALID_VALUE);
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}
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buffer->bufferSubData(data, size, offset);
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buffer->bufferSubData(data, size, offset, target);
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}
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}
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catch(std::bad_alloc&)
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@ -22,7 +22,7 @@ class BufferStorage
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// The data returned is only guaranteed valid until next non-const method.
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virtual void *getData() = 0;
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virtual void setData(const void* data, unsigned int size, unsigned int offset) = 0;
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virtual void setData(const void* data, unsigned int size, unsigned int offset, unsigned int target) = 0;
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virtual void clear() = 0;
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virtual unsigned int getSize() const = 0;
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virtual bool supportsDirectBinding() const = 0;
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@ -131,7 +131,7 @@ void *BufferStorage11::getData()
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return mResolvedData;
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}
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void BufferStorage11::setData(const void* data, unsigned int size, unsigned int offset)
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void BufferStorage11::setData(const void* data, unsigned int size, unsigned int offset, unsigned int target)
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{
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ID3D11Device *device = mRenderer->getDevice();
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ID3D11DeviceContext *context = mRenderer->getDeviceContext();
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@ -201,7 +201,10 @@ void BufferStorage11::setData(const void* data, unsigned int size, unsigned int
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D3D11_BUFFER_DESC bufferDesc;
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bufferDesc.ByteWidth = requiredBufferSize;
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bufferDesc.Usage = D3D11_USAGE_DEFAULT;
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bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER | D3D11_BIND_INDEX_BUFFER;
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if (mRenderer->getFeatureLevel() > D3D_FEATURE_LEVEL_9_3)
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bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER | D3D11_BIND_INDEX_BUFFER;
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else
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bufferDesc.BindFlags = target == GL_ARRAY_BUFFER ? D3D11_BIND_VERTEX_BUFFER : D3D11_BIND_INDEX_BUFFER;
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bufferDesc.CPUAccessFlags = 0;
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bufferDesc.MiscFlags = 0;
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bufferDesc.StructureByteStride = 0;
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@ -324,7 +327,7 @@ unsigned int BufferStorage11::getSize() const
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bool BufferStorage11::supportsDirectBinding() const
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{
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return true;
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return mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0;
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}
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void BufferStorage11::markBufferUsage()
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@ -24,7 +24,7 @@ class BufferStorage11 : public BufferStorage
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static BufferStorage11 *makeBufferStorage11(BufferStorage *bufferStorage);
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virtual void *getData();
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virtual void setData(const void* data, unsigned int size, unsigned int offset);
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virtual void setData(const void* data, unsigned int size, unsigned int offset, unsigned int target);
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virtual void clear();
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virtual unsigned int getSize() const;
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virtual bool supportsDirectBinding() const;
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@ -36,7 +36,7 @@ void *BufferStorage9::getData()
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return mMemory;
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}
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void BufferStorage9::setData(const void* data, unsigned int size, unsigned int offset)
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void BufferStorage9::setData(const void* data, unsigned int size, unsigned int offset, unsigned int)
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{
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if (!mMemory || offset + size > mAllocatedSize)
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{
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@ -23,7 +23,7 @@ class BufferStorage9 : public BufferStorage
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static BufferStorage9 *makeBufferStorage9(BufferStorage *bufferStorage);
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virtual void *getData();
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virtual void setData(const void* data, unsigned int size, unsigned int offset);
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virtual void setData(const void* data, unsigned int size, unsigned int offset, unsigned int target = 0);
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virtual void clear();
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virtual unsigned int getSize() const;
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virtual bool supportsDirectBinding() const;
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@ -136,7 +136,7 @@ bool Image11::redefine(Renderer *renderer, GLint internalformat, GLsizei width,
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mHeight = height;
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mInternalFormat = internalformat;
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// compute the d3d format that will be used
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mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat);
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mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat, mRenderer->getFeatureLevel());
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mActualFormat = d3d11_gl::ConvertTextureInternalFormat(mDXGIFormat);
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if (mStagingTexture)
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@ -185,7 +185,10 @@ void Image11::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei heig
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switch (mInternalFormat)
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{
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case GL_ALPHA8_EXT:
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loadAlphaDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
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if (mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0)
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loadAlphaDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
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else
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loadAlphaDataToBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
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break;
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case GL_LUMINANCE8_EXT:
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loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false);
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@ -170,7 +170,7 @@ DXGI_FORMAT IndexBuffer11::getIndexFormat() const
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{
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case GL_UNSIGNED_BYTE: return DXGI_FORMAT_R16_UINT;
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case GL_UNSIGNED_SHORT: return DXGI_FORMAT_R16_UINT;
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case GL_UNSIGNED_INT: return DXGI_FORMAT_R32_UINT;
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case GL_UNSIGNED_INT: return mRenderer->get32BitIndexSupport() ? DXGI_FORMAT_R32_UINT : DXGI_FORMAT_R16_UINT;
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default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN;
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}
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}
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@ -387,7 +387,8 @@ ID3D11SamplerState *RenderStateCache::getSamplerState(const gl::SamplerState &sa
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samplerDesc.BorderColor[2] = 0.0f;
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samplerDesc.BorderColor[3] = 0.0f;
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samplerDesc.MinLOD = gl_d3d11::ConvertMinLOD(samplerState.minFilter, samplerState.lodOffset);
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samplerDesc.MaxLOD = gl_d3d11::ConvertMaxLOD(samplerState.minFilter, samplerState.lodOffset);
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samplerDesc.MaxLOD = mDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_0
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? gl_d3d11::ConvertMaxLOD(samplerState.minFilter, samplerState.lodOffset) : FLT_MAX;
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ID3D11SamplerState *dx11SamplerState = NULL;
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HRESULT result = mDevice->CreateSamplerState(&samplerDesc, &dx11SamplerState);
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@ -160,9 +160,13 @@ EGLint Renderer11::initialize()
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D3D_FEATURE_LEVEL featureLevels[] =
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{
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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D3D_FEATURE_LEVEL_9_2,
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D3D_FEATURE_LEVEL_9_1,
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};
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HRESULT result = S_OK;
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@ -1114,6 +1118,43 @@ void Renderer11::drawElements(GLenum mode, GLsizei count, GLenum type, const GLv
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}
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}
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template <typename T>
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static void drawLineLoopIndexed(T *data, GLenum type, const GLvoid *indices, GLsizei count)
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{
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switch (type)
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{
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case GL_NONE: // Non-indexed draw
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for (int i = 0; i < count; i++)
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{
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data[i] = i;
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}
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data[count] = 0;
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break;
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case GL_UNSIGNED_BYTE:
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for (int i = 0; i < count; i++)
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{
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data[i] = static_cast<const GLubyte*>(indices)[i];
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}
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data[count] = static_cast<const GLubyte*>(indices)[0];
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break;
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case GL_UNSIGNED_SHORT:
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for (int i = 0; i < count; i++)
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{
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data[i] = static_cast<const GLushort*>(indices)[i];
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}
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data[count] = static_cast<const GLushort*>(indices)[0];
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break;
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case GL_UNSIGNED_INT:
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for (int i = 0; i < count; i++)
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{
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data[i] = static_cast<const GLuint*>(indices)[i];
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}
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data[count] = static_cast<const GLuint*>(indices)[0];
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break;
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default: UNREACHABLE();
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}
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}
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void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
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{
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// Get the raw indices for an indexed draw
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@ -1162,41 +1203,12 @@ void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
