rhi: Fix texture format doc typo and rephrase

Change-Id: Ica4cc0fcea642eccfff7b53a65e7d1a428fd4dad
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
This commit is contained in:
Laszlo Agocs 2022-05-13 13:23:32 +02:00
parent cc42d90eb4
commit 34defa095a

View File

@ -2572,9 +2572,9 @@ bool QRhiRenderBuffer::createFrom(NativeRenderBuffer src)
\value RGBA10A2 Four components, unsigned normalized 10 bit R, G, and B,
2-bit alpha. This is a packed format so native endianness applies. Note
that there is no BGR30A2: this format maps to DXGI_FORMAT_R10G10B10A2_UNORM
with D3D, MTLPixelFormatRGB10A2Unorm with Metal,
VK_FORMAT_A2B10G10R10_UNORM_PACK32 with Vulkan, and
that there is no BGR10A2. This is because RGB10A2 maps to
DXGI_FORMAT_R10G10B10A2_UNORM with D3D, MTLPixelFormatRGB10A2Unorm with
Metal, VK_FORMAT_A2B10G10R10_UNORM_PACK32 with Vulkan, and
GL_RGB10_A2/GL_RGB/GL_UNSIGNED_INT_2_10_10_10_REV on OpenGL (ES). This is
the only universally supported RGB30 option. The corresponding QImage
formats are QImage::Format_BGR30 and QImage::Format_A2BGR30_Premultiplied.