rhi: Improve nextResourceUpdateBatch docs
Mention something some parts of Qt Quick rely on: that the update batch objects stay valid across frames. Change-Id: I2a21c19ceaa0c73a95062cc9b5cc3f4d1020e8a5 Reviewed-by: Christian Strømme <christian.stromme@qt.io> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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@ -6265,8 +6265,25 @@ void QRhiResourceUpdateBatch::generateMips(QRhiTexture *tex)
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\note Can be called outside beginFrame() - endFrame() as well since a batch
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instance just collects data on its own, it does not perform any operations.
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\warning The maximum number of batches is 64. When this limit is reached,
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the function will return null until a batch is returned to the pool.
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Due to not being tied to a frame being recorded, the following sequence is
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valid for example:
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\badcode
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rhi->beginFrame(swapchain);
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u = rhi->nextResourceUpdateBatch();
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u->uploadStaticBuffer(buf, data);
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... // does not commit the batch
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rhi->endFrame();
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// u stays valid (assuming buf stays valid as well)
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rhi->beginFrame(swapchain);
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swapchain->currentFrameCommandBuffer()->resourceUpdate(u);
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... // draw with buf
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rhi->endFrame();
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\endcode
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\warning The maximum number of batches per QRhi is 64. When this limit is
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reached, the function will return null until a batch is returned to the
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pool.
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*/
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QRhiResourceUpdateBatch *QRhi::nextResourceUpdateBatch()
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{
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