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return gl::error(GL_OUT_OF_MEMORY);
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}
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unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
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unsigned int indexBufferOffset = offset;
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if (get32BitIndexSupport())
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drawLineLoopIndexed(reinterpret_cast<unsigned int*>(mappedMemory), type, indices, count);
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else
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drawLineLoopIndexed(reinterpret_cast<unsigned short*>(mappedMemory), type, indices, count);
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switch (type)
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{
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case GL_NONE: // Non-indexed draw
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for (int i = 0; i < count; i++)
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{
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data[i] = i;
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}
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data[count] = 0;
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break;
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case GL_UNSIGNED_BYTE:
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for (int i = 0; i < count; i++)
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{
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data[i] = static_cast<const GLubyte*>(indices)[i];
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}
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data[count] = static_cast<const GLubyte*>(indices)[0];
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break;
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case GL_UNSIGNED_SHORT:
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for (int i = 0; i < count; i++)
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{
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data[i] = static_cast<const GLushort*>(indices)[i];
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}
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data[count] = static_cast<const GLushort*>(indices)[0];
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break;
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case GL_UNSIGNED_INT:
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for (int i = 0; i < count; i++)
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{
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data[i] = static_cast<const GLuint*>(indices)[i];
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}
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data[count] = static_cast<const GLuint*>(indices)[0];
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break;
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default: UNREACHABLE();
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}
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unsigned int indexBufferOffset = offset;
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if (!mLineLoopIB->unmapBuffer())
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{
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@ -1217,6 +1229,47 @@ void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
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mDeviceContext->DrawIndexed(count + 1, 0, -minIndex);
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}
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template <typename T>
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static void drawTriangleFanIndexed(T *data, GLenum type, const GLvoid *indices, unsigned int numTris)
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{
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switch (type)
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{
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case GL_NONE: // Non-indexed draw
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for (unsigned int i = 0; i < numTris; i++)
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{
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data[i*3 + 0] = 0;
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data[i*3 + 1] = i + 1;
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data[i*3 + 2] = i + 2;
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}
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break;
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case GL_UNSIGNED_BYTE:
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for (unsigned int i = 0; i < numTris; i++)
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{
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data[i*3 + 0] = static_cast<const GLubyte*>(indices)[0];
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data[i*3 + 1] = static_cast<const GLubyte*>(indices)[i + 1];
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data[i*3 + 2] = static_cast<const GLubyte*>(indices)[i + 2];
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}
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break;
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case GL_UNSIGNED_SHORT:
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for (unsigned int i = 0; i < numTris; i++)
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{
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data[i*3 + 0] = static_cast<const GLushort*>(indices)[0];
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data[i*3 + 1] = static_cast<const GLushort*>(indices)[i + 1];
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data[i*3 + 2] = static_cast<const GLushort*>(indices)[i + 2];
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}
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break;
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case GL_UNSIGNED_INT:
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for (unsigned int i = 0; i < numTris; i++)
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{
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data[i*3 + 0] = static_cast<const GLuint*>(indices)[0];
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data[i*3 + 1] = static_cast<const GLuint*>(indices)[i + 1];
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data[i*3 + 2] = static_cast<const GLuint*>(indices)[i + 2];
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}
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break;
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default: UNREACHABLE();
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}
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}
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void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer, int instances)
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{
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// Get the raw indices for an indexed draw
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@ -1267,45 +1320,12 @@ void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indic
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return gl::error(GL_OUT_OF_MEMORY);
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}
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unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
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unsigned int indexBufferOffset = offset;
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if (get32BitIndexSupport())
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drawTriangleFanIndexed(reinterpret_cast<unsigned int*>(mappedMemory), type, indices, numTris);
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else
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drawTriangleFanIndexed(reinterpret_cast<unsigned short*>(mappedMemory), type, indices, numTris);
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switch (type)
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{
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case GL_NONE: // Non-indexed draw
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for (unsigned int i = 0; i < numTris; i++)
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{
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data[i*3 + 0] = 0;
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data[i*3 + 1] = i + 1;
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data[i*3 + 2] = i + 2;
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}
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break;
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case GL_UNSIGNED_BYTE:
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for (unsigned int i = 0; i < numTris; i++)
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{
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data[i*3 + 0] = static_cast<const GLubyte*>(indices)[0];
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data[i*3 + 1] = static_cast<const GLubyte*>(indices)[i + 1];
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data[i*3 + 2] = static_cast<const GLubyte*>(indices)[i + 2];
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}
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break;
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case GL_UNSIGNED_SHORT:
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for (unsigned int i = 0; i < numTris; i++)
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{
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data[i*3 + 0] = static_cast<const GLushort*>(indices)[0];
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data[i*3 + 1] = static_cast<const GLushort*>(indices)[i + 1];
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data[i*3 + 2] = static_cast<const GLushort*>(indices)[i + 2];
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}
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break;
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case GL_UNSIGNED_INT:
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for (unsigned int i = 0; i < numTris; i++)
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{
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data[i*3 + 0] = static_cast<const GLuint*>(indices)[0];
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data[i*3 + 1] = static_cast<const GLuint*>(indices)[i + 1];
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data[i*3 + 2] = static_cast<const GLuint*>(indices)[i + 2];
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}
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break;
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default: UNREACHABLE();
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}
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unsigned int indexBufferOffset = offset;
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if (!mTriangleFanIB->unmapBuffer())
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{
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@ -1515,7 +1535,7 @@ void Renderer11::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArra
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}
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// needed for the point sprite geometry shader
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if (mCurrentGeometryConstantBuffer != mDriverConstantBufferPS)
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if (mFeatureLevel >= D3D_FEATURE_LEVEL_10_0 && mCurrentGeometryConstantBuffer != mDriverConstantBufferPS)
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{
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mDeviceContext->GSSetConstantBuffers(0, 1, &mDriverConstantBufferPS);
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mCurrentGeometryConstantBuffer = mDriverConstantBufferPS;
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@ -1929,9 +1949,13 @@ bool Renderer11::testDeviceResettable()
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D3D_FEATURE_LEVEL featureLevels[] =
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{
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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D3D_FEATURE_LEVEL_9_2,
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D3D_FEATURE_LEVEL_9_1,
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};
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ID3D11Device* dummyDevice;
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@ -2110,11 +2134,17 @@ float Renderer11::getTextureMaxAnisotropy() const
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{
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switch (mFeatureLevel)
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{
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case D3D_FEATURE_LEVEL_11_1:
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case D3D_FEATURE_LEVEL_11_0:
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return D3D11_MAX_MAXANISOTROPY;
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case D3D_FEATURE_LEVEL_10_1:
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case D3D_FEATURE_LEVEL_10_0:
|
||||
return D3D10_MAX_MAXANISOTROPY;
|
||||
case D3D_FEATURE_LEVEL_9_3:
|
||||
case D3D_FEATURE_LEVEL_9_2:
|
||||
return 16;
|
||||
case D3D_FEATURE_LEVEL_9_1:
|
||||
return D3D_FL9_1_DEFAULT_MAX_ANISOTROPY;
|
||||
default: UNREACHABLE();
|
||||
return 0;
|
||||
}
|
||||
@ -2129,11 +2159,17 @@ Range Renderer11::getViewportBounds() const
|
||||
{
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0:
|
||||
return Range(D3D11_VIEWPORT_BOUNDS_MIN, D3D11_VIEWPORT_BOUNDS_MAX);
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0:
|
||||
return Range(D3D10_VIEWPORT_BOUNDS_MIN, D3D10_VIEWPORT_BOUNDS_MAX);
|
||||
case D3D_FEATURE_LEVEL_9_3:
|
||||
return Range(D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION * -2, D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2);
|
||||
case D3D_FEATURE_LEVEL_9_2:
|
||||
case D3D_FEATURE_LEVEL_9_1:
|
||||
