Fix determination of OpenGL include paths on macOS
Since include paths are fully resolved, we must remove the code that prepends the SDK path to the OpenGL include paths. Change-Id: I80d74629c7fc989a89c3f1d95d6de43b4c1de17a Fixes: QTBUG-73736 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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@ -17,7 +17,7 @@ QMAKE_EXTENSION_SHLIB = dylib
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QMAKE_EXTENSIONS_AUX_SHLIB = tbd
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QMAKE_LIBDIR =
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# sdk.prf will prefix the proper SDK sysroot
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# The proper SDK sysroot will be automatically prepended
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QMAKE_INCDIR_OPENGL = \
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/System/Library/Frameworks/OpenGL.framework/Headers \
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/System/Library/Frameworks/AGL.framework/Headers/
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@ -33,10 +33,6 @@ QMAKE_MAC_SDK_PATH = $$xcodeSDKInfo(Path)
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QMAKE_MAC_SDK_PLATFORM_PATH = $$xcodeSDKInfo(PlatformPath)
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QMAKE_MAC_SDK_VERSION = $$xcodeSDKInfo(SDKVersion)
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sysrootified =
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for(val, QMAKE_INCDIR_OPENGL): sysrootified += $${QMAKE_MAC_SDK_PATH}$$val
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QMAKE_INCDIR_OPENGL = $$sysrootified
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QMAKESPEC_NAME = $$basename(QMAKESPEC)
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# Resolve SDK version of various tools
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