ANGLE: Fix initialization of zero-sized window

The clientRect might be empty when creating a window of zero size. The
side effect of a division by zero is that matrix transformation fails
and hence the swapchain gets into an invalid state.

Change-Id: Idbaed72deadb7b87052ac27e194a40d1810e6f7a
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
This commit is contained in:
Maurice Kalinowski 2016-08-12 08:11:16 +02:00
parent c0ccea7efe
commit 35f17de487
2 changed files with 34 additions and 2 deletions

View File

@ -322,8 +322,8 @@ HRESULT SwapChainPanelNativeWindow::createSwapChain(ID3D11Device *device,
HRESULT SwapChainPanelNativeWindow::scaleSwapChain(const Size &windowSize, const RECT &clientRect)
{
Size renderScale = {windowSize.Width / clientRect.right,
windowSize.Height / clientRect.bottom};
Size renderScale = {windowSize.Width / std::max(LONG(1), clientRect.right),
windowSize.Height / std::max(LONG(1), clientRect.bottom)};
// Setup a scale matrix for the swap chain
DXGI_MATRIX_3X2_F scaleMatrix = {};
scaleMatrix._11 = renderScale.Width;

View File

@ -0,0 +1,32 @@
From 79d2bac44cb2a0793c00886f0499422ab6ffa09c Mon Sep 17 00:00:00 2001
From: Maurice Kalinowski <maurice.kalinowski@qt.io>
Date: Fri, 12 Aug 2016 08:11:16 +0200
Subject: [PATCH] ANGLE: Fix initialization of zero-sized window
The clientRect might be empty when creating a window of zero size. The
side effect of a division by zero is that matrix transformation fails
and hence the swapchain gets into an invalid state.
Change-Id: Idbaed72deadb7b87052ac27e194a40d1810e6f7a
---
.../libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp
index d3ed35b..548b460 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp
@@ -322,8 +322,8 @@ HRESULT SwapChainPanelNativeWindow::createSwapChain(ID3D11Device *device,
HRESULT SwapChainPanelNativeWindow::scaleSwapChain(const Size &windowSize, const RECT &clientRect)
{
- Size renderScale = {windowSize.Width / clientRect.right,
- windowSize.Height / clientRect.bottom};
+ Size renderScale = {windowSize.Width / std::max(LONG(1), clientRect.right),
+ windowSize.Height / std::max(LONG(1), clientRect.bottom)};
// Setup a scale matrix for the swap chain
DXGI_MATRIX_3X2_F scaleMatrix = {};
scaleMatrix._11 = renderScale.Width;
--
2.9.2.windows.1