return Range(D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION * -2, D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2);
|
||||
default: UNREACHABLE();
|
||||
return Range(0, 0);
|
||||
}
|
||||
@ -2144,10 +2180,15 @@ unsigned int Renderer11::getMaxVertexTextureImageUnits() const
|
||||
META_ASSERT(MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 <= gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0:
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0:
|
||||
return MAX_TEXTURE_IMAGE_UNITS_VTF_SM4;
|
||||
case D3D_FEATURE_LEVEL_9_3:
|
||||
case D3D_FEATURE_LEVEL_9_2:
|
||||
case D3D_FEATURE_LEVEL_9_1:
|
||||
return 0;
|
||||
default: UNREACHABLE();
|
||||
return 0;
|
||||
}
|
||||
@ -2171,15 +2212,41 @@ unsigned int Renderer11::getReservedFragmentUniformVectors() const
|
||||
unsigned int Renderer11::getMaxVertexUniformVectors() const
|
||||
{
|
||||
META_ASSERT(MAX_VERTEX_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
|
||||
ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_10_0);
|
||||
return MAX_VERTEX_UNIFORM_VECTORS_D3D11;
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0:
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0:
|
||||
return MAX_VERTEX_UNIFORM_VECTORS_D3D11;
|
||||
case D3D_FEATURE_LEVEL_9_3:
|
||||
case D3D_FEATURE_LEVEL_9_2:
|
||||
case D3D_FEATURE_LEVEL_9_1:
|
||||
return MAX_VERTEX_UNIFORM_VECTORS_D3D9;
|
||||
default:
|
||||
UNIMPLEMENTED();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int Renderer11::getMaxFragmentUniformVectors() const
|
||||
{
|
||||
META_ASSERT(MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
|
||||
ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_10_0);
|
||||
return MAX_FRAGMENT_UNIFORM_VECTORS_D3D11;
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0:
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0:
|
||||
return MAX_FRAGMENT_UNIFORM_VECTORS_D3D11;
|
||||
case D3D_FEATURE_LEVEL_9_3:
|
||||
return 221;
|
||||
case D3D_FEATURE_LEVEL_9_2:
|
||||
case D3D_FEATURE_LEVEL_9_1:
|
||||
return 29;
|
||||
default: UNREACHABLE();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int Renderer11::getMaxVaryingVectors() const
|
||||
@ -2187,11 +2254,17 @@ unsigned int Renderer11::getMaxVaryingVectors() const
|
||||
META_ASSERT(gl::IMPLEMENTATION_MAX_VARYING_VECTORS == D3D11_VS_OUTPUT_REGISTER_COUNT);
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0:
|
||||
return D3D11_VS_OUTPUT_REGISTER_COUNT;
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
return D3D10_1_VS_OUTPUT_REGISTER_COUNT;
|
||||
case D3D_FEATURE_LEVEL_10_0:
|
||||
return D3D10_VS_OUTPUT_REGISTER_COUNT;
|
||||
case D3D_FEATURE_LEVEL_9_3:
|
||||
case D3D_FEATURE_LEVEL_9_2:
|
||||
case D3D_FEATURE_LEVEL_9_1:
|
||||
return 8;
|
||||
default: UNREACHABLE();
|
||||
return 0;
|
||||
}
|
||||
@ -2201,10 +2274,15 @@ bool Renderer11::getNonPower2TextureSupport() const
|
||||
{
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0:
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0:
|
||||
return true;
|
||||
case D3D_FEATURE_LEVEL_9_3:
|
||||
case D3D_FEATURE_LEVEL_9_2:
|
||||
case D3D_FEATURE_LEVEL_9_1:
|
||||
return false;
|
||||
default: UNREACHABLE();
|
||||
return false;
|
||||
}
|
||||
@ -2214,10 +2292,15 @@ bool Renderer11::getOcclusionQuerySupport() const
|
||||
{
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0:
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0:
|
||||
case D3D_FEATURE_LEVEL_9_3:
|
||||
case D3D_FEATURE_LEVEL_9_2:
|
||||
return true;
|
||||
case D3D_FEATURE_LEVEL_9_1:
|
||||
return false;
|
||||
default: UNREACHABLE();
|
||||
return false;
|
||||
}
|
||||
@ -2227,10 +2310,15 @@ bool Renderer11::getInstancingSupport() const
|
||||
{
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0:
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0:
|
||||
case D3D_FEATURE_LEVEL_9_3:
|
||||
return true;
|
||||
case D3D_FEATURE_LEVEL_9_2:
|
||||
case D3D_FEATURE_LEVEL_9_1:
|
||||
return false;
|
||||
default: UNREACHABLE();
|
||||
return false;
|
||||
}
|
||||
@ -2248,10 +2336,15 @@ bool Renderer11::getDerivativeInstructionSupport() const
|
||||
{
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0:
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0:
|
||||
case D3D_FEATURE_LEVEL_9_3:
|
||||
return true;
|
||||
case D3D_FEATURE_LEVEL_9_2:
|
||||
case D3D_FEATURE_LEVEL_9_1:
|
||||
return false;
|
||||
default: UNREACHABLE();
|
||||
return false;
|
||||
}
|
||||
@ -2267,9 +2360,13 @@ int Renderer11::getMajorShaderModel() const
|
||||
{
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MAJOR_VERSION; // 5
|
||||
case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MAJOR_VERSION; // 4
|
||||
case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MAJOR_VERSION; // 4
|
||||
case D3D_FEATURE_LEVEL_9_3:
|
||||
case D3D_FEATURE_LEVEL_9_2:
|
||||
case D3D_FEATURE_LEVEL_9_1: return 4; // SM4 level 9, but treat as 4
|
||||
default: UNREACHABLE(); return 0;
|
||||
}
|
||||
}
|
||||
@ -2278,9 +2375,13 @@ int Renderer11::getMinorShaderModel() const
|
||||
{
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MINOR_VERSION; // 0
|
||||
case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MINOR_VERSION; // 1
|
||||
case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MINOR_VERSION; // 0
|
||||
case D3D_FEATURE_LEVEL_9_3:
|
||||
case D3D_FEATURE_LEVEL_9_2:
|
||||
case D3D_FEATURE_LEVEL_9_1: return 0;
|
||||
default: UNREACHABLE(); return 0;
|
||||
}
|
||||
}
|
||||
@ -2301,11 +2402,17 @@ int Renderer11::getMaxViewportDimension() const
|
||||
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0:
|
||||
return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0:
|
||||
return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
|
||||
case D3D_FEATURE_LEVEL_9_3:
|
||||
return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
|
||||
case D3D_FEATURE_LEVEL_9_2:
|
||||
case D3D_FEATURE_LEVEL_9_1:
|
||||
return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
|
||||
default: UNREACHABLE();
|
||||
return 0;
|
||||
}
|
||||
@ -2315,9 +2422,13 @@ int Renderer11::getMaxTextureWidth() const
|
||||
{
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
|
||||
case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
|
||||
case D3D_FEATURE_LEVEL_9_2:
|
||||
case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
|
||||
default: UNREACHABLE(); return 0;
|
||||
}
|
||||
}
|
||||
@ -2326,9 +2437,13 @@ int Renderer11::getMaxTextureHeight() const
|
||||
{
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
|
||||
case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
|
||||
case D3D_FEATURE_LEVEL_9_2:
|
||||
case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
|
||||
default: UNREACHABLE(); return 0;
|
||||
}
|
||||
}
|
||||
@ -2337,9 +2452,13 @@ bool Renderer11::get32BitIndexSupport() const
|
||||
{
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0:
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP >= 32; // true
|
||||
case D3D_FEATURE_LEVEL_9_3:
|
||||
case D3D_FEATURE_LEVEL_9_2:
|
||||
case D3D_FEATURE_LEVEL_9_1: return false;
|
||||
default: UNREACHABLE(); return false;
|
||||
}
|
||||
}
|
||||
@ -2386,14 +2505,22 @@ unsigned int Renderer11::getMaxRenderTargets() const
|
||||
{
|
||||
META_ASSERT(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
|
||||
META_ASSERT(D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
|
||||
META_ASSERT(D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
|
||||
META_ASSERT(D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
|
||||
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0:
|
||||
return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; // 8
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0:
|
||||
return D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; // 8
|
||||
case D3D_FEATURE_LEVEL_9_3:
|
||||
return D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT; // 4
|
||||
case D3D_FEATURE_LEVEL_9_2:
|
||||
case D3D_FEATURE_LEVEL_9_1:
|
||||
return D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT; // 1
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return 1;
|
||||
@ -2821,7 +2948,7 @@ ShaderExecutable *Renderer11::loadExecutable(const void *function, size_t length
|
||||
|
||||
ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type)
|
||||
{
|
||||
const char *profile = NULL;
|
||||
std::string profile;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
@ -2839,7 +2966,12 @@ ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const ch
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ID3DBlob *binary = (ID3DBlob*)compileToBinary(infoLog, shaderHLSL, profile, D3DCOMPILE_OPTIMIZATION_LEVEL0, false);
|
||||
if (mFeatureLevel == D3D_FEATURE_LEVEL_9_3)
|
||||
profile += "_level_9_3";
|
||||
else if (mFeatureLevel == D3D_FEATURE_LEVEL_9_2 || mFeatureLevel == D3D_FEATURE_LEVEL_9_1)
|
||||
profile += "_level_9_1";
|
||||
|
||||
ID3DBlob *binary = (ID3DBlob*)compileToBinary(infoLog, shaderHLSL, profile.c_str(), D3DCOMPILE_OPTIMIZATION_LEVEL0, false);
|
||||
if (!binary)
|
||||
return NULL;
|
||||
|
||||
|
@ -32,6 +32,7 @@ class StreamingIndexBufferInterface;
|
||||
|
||||
enum
|
||||
{
|
||||
MAX_VERTEX_UNIFORM_VECTORS_D3D9 = 254,
|
||||
MAX_VERTEX_UNIFORM_VECTORS_D3D11 = 1024,
|
||||
MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 = 1024
|
||||
};
|
||||
@ -177,6 +178,7 @@ class Renderer11 : public Renderer
|
||||
ID3D11Device *getDevice() { return mDevice; }
|
||||
ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
|
||||
IDXGIFactory *getDxgiFactory() { return mDxgiFactory; };
|
||||
D3D_FEATURE_LEVEL getFeatureLevel() const { return mFeatureLevel; }
|
||||
|
||||
bool getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
|
||||
void unapplyRenderTargets();
|
||||
|
@ -500,12 +500,17 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
|
||||
ASSERT(SUCCEEDED(result));
|
||||
|
||||
DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
|
||||
swapChainDesc.BufferCount = 2;
|
||||
swapChainDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
|
||||
swapChainDesc.Width = backbufferWidth;
|
||||
swapChainDesc.Height = backbufferHeight;
|
||||
swapChainDesc.Stereo = FALSE;
|
||||
#if !defined(ANGLE_OS_WINPHONE)
|
||||
swapChainDesc.BufferCount = 2;
|
||||
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
|
||||
#else
|
||||
swapChainDesc.BufferCount = 1;
|
||||
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
|
@ -222,14 +222,14 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapch
|
||||
}
|
||||
|
||||
TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
|
||||
: TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable))
|
||||
: TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel()), usage, forceRenderable))
|
||||
{
|
||||
for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
|
||||
{
|
||||
mRenderTarget[i] = NULL;
|
||||
}
|
||||
|
||||
DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat);
|
||||
DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel());
|
||||
if (d3d11::IsDepthStencilFormat(convertedFormat))
|
||||
{
|
||||
mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat);
|
||||
@ -440,7 +440,7 @@ void TextureStorage11_2D::generateMipmap(int level)
|
||||
}
|
||||
|
||||
TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
|
||||
: TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable))
|
||||
: TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel()), usage, forceRenderable))
|
||||
{
|
||||
for (unsigned int i = 0; i < 6; i++)
|
||||
{
|
||||
@ -450,7 +450,7 @@ TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLe
|
||||
}
|
||||
}
|
||||
|
||||
DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat);
|
||||
DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel());
|
||||
if (d3d11::IsDepthStencilFormat(convertedFormat))
|
||||
{
|
||||
mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat);
|
||||
|
@ -329,7 +329,7 @@ DXGI_FORMAT ConvertRenderbufferFormat(GLenum format)
|
||||
return DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
}
|
||||
|
||||
DXGI_FORMAT ConvertTextureFormat(GLenum internalformat)
|
||||
DXGI_FORMAT ConvertTextureFormat(GLenum internalformat, D3D_FEATURE_LEVEL featureLevel)
|
||||
{
|
||||
switch (internalformat)
|
||||
{
|
||||
@ -342,7 +342,7 @@ DXGI_FORMAT ConvertTextureFormat(GLenum internalformat)
|
||||
case GL_LUMINANCE8_ALPHA8_EXT:
|
||||
return DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
case GL_ALPHA8_EXT:
|
||||
return DXGI_FORMAT_A8_UNORM;
|
||||
return featureLevel >= D3D_FEATURE_LEVEL_10_0 ? DXGI_FORMAT_A8_UNORM : DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
||||
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
||||
return DXGI_FORMAT_BC1_UNORM;
|
||||
|
@ -32,7 +32,7 @@ FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset);
|
||||
FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset);
|
||||
|
||||
DXGI_FORMAT ConvertRenderbufferFormat(GLenum format);
|
||||
DXGI_FORMAT ConvertTextureFormat(GLenum format);
|
||||
DXGI_FORMAT ConvertTextureFormat(GLenum format, D3D_FEATURE_LEVEL featureLevel);
|
||||
}
|
||||
|
||||
namespace d3d11_gl
|
||||
|
@ -12,10 +12,12 @@ struct PS_OutputMultiple
|
||||
float4 color1 : SV_TARGET1;
|
||||
float4 color2 : SV_TARGET2;
|
||||
float4 color3 : SV_TARGET3;
|
||||
#ifdef SM4
|
||||
float4 color4 : SV_TARGET4;
|
||||
float4 color5 : SV_TARGET5;
|
||||
float4 color6 : SV_TARGET6;
|
||||
float4 color7 : SV_TARGET7;
|
||||
#endif
|
||||
};
|
||||
|
||||
PS_OutputMultiple PS_ClearMultiple(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR)
|
||||
@ -25,10 +27,12 @@ PS_OutputMultiple PS_ClearMultiple(in float4 inPosition : SV_POSITION, in float4
|
||||
outColor.color1 = inColor;
|
||||
outColor.color2 = inColor;
|
||||
outColor.color3 = inColor;
|
||||
#ifdef SM4
|
||||
outColor.color4 = inColor;
|
||||
outColor.color5 = inColor;
|
||||
outColor.color6 = inColor;
|
||||
outColor.color7 = inColor;
|
||||
#endif
|
||||
return outColor;
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,990 @@
|
||||
From a71ccc033fe2cf1c3c58633d3bd220c52b744478 Mon Sep 17 00:00:00 2001
|
||||
From: Andrew Knight <andrew.knight@digia.com>
|
||||
Date: Fri, 8 Nov 2013 09:04:59 +0200
|
||||
Subject: [PATCH] ANGLE: Enable D3D11 for feature level 9 cards
|
||||
|
||||
Enable use of ANGLE on lower-end hardware, such as Surface RT and
|
||||
Windows Phone 8.
