winrt: Blacklist certain devices from creating a depth/stencil buffer

This passes the EGLConfig created in the platform screen to the
underlying context, and certain GPUs are blacklisted to be prevented
from creating a configuration which does not render properly with Qt
Quick.

Task-number: QTBUG-42260
Change-Id: I7e1cdc33c2f5662538723c6930fad5f13b151d6f
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
This commit is contained in:
Andrew Knight 2014-11-14 11:50:32 +02:00 committed by Jani Heikkinen
parent c8751b3d84
commit 365212fede
5 changed files with 47 additions and 5 deletions

View File

@ -35,8 +35,8 @@
QT_BEGIN_NAMESPACE
QWinRTEGLContext::QWinRTEGLContext(const QSurfaceFormat &format, QPlatformOpenGLContext *share, EGLDisplay display, EGLSurface surface)
: QEGLPlatformContext(format, share, display), m_eglSurface(surface)
QWinRTEGLContext::QWinRTEGLContext(const QSurfaceFormat &format, QPlatformOpenGLContext *share, EGLDisplay display, EGLSurface surface, EGLConfig config)
: QEGLPlatformContext(format, share, display, &config), m_eglSurface(surface)
{
}

View File

@ -41,7 +41,7 @@ QT_BEGIN_NAMESPACE
class QWinRTEGLContext : public QEGLPlatformContext
{
public:
explicit QWinRTEGLContext(const QSurfaceFormat &format, QPlatformOpenGLContext *share, EGLDisplay display, EGLSurface surface);
explicit QWinRTEGLContext(const QSurfaceFormat &format, QPlatformOpenGLContext *share, EGLDisplay display, EGLSurface surface, EGLConfig config);
QFunctionPointer getProcAddress(const QByteArray &procName) Q_DECL_OVERRIDE;

View File

@ -110,7 +110,7 @@ QPlatformBackingStore *QWinRTIntegration::createPlatformBackingStore(QWindow *wi
QPlatformOpenGLContext *QWinRTIntegration::createPlatformOpenGLContext(QOpenGLContext *context) const
{
QWinRTScreen *screen = static_cast<QWinRTScreen *>(context->screen()->handle());
return new QWinRTEGLContext(context->format(), context->handle(), screen->eglDisplay(), screen->eglSurface());
return new QWinRTEGLContext(context->format(), context->handle(), screen->eglDisplay(), screen->eglSurface(), screen->eglConfig());
}
QPlatformFontDatabase *QWinRTIntegration::fontDatabase() const

View File

@ -33,6 +33,11 @@
#include "qwinrtscreen.h"
#define EGL_EGLEXT_PROTOTYPES
#include <EGL/eglext.h>
#include <d3d11.h>
#include <dxgi1_2.h>
#include "qwinrtbackingstore.h"
#include "qwinrtinputcontext.h"
#include "qwinrtcursor.h"
@ -452,6 +457,7 @@ public:
EGLDisplay eglDisplay;
EGLSurface eglSurface;
EGLConfig eglConfig;
QHash<CoreApplicationCallbackRemover, EventRegistrationToken> applicationTokens;
QHash<CoreWindowCallbackRemover, EventRegistrationToken> windowTokens;
@ -575,7 +581,36 @@ QWinRTScreen::QWinRTScreen()
if (!eglInitialize(d->eglDisplay, NULL, NULL))
qCritical("Failed to initialize EGL: 0x%x", eglGetError());
d->eglSurface = eglCreateWindowSurface(d->eglDisplay, q_configFromGLFormat(d->eglDisplay, d->surfaceFormat), d->coreWindow.Get(), NULL);
// Check that the device properly supports depth/stencil rendering, and disable them if not
ComPtr<ID3D11Device> d3dDevice;
const EGLBoolean ok = eglQuerySurfacePointerANGLE(d->eglDisplay, EGL_NO_SURFACE, EGL_DEVICE_EXT, (void **)d3dDevice.GetAddressOf());
if (ok && d3dDevice) {
ComPtr<IDXGIDevice> dxgiDevice;
hr = d3dDevice.As(&dxgiDevice);
if (SUCCEEDED(hr)) {
ComPtr<IDXGIAdapter> dxgiAdapter;
hr = dxgiDevice->GetAdapter(&dxgiAdapter);
if (SUCCEEDED(hr)) {
ComPtr<IDXGIAdapter2> dxgiAdapter2;
hr = dxgiAdapter.As(&dxgiAdapter2);
if (SUCCEEDED(hr)) {
DXGI_ADAPTER_DESC2 desc;
hr = dxgiAdapter2->GetDesc2(&desc);
if (SUCCEEDED(hr)) {
// The following GPUs do not render properly with depth/stencil
if ((desc.VendorId == 0x4d4f4351 && desc.DeviceId == 0x32303032)) { // Qualcomm Adreno 225
d->surfaceFormat.setDepthBufferSize(-1);
d->surfaceFormat.setStencilBufferSize(-1);
}
}
}
}
}
}
d->eglConfig = q_configFromGLFormat(d->eglDisplay, d->surfaceFormat);
d->surfaceFormat = q_glFormatFromConfig(d->eglDisplay, d->eglConfig, d->surfaceFormat);
d->eglSurface = eglCreateWindowSurface(d->eglDisplay, d->eglConfig, d->coreWindow.Get(), NULL);
if (d->eglSurface == EGL_NO_SURFACE)
qCritical("Failed to create EGL window surface: 0x%x", eglGetError());
}
@ -706,6 +741,12 @@ EGLSurface QWinRTScreen::eglSurface() const
return d->eglSurface;
}
EGLConfig QWinRTScreen::eglConfig() const
{
Q_D(const QWinRTScreen);
return d->eglConfig;
}
QWindow *QWinRTScreen::topWindow() const
{
Q_D(const QWinRTScreen);

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@ -109,6 +109,7 @@ public:
ABI::Windows::UI::Core::ICoreWindow *coreWindow() const;
EGLDisplay eglDisplay() const; // To opengl context
EGLSurface eglSurface() const; // To window
EGLConfig eglConfig() const;
private:
void handleExpose();