Fix determination of OpenGL include paths on macOS

Since include paths are fully resolved, we must remove the code that prepends
the SDK path to the OpenGL include paths.

Change-Id: I80d74629c7fc989a89c3f1d95d6de43b4c1de17a
Fixes: QTBUG-73736
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
This commit is contained in:
Joerg Bornemann 2019-02-12 13:21:39 +01:00
parent da55a1b041
commit 37970d7b3e
2 changed files with 1 additions and 5 deletions

View File

@ -17,7 +17,7 @@ QMAKE_EXTENSION_SHLIB = dylib
QMAKE_EXTENSIONS_AUX_SHLIB = tbd
QMAKE_LIBDIR =
# sdk.prf will prefix the proper SDK sysroot
# The proper SDK sysroot will be automatically prepended
QMAKE_INCDIR_OPENGL = \
/System/Library/Frameworks/OpenGL.framework/Headers \
/System/Library/Frameworks/AGL.framework/Headers/

View File

@ -33,10 +33,6 @@ QMAKE_MAC_SDK_PATH = $$xcodeSDKInfo(Path)
QMAKE_MAC_SDK_PLATFORM_PATH = $$xcodeSDKInfo(PlatformPath)
QMAKE_MAC_SDK_VERSION = $$xcodeSDKInfo(SDKVersion)
sysrootified =
for(val, QMAKE_INCDIR_OPENGL): sysrootified += $${QMAKE_MAC_SDK_PATH}$$val
QMAKE_INCDIR_OPENGL = $$sysrootified
QMAKESPEC_NAME = $$basename(QMAKESPEC)
# Resolve SDK version of various tools