|
||||
|
||||
Based on https://codereview.appspot.com/12917046/
|
||||
|
||||
Change-Id: Ice536802e4eedc1d264abd0dd65960638fce59e4
|
||||
---
|
||||
src/3rdparty/angle/src/libGLESv2/Buffer.cpp | 8 +-
|
||||
src/3rdparty/angle/src/libGLESv2/Buffer.h | 4 +-
|
||||
src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp | 4 +-
|
||||
.../angle/src/libGLESv2/renderer/BufferStorage.h | 2 +-
|
||||
.../src/libGLESv2/renderer/BufferStorage11.cpp | 9 +-
|
||||
.../angle/src/libGLESv2/renderer/BufferStorage11.h | 2 +-
|
||||
.../src/libGLESv2/renderer/BufferStorage9.cpp | 2 +-
|
||||
.../angle/src/libGLESv2/renderer/BufferStorage9.h | 2 +-
|
||||
.../angle/src/libGLESv2/renderer/Image11.cpp | 7 +-
|
||||
.../angle/src/libGLESv2/renderer/IndexBuffer11.cpp | 4 +-
|
||||
.../src/libGLESv2/renderer/RenderStateCache.cpp | 3 +-
|
||||
.../angle/src/libGLESv2/renderer/Renderer11.cpp | 288 +++++++++++++++------
|
||||
.../angle/src/libGLESv2/renderer/Renderer11.h | 2 +
|
||||
.../angle/src/libGLESv2/renderer/SwapChain11.cpp | 7 +-
|
||||
.../src/libGLESv2/renderer/TextureStorage11.cpp | 8 +-
|
||||
.../src/libGLESv2/renderer/renderer11_utils.cpp | 4 +-
|
||||
.../src/libGLESv2/renderer/renderer11_utils.h | 2 +-
|
||||
.../src/libGLESv2/renderer/shaders/Clear11.hlsl | 4 +
|
||||
src/angle/src/libGLESv2/libGLESv2.pro | 8 +-
|
||||
19 files changed, 260 insertions(+), 110 deletions(-)
|
||||
|
||||
diff --git a/src/3rdparty/angle/src/libGLESv2/Buffer.cpp b/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
|
||||
index c007d5d..40baa95 100644
|
||||
--- a/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
|
||||
+++ b/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
|
||||
@@ -37,11 +37,11 @@ Buffer::~Buffer()
|
||||
delete mStaticIndexBuffer;
|
||||
}
|
||||
|
||||
-void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
|
||||
+void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage, GLenum target)
|
||||
{
|
||||
mBufferStorage->clear();
|
||||
mIndexRangeCache.clear();
|
||||
- mBufferStorage->setData(data, size, 0);
|
||||
+ mBufferStorage->setData(data, size, 0, target);
|
||||
|
||||
mUsage = usage;
|
||||
|
||||
@@ -54,9 +54,9 @@ void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
|
||||
}
|
||||
}
|
||||
|
||||
-void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset)
|
||||
+void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset, GLenum target)
|
||||
{
|
||||
- mBufferStorage->setData(data, size, offset);
|
||||
+ mBufferStorage->setData(data, size, offset, target);
|
||||
mIndexRangeCache.invalidateRange(offset, size);
|
||||
|
||||
if ((mStaticVertexBuffer && mStaticVertexBuffer->getBufferSize() != 0) || (mStaticIndexBuffer && mStaticIndexBuffer->getBufferSize() != 0))
|
||||
diff --git a/src/3rdparty/angle/src/libGLESv2/Buffer.h b/src/3rdparty/angle/src/libGLESv2/Buffer.h
|
||||
index 4048f4b..9b86b97 100644
|
||||
--- a/src/3rdparty/angle/src/libGLESv2/Buffer.h
|
||||
+++ b/src/3rdparty/angle/src/libGLESv2/Buffer.h
|
||||
@@ -33,8 +33,8 @@ class Buffer : public RefCountObject
|
||||
|
||||
virtual ~Buffer();
|
||||
|
||||
- void bufferData(const void *data, GLsizeiptr size, GLenum usage);
|
||||
- void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset);
|
||||
+ void bufferData(const void *data, GLsizeiptr size, GLenum usage, GLenum target);
|
||||
+ void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset, GLenum target);
|
||||
|
||||
GLenum usage() const;
|
||||
|
||||
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
|
||||
index 320bbcc..91719f8 100644
|
||||
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
|
||||
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
|
||||
@@ -758,7 +758,7 @@ void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data,
|
||||
return gl::error(GL_INVALID_OPERATION);
|
||||
}
|
||||
|
||||
- buffer->bufferData(data, size, usage);
|
||||
+ buffer->bufferData(data, size, usage, target);
|
||||
}
|
||||
}
|
||||
catch(std::bad_alloc&)
|
||||
@@ -812,7 +812,7 @@ void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
|
||||
return gl::error(GL_INVALID_VALUE);
|
||||
}
|
||||
|
||||
- buffer->bufferSubData(data, size, offset);
|
||||
+ buffer->bufferSubData(data, size, offset, target);
|
||||
}
|
||||
}
|
||||
catch(std::bad_alloc&)
|
||||
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h
|
||||
index ace1a11..14a8c27 100644
|
||||
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h
|
||||
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h
|
||||
@@ -22,7 +22,7 @@ class BufferStorage
|
||||
|
||||
// The data returned is only guaranteed valid until next non-const method.
|
||||
virtual void *getData() = 0;
|
||||
- virtual void setData(const void* data, unsigned int size, unsigned int offset) = 0;
|
||||
+ virtual void setData(const void* data, unsigned int size, unsigned int offset, unsigned int target) = 0;
|
||||
virtual void clear() = 0;
|
||||
virtual unsigned int getSize() const = 0;
|
||||
virtual bool supportsDirectBinding() const = 0;
|
||||
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.cpp
|
||||
index 3647d8a..2f694db 100644
|
||||
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.cpp
|
||||
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.cpp
|
||||
@@ -131,7 +131,7 @@ void *BufferStorage11::getData()
|
||||
return mResolvedData;
|
||||
}
|
||||
|
||||
-void BufferStorage11::setData(const void* data, unsigned int size, unsigned int offset)
|
||||
+void BufferStorage11::setData(const void* data, unsigned int size, unsigned int offset, unsigned int target)
|
||||
{
|
||||
ID3D11Device *device = mRenderer->getDevice();
|
||||
ID3D11DeviceContext *context = mRenderer->getDeviceContext();
|
||||
@@ -201,7 +201,10 @@ void BufferStorage11::setData(const void* data, unsigned int size, unsigned int
|
||||
D3D11_BUFFER_DESC bufferDesc;
|
||||
bufferDesc.ByteWidth = requiredBufferSize;
|
||||
bufferDesc.Usage = D3D11_USAGE_DEFAULT;
|
||||
- bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER | D3D11_BIND_INDEX_BUFFER;
|
||||
+ if (mRenderer->getFeatureLevel() > D3D_FEATURE_LEVEL_9_3)
|
||||
+ bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER | D3D11_BIND_INDEX_BUFFER;
|
||||
+ else
|
||||
+ bufferDesc.BindFlags = target == GL_ARRAY_BUFFER ? D3D11_BIND_VERTEX_BUFFER : D3D11_BIND_INDEX_BUFFER;
|
||||
bufferDesc.CPUAccessFlags = 0;
|
||||
bufferDesc.MiscFlags = 0;
|
||||
bufferDesc.StructureByteStride = 0;
|
||||
@@ -324,7 +327,7 @@ unsigned int BufferStorage11::getSize() const
|
||||
|
||||
bool BufferStorage11::supportsDirectBinding() const
|
||||
{
|
||||
- return true;
|
||||
+ return mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0;
|
||||
}
|
||||
|
||||
void BufferStorage11::markBufferUsage()
|
||||
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.h b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.h
|
||||
index b62348b..c948962 100644
|
||||
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.h
|
||||
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage11.h
|
||||
@@ -24,7 +24,7 @@ class BufferStorage11 : public BufferStorage
|
||||
static BufferStorage11 *makeBufferStorage11(BufferStorage *bufferStorage);
|
||||
|
||||
virtual void *getData();
|
||||
- virtual void setData(const void* data, unsigned int size, unsigned int offset);
|
||||
+ virtual void setData(const void* data, unsigned int size, unsigned int offset, unsigned int target);
|
||||
virtual void clear();
|
||||
virtual unsigned int getSize() const;
|
||||
virtual bool supportsDirectBinding() const;
|
||||
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.cpp
|
||||
index e69e7a8..57fd29b 100644
|
||||
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.cpp
|
||||
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.cpp
|
||||
@@ -36,7 +36,7 @@ void *BufferStorage9::getData()
|
||||
return mMemory;
|
||||
}
|
||||
|
||||
-void BufferStorage9::setData(const void* data, unsigned int size, unsigned int offset)
|
||||
+void BufferStorage9::setData(const void* data, unsigned int size, unsigned int offset, unsigned int)
|
||||
{
|
||||
if (!mMemory || offset + size > mAllocatedSize)
|
||||
{
|
||||
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.h b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.h
|
||||
index 3e80396..82ae577 100644
|
||||
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.h
|
||||
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage9.h
|
||||
@@ -23,7 +23,7 @@ class BufferStorage9 : public BufferStorage
|
||||
static BufferStorage9 *makeBufferStorage9(BufferStorage *bufferStorage);
|
