QBezier: inline fromPoints()

There's really no reason for it to be out-of-line, and we're going to
use it in QBezier::split(), which is inline, and we want the optimizer
to have a field day with the source, without a compiler firewall in
the way.

Change-Id: I49ae3a87fcce1e2dc87a9081f567503e5a98ef6b
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
This commit is contained in:
Marc Mutz 2019-08-15 10:55:23 +02:00
parent 22b3486f82
commit 3e79151fa2
2 changed files with 2 additions and 19 deletions

View File

@ -51,24 +51,6 @@ QT_BEGIN_NAMESPACE
//#define QDEBUG_BEZIER
/*!
\internal
*/
QBezier QBezier::fromPoints(const QPointF &p1, const QPointF &p2,
const QPointF &p3, const QPointF &p4)
{
QBezier b;
b.x1 = p1.x();
b.y1 = p1.y();
b.x2 = p2.x();
b.y2 = p2.y();
b.x3 = p3.x();
b.y3 = p3.y();
b.x4 = p4.x();
b.y4 = p4.y();
return b;
}
/*!
\internal
*/

View File

@ -69,7 +69,8 @@ class Q_GUI_EXPORT QBezier
{
public:
static QBezier fromPoints(const QPointF &p1, const QPointF &p2,
const QPointF &p3, const QPointF &p4);
const QPointF &p3, const QPointF &p4)
{ return {p1.x(), p1.y(), p2.x(), p2.y(), p3.x(), p3.y(), p4.x(), p4.y()}; }
static void coefficients(qreal t, qreal &a, qreal &b, qreal &c, qreal &d);