Cocoa platform plugin: Reduce multitouch area to be one pixel.
Mac only support multitouch points, hence width/height 1. Also add comment about performance related to multitouch events. Change-Id: I307261492366e361e17f9edf446f456c07c87a22 Reviewed-on: http://codereview.qt-project.org/5162 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Bjørn Erik Nilsen <bjorn.nilsen@nokia.com>
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@ -90,7 +90,9 @@ QCocoaWindow::QCocoaWindow(QWindow *tlw)
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m_contentView = [[QNSView alloc] initWithQWindow:tlw];
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// Accept touch events by default.
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// ### Accept touch events by default.
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// Beware that enabling touch events has a negative impact on the overall performance.
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// We probably need a QWindowSystemInterface API to enable/disable touch events.
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[m_contentView setAcceptsTouchEvents:YES];
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setGeometry(tlw->geometry());
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@ -91,7 +91,8 @@ void QCocoaTouch::updateTouchData(NSTouch *nstouch, NSTouchPhase phase)
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float ppiX = (qnpos.x() - _trackpadReferencePos.x()) * dsize.width;
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float ppiY = (qnpos.y() - _trackpadReferencePos.y()) * dsize.height;
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QPointF relativePos = _trackpadReferencePos - QPointF(ppiX, ppiY);
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_touchPoint.area = QRectF(_screenReferencePos - relativePos, QSize(dsize.width, dsize.height));
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// Mac does not support area touch, only points, hence set width/height to 1.
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_touchPoint.area = QRectF(_screenReferencePos - relativePos, QSize(1, 1));
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}
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QCocoaTouch *QCocoaTouch::findQCocoaTouch(NSTouch *nstouch)
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