||||
|
||||
virtual void *getData();
|
||||
- virtual void setData(const void* data, unsigned int size, unsigned int offset);
|
||||
+ virtual void setData(const void* data, unsigned int size, unsigned int offset, unsigned int target = 0);
|
||||
virtual void clear();
|
||||
virtual unsigned int getSize() const;
|
||||
virtual bool supportsDirectBinding() const;
|
||||
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp
|
||||
index 09c8922..81e9e9e 100644
|
||||
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp
|
||||
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Image11.cpp
|
||||
@@ -136,7 +136,7 @@ bool Image11::redefine(Renderer *renderer, GLint internalformat, GLsizei width,
|
||||
mHeight = height;
|
||||
mInternalFormat = internalformat;
|
||||
// compute the d3d format that will be used
|
||||
- mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat);
|
||||
+ mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat, mRenderer->getFeatureLevel());
|
||||
mActualFormat = d3d11_gl::ConvertTextureInternalFormat(mDXGIFormat);
|
||||
|
||||
if (mStagingTexture)
|
||||
@@ -185,7 +185,10 @@ void Image11::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei heig
|
||||
switch (mInternalFormat)
|
||||
{
|
||||
case GL_ALPHA8_EXT:
|
||||
- loadAlphaDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
|
||||
+ if (mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0)
|
||||
+ loadAlphaDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
|
||||
+ else
|
||||
+ loadAlphaDataToBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
|
||||
break;
|
||||
case GL_LUMINANCE8_EXT:
|
||||
loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false);
|
||||
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.cpp
|
||||
index 66604c4..36a62ad 100644
|
||||
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.cpp
|
||||
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer11.cpp
|
||||
@@ -170,7 +170,7 @@ DXGI_FORMAT IndexBuffer11::getIndexFormat() const
|
||||
{
|
||||
case GL_UNSIGNED_BYTE: return DXGI_FORMAT_R16_UINT;
|
||||
case GL_UNSIGNED_SHORT: return DXGI_FORMAT_R16_UINT;
|
||||
- case GL_UNSIGNED_INT: return DXGI_FORMAT_R32_UINT;
|
||||
+ case GL_UNSIGNED_INT: return mRenderer->get32BitIndexSupport() ? DXGI_FORMAT_R32_UINT : DXGI_FORMAT_R16_UINT;
|
||||
default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN;
|
||||
}
|
||||
}
|
||||
@@ -180,4 +180,4 @@ ID3D11Buffer *IndexBuffer11::getBuffer() const
|
||||
return mBuffer;
|
||||
}
|
||||
|
||||
-}
|
||||
\ No newline at end of file
|
||||
+}
|
||||
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.cpp
|
||||
index b3111af..fd388df 100644
|
||||
--- a/src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.cpp
|
||||
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/RenderStateCache.cpp
|
||||
@@ -387,7 +387,8 @@ ID3D11SamplerState *RenderStateCache::getSamplerState(const gl::SamplerState &sa
|
||||
samplerDesc.BorderColor[2] = 0.0f;
|
||||
samplerDesc.BorderColor[3] = 0.0f;
|
||||
samplerDesc.MinLOD = gl_d3d11::ConvertMinLOD(samplerState.minFilter, samplerState.lodOffset);
|
||||
- samplerDesc.MaxLOD = gl_d3d11::ConvertMaxLOD(samplerState.minFilter, samplerState.lodOffset);
|
||||
+ samplerDesc.MaxLOD = mDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_0
|
||||
+ ? gl_d3d11::ConvertMaxLOD(samplerState.minFilter, samplerState.lodOffset) : FLT_MAX;
|
||||
|
||||
ID3D11SamplerState *dx11SamplerState = NULL;
|
||||
HRESULT result = mDevice->CreateSamplerState(&samplerDesc, &dx11SamplerState);
|
||||
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp
|
||||
index d04467b..f83e9e9 100644
|
||||
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp
|
||||
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.cpp
|
||||
@@ -160,9 +160,13 @@ EGLint Renderer11::initialize()
|
||||
|
||||
D3D_FEATURE_LEVEL featureLevels[] =
|
||||
{
|
||||
+ D3D_FEATURE_LEVEL_11_1,
|
||||
D3D_FEATURE_LEVEL_11_0,
|
||||
D3D_FEATURE_LEVEL_10_1,
|
||||
D3D_FEATURE_LEVEL_10_0,
|
||||
+ D3D_FEATURE_LEVEL_9_3,
|
||||
+ D3D_FEATURE_LEVEL_9_2,
|
||||
+ D3D_FEATURE_LEVEL_9_1,
|
||||
};
|
||||
|
||||
HRESULT result = S_OK;
|
||||
@@ -1114,6 +1118,43 @@ void Renderer11::drawElements(GLenum mode, GLsizei count, GLenum type, const GLv
|
||||
}
|
||||
}
|
||||
|
||||
+template <typename T>
|
||||
+static void drawLineLoopIndexed(T *data, GLenum type, const GLvoid *indices, GLsizei count)
|
||||
+{
|
||||
+ switch (type)
|
||||
+ {
|
||||
+ case GL_NONE: // Non-indexed draw
|
||||
+ for (int i = 0; i < count; i++)
|
||||
+ {
|
||||
+ data[i] = i;
|
||||
+ }
|
||||
+ data[count] = 0;
|
||||
+ break;
|
||||
+ case GL_UNSIGNED_BYTE:
|
||||
+ for (int i = 0; i < count; i++)
|
||||
+ {
|
||||
+ data[i] = static_cast<const GLubyte*>(indices)[i];
|
||||
+ }
|
||||
+ data[count] = static_cast<const GLubyte*>(indices)[0];
|
||||
+ break;
|
||||
+ case GL_UNSIGNED_SHORT:
|
||||
+ for (int i = 0; i < count; i++)
|
||||
+ {
|
||||
+ data[i] = static_cast<const GLushort*>(indices)[i];
|
||||
+ }
|
||||
+ data[count] = static_cast<const GLushort*>(indices)[0];
|
||||
+ break;
|
||||
+ case GL_UNSIGNED_INT:
|
||||
+ for (int i = 0; i < count; i++)
|
||||
+ {
|
||||
+ data[i] = static_cast<const GLuint*>(indices)[i];
|
||||
+ }
|
||||
+ data[count] = static_cast<const GLuint*>(indices)[0];
|
||||
+ break;
|
||||
+ default: UNREACHABLE();
|
||||
+ }
|
||||
+}
|
||||
+
|
||||
void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
|
||||
{
|
||||
// Get the raw indices for an indexed draw
|
||||
@@ -1162,59 +1203,71 @@ void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
|
||||
return gl::error(GL_OUT_OF_MEMORY);
|
||||
}
|
||||
|
||||
- unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
|
||||
+ if (get32BitIndexSupport())
|
||||
+ drawLineLoopIndexed(reinterpret_cast<unsigned int*>(mappedMemory), type, indices, count);
|
||||
+ else
|
||||
+ drawLineLoopIndexed(reinterpret_cast<unsigned short*>(mappedMemory), type, indices, count);
|
||||
+
|
||||
unsigned int indexBufferOffset = offset;
|
||||
|
||||
+ if (!mLineLoopIB->unmapBuffer())
|
||||
+ {
|
||||
+ ERR("Could not unmap index buffer for GL_LINE_LOOP.");
|
||||
+ return gl::error(GL_OUT_OF_MEMORY);
|
||||
+ }
|
||||
+
|
||||
+ if (mAppliedIBSerial != mLineLoopIB->getSerial() || mAppliedIBOffset != indexBufferOffset)
|
||||
+ {
|
||||
+ IndexBuffer11 *indexBuffer = IndexBuffer11::makeIndexBuffer11(mLineLoopIB->getIndexBuffer());
|
||||
+
|
||||
+ mDeviceContext->IASetIndexBuffer(indexBuffer->getBuffer(), indexBuffer->getIndexFormat(), indexBufferOffset);
|
||||
+ mAppliedIBSerial = mLineLoopIB->getSerial();
|
||||
+ mAppliedStorageIBSerial = 0;
|
||||
+ mAppliedIBOffset = indexBufferOffset;
|
||||
+ }
|
||||
+
|
||||
+ mDeviceContext->DrawIndexed(count + 1, 0, -minIndex);
|
||||
+}
|
||||
+
|
||||
+template <typename T>
|
||||
+static void drawTriangleFanIndexed(T *data, GLenum type, const GLvoid *indices, unsigned int numTris)
|
||||
+{
|
||||
switch (type)
|
||||
{
|
||||
case GL_NONE: // Non-indexed draw
|
||||
- for (int i = 0; i < count; i++)
|
||||
+ for (unsigned int i = 0; i < numTris; i++)
|
||||
{
|
||||
- data[i] = i;
|
||||
+ data[i*3 + 0] = 0;
|
||||
+ data[i*3 + 1] = i + 1;
|
||||
+ data[i*3 + 2] = i + 2;
|
||||
}
|
||||
- data[count] = 0;
|
||||
break;
|
||||
case GL_UNSIGNED_BYTE:
|
||||
- for (int i = 0; i < count; i++)
|
||||
+ for (unsigned int i = 0; i < numTris; i++)
|
||||
{
|
||||
- data[i] = static_cast<const GLubyte*>(indices)[i];
|
||||
+ data[i*3 + 0] = static_cast<const GLubyte*>(indices)[0];
|
||||
+ data[i*3 + 1] = static_cast<const GLubyte*>(indices)[i + 1];
|
||||
+ data[i*3 + 2] = static_cast<const GLubyte*>(indices)[i + 2];
|
||||
}
|
||||
- data[count] = static_cast<const GLubyte*>(indices)[0];
|
||||
break;
|
||||
case GL_UNSIGNED_SHORT:
|
||||
- for (int i = 0; i < count; i++)
|
||||
+ for (unsigned int i = 0; i < numTris; i++)
|
||||
{
|
||||
- data[i] = static_cast<const GLushort*>(indices)[i];
|
||||
+ data[i*3 + 0] = static_cast<const GLushort*>(indices)[0];
|
||||
+ data[i*3 + 1] = static_cast<const GLushort*>(indices)[i + 1];
|
||||
+ data[i*3 + 2] = static_cast<const GLushort*>(indices)[i + 2];
|
||||
}
|
||||
- data[count] = static_cast<const GLushort*>(indices)[0];
|
||||
break;
|
||||
case GL_UNSIGNED_INT:
|
||||
- for (int i = 0; i < count; i++)
|
||||
+ for (unsigned int i = 0; i < numTris; i++)
|
||||
{
|
||||
- data[i] = static_cast<const GLuint*>(indices)[i];
|
||||
+ data[i*3 + 0] = static_cast<const GLuint*>(indices)[0];
|
||||
+ data[i*3 + 1] = static_cast<const GLuint*>(indices)[i + 1];
