diff --git a/src/plugins/platforms/cocoa/qcocoaintegration.mm b/src/plugins/platforms/cocoa/qcocoaintegration.mm index 855b42657d..fb3d05d3e4 100644 --- a/src/plugins/platforms/cocoa/qcocoaintegration.mm +++ b/src/plugins/platforms/cocoa/qcocoaintegration.mm @@ -347,13 +347,11 @@ bool QCocoaIntegration::hasCapability(QPlatformIntegration::Capability cap) cons switch (cap) { #ifndef QT_NO_OPENGL case ThreadedOpenGL: - // Qt's threaded OpenGL implementation does not work well for layer-backed - // views, where we can easily end up in situations where rendering on secondary - // threads will result in visual artifacts, bugs, or even deadlocks. It is - // not possible to determine here if the the app will be using layer-backed - // views (it can opt-in using SDK 10.14+ on macOS 10.4+, or by setting - // NSWindow flags such as NSWindowStyleMaskFullSizeContentView). - return false; + // AppKit expects rendering to happen on the main thread, and we can + // easily end up in situations where rendering on secondary threads + // will result in visual artifacts, bugs, or even deadlocks, when + // building with SDK 10.14 or higher which enbles view layer-backing. + return QMacVersion::buildSDK() < QOperatingSystemVersion(QOperatingSystemVersion::MacOSMojave); case OpenGL: case BufferQueueingOpenGL: #endif