Make the QtDBus object tree keep a count of active children
The new member variable activeChildren shall contain the number of direct children that are active. This number differs from children.count() because the vector may contain empty entries that haven't been garbage-collected yet (obj == NULL and activeChildren == 0). When this count drops to zero, we know we can simply erase the vector of children. Change-Id: Ia20604d3fac852ea4a6e8862d934fbb936fa5e18 Reviewed-by: David Faure (KDE) <faure@kde.org>
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@ -803,13 +803,8 @@ bool QDBusConnection::registerObject(const QString &path, QObject *object, Regis
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return false;
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if (options & QDBusConnectionPrivate::VirtualObject) {
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// technically the check for children needs to go even deeper
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if (options & SubPath) {
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foreach (const QDBusConnectionPrivate::ObjectTreeNode &child, node->children) {
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if (child.obj)
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return false;
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}
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}
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if (options & SubPath && node->activeChildren)
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return false;
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} else {
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if ((options & ExportChildObjects && !node->children.isEmpty()))
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return false;
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@ -846,6 +841,7 @@ bool QDBusConnection::registerObject(const QString &path, QObject *object, Regis
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}
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} else {
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// add entry
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++node->activeChildren;
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node = node->children.insert(it, pathComponents.at(i));
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}
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@ -140,14 +140,16 @@ public:
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{
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typedef QVector<ObjectTreeNode> DataList;
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inline ObjectTreeNode() : obj(0), flags(0) { }
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inline ObjectTreeNode() : obj(0), flags(0), activeChildren(0) { }
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inline ObjectTreeNode(const QString &n) // intentionally implicit
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: name(n), obj(0), flags(0) { }
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: name(n), obj(0), flags(0), activeChildren(0) { }
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inline ~ObjectTreeNode() { }
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inline bool operator<(const QString &other) const
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{ return name < other; }
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inline bool operator<(const QStringRef &other) const
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{ return QStringRef(&name) < other; }
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inline bool isActive() const
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{ return obj || activeChildren; }
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QString name;
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union {
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@ -155,6 +157,7 @@ public:
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QDBusVirtualObject *treeNode;
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};
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int flags;
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int activeChildren;
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DataList children;
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};
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@ -591,13 +591,23 @@ static void huntAndDestroy(QObject *needle, QDBusConnectionPrivate::ObjectTreeNo
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{
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QDBusConnectionPrivate::ObjectTreeNode::DataList::Iterator it = haystack.children.begin();
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QDBusConnectionPrivate::ObjectTreeNode::DataList::Iterator end = haystack.children.end();
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for ( ; it != end; ++it)
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for ( ; it != end; ++it) {
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if (!it->isActive())
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continue;
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huntAndDestroy(needle, *it);
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if (!it->isActive())
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--haystack.activeChildren;
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}
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if (needle == haystack.obj) {
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haystack.obj = 0;
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haystack.flags = 0;
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}
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if (haystack.activeChildren == 0) {
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// quick clean-up, if we're out of children
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haystack.children.clear();
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}
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}
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static void huntAndUnregister(const QStringList &pathComponents, int i, QDBusConnection::UnregisterMode mode,
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@ -610,6 +620,7 @@ static void huntAndUnregister(const QStringList &pathComponents, int i, QDBusCon
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if (mode == QDBusConnection::UnregisterTree) {
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// clear the sub-tree as well
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node->activeChildren = 0;
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node->children.clear(); // can't disconnect the objects because we really don't know if they can
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// be found somewhere else in the path too
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}
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@ -618,10 +629,17 @@ static void huntAndUnregister(const QStringList &pathComponents, int i, QDBusCon
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QDBusConnectionPrivate::ObjectTreeNode::DataList::Iterator end = node->children.end();
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QDBusConnectionPrivate::ObjectTreeNode::DataList::Iterator it =
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std::lower_bound(node->children.begin(), end, pathComponents.at(i));
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if (it == end || it->name != pathComponents.at(i))
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if (it == end || it->name != pathComponents.at(i) || !it->isActive())
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return; // node not found
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huntAndUnregister(pathComponents, i + 1, mode, it);
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if (!it->isActive())
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--node->activeChildren;
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if (node->activeChildren == 0) {
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// quick clean-up, if we're out of children
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node->children.clear();
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}
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}
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}
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@ -631,8 +649,10 @@ static void huntAndEmit(DBusConnection *connection, DBusMessage *msg,
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{
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QDBusConnectionPrivate::ObjectTreeNode::DataList::ConstIterator it = haystack.children.constBegin();
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QDBusConnectionPrivate::ObjectTreeNode::DataList::ConstIterator end = haystack.children.constEnd();
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for ( ; it != end; ++it)
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huntAndEmit(connection, msg, needle, *it, isScriptable, isAdaptor, path + QLatin1Char('/') + it->name);
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for ( ; it != end; ++it) {
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if (it->isActive())
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huntAndEmit(connection, msg, needle, *it, isScriptable, isAdaptor, path + QLatin1Char('/') + it->name);
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}
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if (needle == haystack.obj) {
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// is this a signal we should relay?
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@ -1200,6 +1200,19 @@ void tst_QDBusConnection::registerVirtualObject()
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QVERIFY(!con.registerVirtualObject(path, &obj, QDBusConnection::SubPath));
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QCOMPARE(con.objectRegisteredAt(path), static_cast<QObject *>(0));
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}
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{
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// Register object, make sure no SubPath handling object can be registered on a parent path.
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// (same as above, but deeper)
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QObject objectAtSubPath;
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QVERIFY(con.registerObject(childChildPath, &objectAtSubPath));
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QCOMPARE(con.objectRegisteredAt(childChildPath), static_cast<QObject *>(&objectAtSubPath));
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VirtualObject obj;
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QVERIFY(!con.registerVirtualObject(path, &obj, QDBusConnection::SubPath));
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QCOMPARE(con.objectRegisteredAt(path), static_cast<QObject *>(0));
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}
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QCOMPARE(con.objectRegisteredAt(path), static_cast<QObject *>(0));
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QCOMPARE(con.objectRegisteredAt(childPath), static_cast<QObject *>(0));
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QCOMPARE(con.objectRegisteredAt(childChildPath), static_cast<QObject *>(0));
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