|
||||
+ data[i*3 + 2] = static_cast<const GLuint*>(indices)[i + 2];
|
||||
}
|
||||
- data[count] = static_cast<const GLuint*>(indices)[0];
|
||||
break;
|
||||
default: UNREACHABLE();
|
||||
}
|
||||
-
|
||||
- if (!mLineLoopIB->unmapBuffer())
|
||||
- {
|
||||
- ERR("Could not unmap index buffer for GL_LINE_LOOP.");
|
||||
- return gl::error(GL_OUT_OF_MEMORY);
|
||||
- }
|
||||
-
|
||||
- if (mAppliedIBSerial != mLineLoopIB->getSerial() || mAppliedIBOffset != indexBufferOffset)
|
||||
- {
|
||||
- IndexBuffer11 *indexBuffer = IndexBuffer11::makeIndexBuffer11(mLineLoopIB->getIndexBuffer());
|
||||
-
|
||||
- mDeviceContext->IASetIndexBuffer(indexBuffer->getBuffer(), indexBuffer->getIndexFormat(), indexBufferOffset);
|
||||
- mAppliedIBSerial = mLineLoopIB->getSerial();
|
||||
- mAppliedStorageIBSerial = 0;
|
||||
- mAppliedIBOffset = indexBufferOffset;
|
||||
- }
|
||||
-
|
||||
- mDeviceContext->DrawIndexed(count + 1, 0, -minIndex);
|
||||
}
|
||||
|
||||
void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer, int instances)
|
||||
@@ -1267,45 +1320,12 @@ void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indic
|
||||
return gl::error(GL_OUT_OF_MEMORY);
|
||||
}
|
||||
|
||||
- unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
|
||||
- unsigned int indexBufferOffset = offset;
|
||||
+ if (get32BitIndexSupport())
|
||||
+ drawTriangleFanIndexed(reinterpret_cast<unsigned int*>(mappedMemory), type, indices, numTris);
|
||||
+ else
|
||||
+ drawTriangleFanIndexed(reinterpret_cast<unsigned short*>(mappedMemory), type, indices, numTris);
|
||||
|
||||
- switch (type)
|
||||
- {
|
||||
- case GL_NONE: // Non-indexed draw
|
||||
- for (unsigned int i = 0; i < numTris; i++)
|
||||
- {
|
||||
- data[i*3 + 0] = 0;
|
||||
- data[i*3 + 1] = i + 1;
|
||||
- data[i*3 + 2] = i + 2;
|
||||
- }
|
||||
- break;
|
||||
- case GL_UNSIGNED_BYTE:
|
||||
- for (unsigned int i = 0; i < numTris; i++)
|
||||
- {
|
||||
- data[i*3 + 0] = static_cast<const GLubyte*>(indices)[0];
|
||||
- data[i*3 + 1] = static_cast<const GLubyte*>(indices)[i + 1];
|
||||
- data[i*3 + 2] = static_cast<const GLubyte*>(indices)[i + 2];
|
||||
- }
|
||||
- break;
|
||||
- case GL_UNSIGNED_SHORT:
|
||||
- for (unsigned int i = 0; i < numTris; i++)
|
||||
- {
|
||||
- data[i*3 + 0] = static_cast<const GLushort*>(indices)[0];
|
||||
- data[i*3 + 1] = static_cast<const GLushort*>(indices)[i + 1];
|
||||
- data[i*3 + 2] = static_cast<const GLushort*>(indices)[i + 2];
|
||||
- }
|
||||
- break;
|
||||
- case GL_UNSIGNED_INT:
|
||||
- for (unsigned int i = 0; i < numTris; i++)
|
||||
- {
|
||||
- data[i*3 + 0] = static_cast<const GLuint*>(indices)[0];
|
||||
- data[i*3 + 1] = static_cast<const GLuint*>(indices)[i + 1];
|
||||
- data[i*3 + 2] = static_cast<const GLuint*>(indices)[i + 2];
|
||||
- }
|
||||
- break;
|
||||
- default: UNREACHABLE();
|
||||
- }
|
||||
+ unsigned int indexBufferOffset = offset;
|
||||
|
||||
if (!mTriangleFanIB->unmapBuffer())
|
||||
{
|
||||
@@ -1515,7 +1535,7 @@ void Renderer11::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArra
|
||||
}
|
||||
|
||||
// needed for the point sprite geometry shader
|
||||
- if (mCurrentGeometryConstantBuffer != mDriverConstantBufferPS)
|
||||
+ if (mFeatureLevel >= D3D_FEATURE_LEVEL_10_0 && mCurrentGeometryConstantBuffer != mDriverConstantBufferPS)
|
||||
{
|
||||
mDeviceContext->GSSetConstantBuffers(0, 1, &mDriverConstantBufferPS);
|
||||
mCurrentGeometryConstantBuffer = mDriverConstantBufferPS;
|
||||
@@ -1929,9 +1949,13 @@ bool Renderer11::testDeviceResettable()
|
||||
|
||||
D3D_FEATURE_LEVEL featureLevels[] =
|
||||
{
|
||||
+ D3D_FEATURE_LEVEL_11_1,
|
||||
D3D_FEATURE_LEVEL_11_0,
|
||||
D3D_FEATURE_LEVEL_10_1,
|
||||
D3D_FEATURE_LEVEL_10_0,
|
||||
+ D3D_FEATURE_LEVEL_9_3,
|
||||
+ D3D_FEATURE_LEVEL_9_2,
|
||||
+ D3D_FEATURE_LEVEL_9_1,
|
||||
};
|
||||
|
||||
ID3D11Device* dummyDevice;
|
||||
@@ -2110,11 +2134,17 @@ float Renderer11::getTextureMaxAnisotropy() const
|
||||
{
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
+ case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0:
|
||||
return D3D11_MAX_MAXANISOTROPY;
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0:
|
||||
return D3D10_MAX_MAXANISOTROPY;
|
||||
+ case D3D_FEATURE_LEVEL_9_3:
|
||||
+ case D3D_FEATURE_LEVEL_9_2:
|
||||
+ return 16;
|
||||
+ case D3D_FEATURE_LEVEL_9_1:
|
||||
+ return D3D_FL9_1_DEFAULT_MAX_ANISOTROPY;
|
||||
default: UNREACHABLE();
|
||||
return 0;
|
||||
}
|
||||
@@ -2129,11 +2159,17 @@ Range Renderer11::getViewportBounds() const
|
||||
{
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
+ case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0:
|
||||
return Range(D3D11_VIEWPORT_BOUNDS_MIN, D3D11_VIEWPORT_BOUNDS_MAX);
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0:
|
||||
return Range(D3D10_VIEWPORT_BOUNDS_MIN, D3D10_VIEWPORT_BOUNDS_MAX);
|
||||
+ case D3D_FEATURE_LEVEL_9_3:
|
||||
+ return Range(D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION * -2, D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2);
|
||||
+ case D3D_FEATURE_LEVEL_9_2:
|
||||
+ case D3D_FEATURE_LEVEL_9_1:
|
||||
+ return Range(D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION * -2, D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2);
|
||||
default: UNREACHABLE();
|
||||
return Range(0, 0);
|
||||
}
|
||||
@@ -2144,10 +2180,15 @@ unsigned int Renderer11::getMaxVertexTextureImageUnits() const
|
||||
META_ASSERT(MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 <= gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
+ case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0:
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0:
|
||||
return MAX_TEXTURE_IMAGE_UNITS_VTF_SM4;
|
||||
+ case D3D_FEATURE_LEVEL_9_3:
|
||||
+ case D3D_FEATURE_LEVEL_9_2:
|
||||
+ case D3D_FEATURE_LEVEL_9_1:
|
||||
+ return 0;
|
||||
default: UNREACHABLE();
|
||||
return 0;
|
||||
}
|
||||
@@ -2171,15 +2212,41 @@ unsigned int Renderer11::getReservedFragmentUniformVectors() const
|
||||
unsigned int Renderer11::getMaxVertexUniformVectors() const
|
||||
{
|
||||
META_ASSERT(MAX_VERTEX_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
|
||||
- ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_10_0);
|
||||
- return MAX_VERTEX_UNIFORM_VECTORS_D3D11;
|
||||
+ switch (mFeatureLevel)
|
||||
+ {
|
||||
+ case D3D_FEATURE_LEVEL_11_1:
|
||||
+ case D3D_FEATURE_LEVEL_11_0:
|
||||
+ case D3D_FEATURE_LEVEL_10_1:
|
||||
+ case D3D_FEATURE_LEVEL_10_0:
|
||||
+ return MAX_VERTEX_UNIFORM_VECTORS_D3D11;
|
||||
+ case D3D_FEATURE_LEVEL_9_3:
|
||||
+ case D3D_FEATURE_LEVEL_9_2:
|
||||
+ case D3D_FEATURE_LEVEL_9_1:
|
||||
+ return MAX_VERTEX_UNIFORM_VECTORS_D3D9;
|
||||
+ default:
|
||||
+ UNIMPLEMENTED();
|
||||
+ return 0;
|
||||
+ }
|
||||
}
|
||||
|
||||
unsigned int Renderer11::getMaxFragmentUniformVectors() const
|
||||
{
|
||||
META_ASSERT(MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
|
||||
- ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_10_0);
|
||||
- return MAX_FRAGMENT_UNIFORM_VECTORS_D3D11;
|
||||
+ switch (mFeatureLevel)
|
||||
+ {
|
||||
+ case D3D_FEATURE_LEVEL_11_1:
|
||||
+ case D3D_FEATURE_LEVEL_11_0:
|
||||
+ case D3D_FEATURE_LEVEL_10_1:
|
||||
+ case D3D_FEATURE_LEVEL_10_0:
|
||||
+ return MAX_FRAGMENT_UNIFORM_VECTORS_D3D11;
|
||||
+ case D3D_FEATURE_LEVEL_9_3:
|
||||
+ return 221;
|
||||
+ case D3D_FEATURE_LEVEL_9_2:
|
||||
+ case D3D_FEATURE_LEVEL_9_1:
|
||||
+ return 29;
|
||||
+ default: UNREACHABLE();
|
||||
+ return 0;
|
||||
+ }
|
||||
}
|
||||
|
||||
unsigned int Renderer11::getMaxVaryingVectors() const
|
||||
@@ -2187,11 +2254,17 @@ unsigned int Renderer11::getMaxVaryingVectors() const
|
||||
META_ASSERT(gl::IMPLEMENTATION_MAX_VARYING_VECTORS == D3D11_VS_OUTPUT_REGISTER_COUNT);
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
+ case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0:
|
||||
return D3D11_VS_OUTPUT_REGISTER_COUNT;
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
+ return D3D10_1_VS_OUTPUT_REGISTER_COUNT;
|
||||
case D3D_FEATURE_LEVEL_10_0:
|
||||
return D3D10_VS_OUTPUT_REGISTER_COUNT;
|
||||
+ case D3D_FEATURE_LEVEL_9_3:
|
||||
+ case D3D_FEATURE_LEVEL_9_2:
|
||||
+ case D3D_FEATURE_LEVEL_9_1:
|
||||
+ return 8;
|
||||
default: UNREACHABLE();
|
||||
return 0;
|
||||
}
|
||||
@@ -2201,10 +2274,15 @@ bool Renderer11::getNonPower2TextureSupport() const
|
||||
{
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
+ case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0:
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0:
|
||||
return true;
