Build fix when building libGLESv2 on Windows with MSVC 2010
Although SSE2 is not used, texture.cpp does not protect calls to these functions, support for SSE2 is checked at runtime so the code needs to be compiled in. Change-Id: Ie14d0ff6b75448e480236d5d30254f107735b77f Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
This commit is contained in:
parent
a3fe4c6337
commit
3d66b86cb7
@ -62,11 +62,10 @@ SOURCES += \
|
||||
$$ANGLE_DIR/src/libGLESv2/ResourceManager.cpp \
|
||||
$$ANGLE_DIR/src/libGLESv2/Shader.cpp \
|
||||
$$ANGLE_DIR/src/libGLESv2/Texture.cpp \
|
||||
$$ANGLE_DIR/src/libGLESv2/TextureSSE2.cpp \
|
||||
$$ANGLE_DIR/src/libGLESv2/utilities.cpp \
|
||||
$$ANGLE_DIR/src/libGLESv2/VertexDataManager.cpp
|
||||
|
||||
SSE2_SOURCES += $$ANGLE_DIR/src/libGLESv2/TextureSSE2.cpp
|
||||
|
||||
float_converter.target = float_converter
|
||||
float_converter.commands = python $$ANGLE_DIR/src/libGLESv2/Float16ToFloat32.py \
|
||||
> $$ANGLE_DIR/src/libGLESv2/Float16ToFloat32.cpp
|
||||
|
Loading…
Reference in New Issue
Block a user