|
||||
+ case D3D_FEATURE_LEVEL_9_3:
|
||||
+ case D3D_FEATURE_LEVEL_9_2:
|
||||
+ case D3D_FEATURE_LEVEL_9_1:
|
||||
+ return false;
|
||||
default: UNREACHABLE();
|
||||
return false;
|
||||
}
|
||||
@@ -2214,10 +2292,15 @@ bool Renderer11::getOcclusionQuerySupport() const
|
||||
{
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
+ case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0:
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0:
|
||||
+ case D3D_FEATURE_LEVEL_9_3:
|
||||
+ case D3D_FEATURE_LEVEL_9_2:
|
||||
return true;
|
||||
+ case D3D_FEATURE_LEVEL_9_1:
|
||||
+ return false;
|
||||
default: UNREACHABLE();
|
||||
return false;
|
||||
}
|
||||
@@ -2227,10 +2310,15 @@ bool Renderer11::getInstancingSupport() const
|
||||
{
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
+ case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0:
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0:
|
||||
+ case D3D_FEATURE_LEVEL_9_3:
|
||||
return true;
|
||||
+ case D3D_FEATURE_LEVEL_9_2:
|
||||
+ case D3D_FEATURE_LEVEL_9_1:
|
||||
+ return false;
|
||||
default: UNREACHABLE();
|
||||
return false;
|
||||
}
|
||||
@@ -2248,10 +2336,15 @@ bool Renderer11::getDerivativeInstructionSupport() const
|
||||
{
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
+ case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0:
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0:
|
||||
+ case D3D_FEATURE_LEVEL_9_3:
|
||||
return true;
|
||||
+ case D3D_FEATURE_LEVEL_9_2:
|
||||
+ case D3D_FEATURE_LEVEL_9_1:
|
||||
+ return false;
|
||||
default: UNREACHABLE();
|
||||
return false;
|
||||
}
|
||||
@@ -2267,9 +2360,13 @@ int Renderer11::getMajorShaderModel() const
|
||||
{
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
+ case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MAJOR_VERSION; // 5
|
||||
case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MAJOR_VERSION; // 4
|
||||
case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MAJOR_VERSION; // 4
|
||||
+ case D3D_FEATURE_LEVEL_9_3:
|
||||
+ case D3D_FEATURE_LEVEL_9_2:
|
||||
+ case D3D_FEATURE_LEVEL_9_1: return 4; // SM4 level 9, but treat as 4
|
||||
default: UNREACHABLE(); return 0;
|
||||
}
|
||||
}
|
||||
@@ -2278,9 +2375,13 @@ int Renderer11::getMinorShaderModel() const
|
||||
{
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
+ case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MINOR_VERSION; // 0
|
||||
case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MINOR_VERSION; // 1
|
||||
case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MINOR_VERSION; // 0
|
||||
+ case D3D_FEATURE_LEVEL_9_3:
|
||||
+ case D3D_FEATURE_LEVEL_9_2:
|
||||
+ case D3D_FEATURE_LEVEL_9_1: return 0;
|
||||
default: UNREACHABLE(); return 0;
|
||||
}
|
||||
}
|
||||
@@ -2301,11 +2402,17 @@ int Renderer11::getMaxViewportDimension() const
|
||||
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
- case D3D_FEATURE_LEVEL_11_0:
|
||||
+ case D3D_FEATURE_LEVEL_11_1:
|
||||
+ case D3D_FEATURE_LEVEL_11_0:
|
||||
return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0:
|
||||
return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
|
||||
+ case D3D_FEATURE_LEVEL_9_3:
|
||||
+ return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
|
||||
+ case D3D_FEATURE_LEVEL_9_2:
|
||||
+ case D3D_FEATURE_LEVEL_9_1:
|
||||
+ return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
|
||||
default: UNREACHABLE();
|
||||
return 0;
|
||||
}
|
||||
@@ -2315,9 +2422,13 @@ int Renderer11::getMaxTextureWidth() const
|
||||
{
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
+ case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
|
||||
+ case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
|
||||
+ case D3D_FEATURE_LEVEL_9_2:
|
||||
+ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
|
||||
default: UNREACHABLE(); return 0;
|
||||
}
|
||||
}
|
||||
@@ -2326,9 +2437,13 @@ int Renderer11::getMaxTextureHeight() const
|
||||
{
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
+ case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
|
||||
+ case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
|
||||
+ case D3D_FEATURE_LEVEL_9_2:
|
||||
+ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
|
||||
default: UNREACHABLE(); return 0;
|
||||
}
|
||||
}
|
||||
@@ -2337,9 +2452,13 @@ bool Renderer11::get32BitIndexSupport() const
|
||||
{
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
- case D3D_FEATURE_LEVEL_11_0:
|
||||
+ case D3D_FEATURE_LEVEL_11_1:
|
||||
+ case D3D_FEATURE_LEVEL_11_0:
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP >= 32; // true
|
||||
+ case D3D_FEATURE_LEVEL_9_3:
|
||||
+ case D3D_FEATURE_LEVEL_9_2:
|
||||
+ case D3D_FEATURE_LEVEL_9_1: return false;
|
||||
default: UNREACHABLE(); return false;
|
||||
}
|
||||
}
|
||||
@@ -2386,14 +2505,22 @@ unsigned int Renderer11::getMaxRenderTargets() const
|
||||
{
|
||||
META_ASSERT(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
|
||||
META_ASSERT(D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
|
||||
+ META_ASSERT(D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
|
||||
+ META_ASSERT(D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
|
||||
|
||||
switch (mFeatureLevel)
|
||||
{
|
||||
+ case D3D_FEATURE_LEVEL_11_1:
|
||||
case D3D_FEATURE_LEVEL_11_0:
|
||||
return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; // 8
|
||||
case D3D_FEATURE_LEVEL_10_1:
|
||||
case D3D_FEATURE_LEVEL_10_0:
|
||||
return D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; // 8
|
||||
+ case D3D_FEATURE_LEVEL_9_3:
|
||||
+ return D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT; // 4
|
||||
+ case D3D_FEATURE_LEVEL_9_2:
|
||||
+ case D3D_FEATURE_LEVEL_9_1:
|
||||
+ return D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT; // 1
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return 1;
|
||||
@@ -2821,7 +2948,7 @@ ShaderExecutable *Renderer11::loadExecutable(const void *function, size_t length
|
||||
|
||||
ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type)
|
||||
{
|
||||
- const char *profile = NULL;
|
||||
+ std::string profile;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
@@ -2839,7 +2966,12 @@ ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const ch
|
||||
return NULL;
|
||||
}
|
||||
|
||||
- ID3DBlob *binary = (ID3DBlob*)compileToBinary(infoLog, shaderHLSL, profile, D3DCOMPILE_OPTIMIZATION_LEVEL0, false);
|
||||
+ if (mFeatureLevel == D3D_FEATURE_LEVEL_9_3)
|
||||
+ profile += "_level_9_3";
|
||||
+ else if (mFeatureLevel == D3D_FEATURE_LEVEL_9_2 || mFeatureLevel == D3D_FEATURE_LEVEL_9_1)
|
||||
+ profile += "_level_9_1";
|
||||
+
|
||||
+ ID3DBlob *binary = (ID3DBlob*)compileToBinary(infoLog, shaderHLSL, profile.c_str(), D3DCOMPILE_OPTIMIZATION_LEVEL0, false);
|
||||
if (!binary)
|
||||
return NULL;
|
||||
|
||||
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h
|
||||
index a7f5a39..433945d 100644
|
||||
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h
|
||||
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer11.h
|
||||
@@ -32,6 +32,7 @@ class StreamingIndexBufferInterface;
|
||||
|
||||
enum
|
||||
{
|
||||
+ MAX_VERTEX_UNIFORM_VECTORS_D3D9 = 254,
|
||||
MAX_VERTEX_UNIFORM_VECTORS_D3D11 = 1024,
|
||||
MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 = 1024
|
||||
};
|
||||
@@ -177,6 +178,7 @@ class Renderer11 : public Renderer
|
||||
ID3D11Device *getDevice() { return mDevice; }
|
||||
ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
|
||||
IDXGIFactory *getDxgiFactory() { return mDxgiFactory; };
|
||||
+ D3D_FEATURE_LEVEL getFeatureLevel() const { return mFeatureLevel; }
|
||||
|
||||
bool getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
|
||||
void unapplyRenderTargets();
|
||||
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
|
||||
index 0797fd7..9770772 100644
|
||||
--- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
|
||||
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
|
||||
@@ -500,12 +500,17 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
|
||||
ASSERT(SUCCEEDED(result));
|
||||
|
||||
DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
|
||||
- swapChainDesc.BufferCount = 2;
|
||||
swapChainDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
|
||||
swapChainDesc.Width = backbufferWidth;
|
||||
swapChainDesc.Height = backbufferHeight;
|
||||
swapChainDesc.Stereo = FALSE;
|
||||
+#if !defined(ANGLE_OS_WINPHONE)
|
||||
+ swapChainDesc.BufferCount = 2;
|
||||
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
|
||||
+#else
|
||||
+ swapChainDesc.BufferCount = 1;
|
||||
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
|
||||
+#endif
|
||||
#endif
|
||||
|
||||
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.cpp
|
||||
index 408b48e..32a407a 100644
|
||||
--- a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.cpp
|
||||
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage11.cpp
|
||||
@@ -222,14 +222,14 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapch
|
||||
}
|
||||
|
||||
TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
|
||||
- : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable))
|
||||
+ : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel()), usage, forceRenderable))
|
||||
{
|
||||
for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
|
||||
{
|
||||
mRenderTarget[i] = NULL;
|
||||
}
|
||||
|
||||
- DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat);
|
||||
+ DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel());
|
||||
if (d3d11::IsDepthStencilFormat(convertedFormat))
|
||||
{
|
||||
mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat);
|
||||
@@ -440,7 +440,7 @@ void TextureStorage11_2D::generateMipmap(int level)
|
||||
}
|
||||
|
||||
TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
|
||||
- : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable))
|
||||
+ : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel()), usage, forceRenderable))
|
||||
{
|
||||
for (unsigned int i = 0; i < 6; i++)
|
||||
{
|
||||
@@ -450,7 +450,7 @@ TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLe
|
||||
}
|
||||
}
|
||||
|
||||
- DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat);
|
||||
+ DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel());
|
||||
if (d3d11::IsDepthStencilFormat(convertedFormat))
|
||||
{
|
||||
mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat);
|
||||
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp
|
||||
index 13800da..0624a61 100644
|
||||
--- a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp
|
||||
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.cpp
|
||||
@@ -329,7 +329,7 @@ DXGI_FORMAT ConvertRenderbufferFormat(GLenum format)
|
||||
return DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
}
|
||||
|
||||
-DXGI_FORMAT ConvertTextureFormat(GLenum internalformat)
|
||||
+DXGI_FORMAT ConvertTextureFormat(GLenum internalformat, D3D_FEATURE_LEVEL featureLevel)
|
||||
{
|
||||
switch (internalformat)
|
||||
{
|
||||
@@ -342,7 +342,7 @@ DXGI_FORMAT ConvertTextureFormat(GLenum internalformat)
|
||||
case GL_LUMINANCE8_ALPHA8_EXT:
|
||||
return DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
case GL_ALPHA8_EXT:
|
||||
- return DXGI_FORMAT_A8_UNORM;
|
||||
+ return featureLevel >= D3D_FEATURE_LEVEL_10_0 ? DXGI_FORMAT_A8_UNORM : DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
||||
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
||||
return DXGI_FORMAT_BC1_UNORM;
|
||||
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h
|
||||
index 1bc48c1..70ad4fe 100644
|
||||
--- a/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h
|
||||
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/renderer11_utils.h
|
||||
@@ -32,7 +32,7 @@ FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset);
|
||||
FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset);
|
||||
|
||||
DXGI_FORMAT ConvertRenderbufferFormat(GLenum format);
|
||||
-DXGI_FORMAT ConvertTextureFormat(GLenum format);
|
||||
+DXGI_FORMAT ConvertTextureFormat(GLenum format, D3D_FEATURE_LEVEL featureLevel);
|
||||
}
|
||||
|
||||
namespace d3d11_gl
|
||||
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl
|
||||
index 042ac69..cb132dc 100644
|
||||
--- a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl
|
||||
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Clear11.hlsl
|
||||
@@ -12,10 +12,12 @@ struct PS_OutputMultiple
|
||||
float4 color1 : SV_TARGET1;
|
||||
float4 color2 : SV_TARGET2;
|
||||
float4 color3 : SV_TARGET3;
|
||||
+#ifdef SM4
|
||||
float4 color4 : SV_TARGET4;
|
||||
float4 color5 : SV_TARGET5;
|
||||
float4 color6 : SV_TARGET6;
|
||||
float4 color7 : SV_TARGET7;
|
||||
+#endif
|
||||
};
|
||||
|
||||
PS_OutputMultiple PS_ClearMultiple(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR)
|
||||
@@ -25,10 +27,12 @@ PS_OutputMultiple PS_ClearMultiple(in float4 inPosition : SV_POSITION, in float4
|
||||
outColor.color1 = inColor;
|
||||
outColor.color2 = inColor;
|
||||
outColor.color3 = inColor;
|
||||
+#ifdef SM4
|
||||
outColor.color4 = inColor;
|
||||
outColor.color5 = inColor;
|
||||
outColor.color6 = inColor;
|
||||
outColor.color7 = inColor;
|
||||
+#endif
|
||||
return outColor;
|
||||
}
|
||||
|
||||
diff --git a/src/angle/src/libGLESv2/libGLESv2.pro b/src/angle/src/libGLESv2/libGLESv2.pro
|
||||
index ff2f888..b39ce78 100644
|
||||
--- a/src/angle/src/libGLESv2/libGLESv2.pro
|
||||
+++ b/src/angle/src/libGLESv2/libGLESv2.pro
|
||||
@@ -190,7 +190,7 @@ for (ps, PIXEL_SHADERS_BLIT) {
|
||||
QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps}
|
||||
}
|
||||
for (ps, PIXEL_SHADERS_PASSTHROUGH) {
|
||||
- fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
|
||||
+ fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
|
||||
fxc_ps_$${ps}.output = $$SHADER_DIR/$${ps}11ps.h
|
||||
fxc_ps_$${ps}.input = PASSTHROUGH_INPUT
|
||||
fxc_ps_$${ps}.dependency_type = TYPE_C
|
||||
@@ -199,7 +199,7 @@ for (ps, PIXEL_SHADERS_PASSTHROUGH) {
|
||||
QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps}
|
||||
}
|
||||
for (ps, PIXEL_SHADERS_CLEAR) {
|
||||
- fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
|
||||
+ fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
|
||||
fxc_ps_$${ps}.output = $$SHADER_DIR/$${ps}11ps.h
|
||||
fxc_ps_$${ps}.input = CLEAR_INPUT
|
||||
fxc_ps_$${ps}.dependency_type = TYPE_C
|
||||
@@ -217,7 +217,7 @@ for (vs, VERTEX_SHADERS_BLIT) {
|
||||
QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs}
|
||||
}
|
||||
for (vs, VERTEX_SHADERS_PASSTHROUGH) {
|
||||
- fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
|
||||
+ fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
|
||||
fxc_vs_$${vs}.output = $$SHADER_DIR/$${vs}11vs.h
|
||||
fxc_vs_$${vs}.input = PASSTHROUGH_INPUT
|
||||
fxc_vs_$${vs}.dependency_type = TYPE_C
|
||||
@@ -226,7 +226,7 @@ for (vs, VERTEX_SHADERS_PASSTHROUGH) {
|
||||
QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs}
|
||||
}
|
||||
for (vs, VERTEX_SHADERS_CLEAR) {
|
||||
- fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
|
||||
+ fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
|
||||
fxc_vs_$${vs}.output = $$SHADER_DIR/$${vs}11vs.h
|
||||
fxc_vs_$${vs}.input = CLEAR_INPUT
|
||||
fxc_vs_$${vs}.dependency_type = TYPE_C
|
||||
--
|
||||
1.8.4.msysgit.0
|
||||
|
@ -190,7 +190,7 @@ for (ps, PIXEL_SHADERS_BLIT) {
|
||||
QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps}
|
||||
}
|
||||
for (ps, PIXEL_SHADERS_PASSTHROUGH) {
|
||||
fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
|
||||
fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
|
||||
fxc_ps_$${ps}.output = $$SHADER_DIR/$${ps}11ps.h
|
||||
fxc_ps_$${ps}.input = PASSTHROUGH_INPUT
|
||||
fxc_ps_$${ps}.dependency_type = TYPE_C
|
||||
@ -199,7 +199,7 @@ for (ps, PIXEL_SHADERS_PASSTHROUGH) {
|
||||
QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps}
|
||||
}
|
||||
for (ps, PIXEL_SHADERS_CLEAR) {
|
||||
fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
|
||||
fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
|
||||
fxc_ps_$${ps}.output = $$SHADER_DIR/$${ps}11ps.h
|
||||
fxc_ps_$${ps}.input = CLEAR_INPUT
|
||||
fxc_ps_$${ps}.dependency_type = TYPE_C
|
||||
@ -217,7 +217,7 @@ for (vs, VERTEX_SHADERS_BLIT) {
|
||||
QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs}
|
||||
}
|
||||
for (vs, VERTEX_SHADERS_PASSTHROUGH) {
|
||||
fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
|
||||
fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
|
||||
fxc_vs_$${vs}.output = $$SHADER_DIR/$${vs}11vs.h
|
||||
fxc_vs_$${vs}.input = PASSTHROUGH_INPUT
|
||||
fxc_vs_$${vs}.dependency_type = TYPE_C
|
||||
@ -226,7 +226,7 @@ for (vs, VERTEX_SHADERS_PASSTHROUGH) {
|
||||
QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs}
|
||||
}
|
||||
for (vs, VERTEX_SHADERS_CLEAR) {
|
||||
fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
|
||||
fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
|
||||
fxc_vs_$${vs}.output = $$SHADER_DIR/$${vs}11vs.h
|
||||
fxc_vs_$${vs}.input = CLEAR_INPUT
|
||||
fxc_vs_$${vs}.dependency_type = TYPE_C
|
||||
|
Loading…
Reference in New Issue
Block a user