Remove some uses of the private Q_PI constant
The patch removes several uses of the private Q_PI constant and removes the qmath_p.h from the includes. A few places are optimized to multiply with reciprocals instead of dividing by Q_PI. Change-Id: I097af6a929e0609d6935563064e81c856005f4bc Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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@ -67,7 +67,6 @@
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#include <private/qopengl_p.h>
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#include <private/qopenglcontext_p.h>
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#include <private/qopenglextensions_p.h>
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#include <private/qmath_p.h>
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#include <private/qpaintengineex_p.h>
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#include <QPaintEngine>
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#include <private/qpainter_p.h>
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@ -350,7 +349,7 @@ void QOpenGL2PaintEngineExPrivate::updateBrushUniforms()
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const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush.gradient());
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translationPoint = g->center();
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GLfloat angle = -(g->angle() * 2 * Q_PI) / 360.0;
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GLfloat angle = -qDegreesToRadians(g->angle());
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shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::Angle), angle);
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@ -2010,8 +2009,8 @@ void QOpenGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFra
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qreal s = 0;
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qreal c = 1;
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if (fragments[i].rotation != 0) {
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s = qFastSin(fragments[i].rotation * Q_PI / 180);
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c = qFastCos(fragments[i].rotation * Q_PI / 180);
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s = qFastSin(qDegreesToRadians(fragments[i].rotation));
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c = qFastCos(qDegreesToRadians(fragments[i].rotation));
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}
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qreal right = 0.5 * fragments[i].scaleX * fragments[i].width;
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@ -40,7 +40,6 @@
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#include <qmath.h>
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#include <private/qnumeric_p.h>
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#include <private/qmath_p.h>
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QT_BEGIN_NAMESPACE
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@ -363,7 +362,7 @@ static bool addCircle(const QBezier *b, qreal offset, QBezier *o)
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cos_a = 1.;
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if (cos_a < -1.)
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cos_a = -1;
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angles[i] = qAcos(cos_a)/Q_PI;
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angles[i] = qAcos(cos_a) * qreal(M_1_PI);
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}
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if (angles[0] + angles[1] > 1.) {
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@ -50,7 +50,6 @@
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#if defined(QT_COMPILER_SUPPORTS_MIPS_DSP) || defined(QT_COMPILER_SUPPORTS_MIPS_DSPR2)
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#include <private/qdrawhelper_mips_dsp_p.h>
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#endif
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#include <private/qmath_p.h>
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#include <private/qguiapplication_p.h>
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#include <qmath.h>
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@ -2689,6 +2688,8 @@ static const uint * QT_FASTCALL qt_fetch_conical_gradient(uint *buffer, const Op
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+ data->dy + data->m12 * (x + qreal(0.5));
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bool affine = !data->m13 && !data->m23;
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const qreal inv2pi = M_1_PI / 2.0;
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const uint *end = buffer + length;
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if (affine) {
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rx -= data->gradient.conical.center.x;
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@ -2696,7 +2697,7 @@ static const uint * QT_FASTCALL qt_fetch_conical_gradient(uint *buffer, const Op
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while (buffer < end) {
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qreal angle = qAtan2(ry, rx) + data->gradient.conical.angle;
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*buffer = qt_gradient_pixel(&data->gradient, 1 - angle / (2*Q_PI));
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*buffer = qt_gradient_pixel(&data->gradient, 1 - angle * inv2pi);
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rx += data->m11;
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ry += data->m12;
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@ -2712,7 +2713,7 @@ static const uint * QT_FASTCALL qt_fetch_conical_gradient(uint *buffer, const Op
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rx/rw - data->gradient.conical.center.y)
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+ data->gradient.conical.angle;
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*buffer = qt_gradient_pixel(&data->gradient, 1. - angle / (2*Q_PI));
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*buffer = qt_gradient_pixel(&data->gradient, 1 - angle * inv2pi);
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rx += data->m11;
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ry += data->m12;
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@ -46,6 +46,7 @@
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//
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#include "QtCore/qglobal.h"
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#include "QtCore/qmath.h"
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#include "QtGui/qcolor.h"
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#include "QtGui/qpainter.h"
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#include "QtGui/qimage.h"
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@ -55,7 +56,6 @@
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#endif
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#include "private/qrasterdefs_p.h"
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#include <private/qsimd_p.h>
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#include <private/qmath_p.h>
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QT_BEGIN_NAMESPACE
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@ -48,7 +48,6 @@
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// #include <private/qdatabuffer_p.h>
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// #include <private/qpainter_p.h>
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#include <private/qmath_p.h>
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#include <private/qtextengine_p.h>
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#include <private/qfontengine_p.h>
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#include <private/qpixmap_raster_p.h>
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@ -4466,7 +4465,7 @@ void QSpanData::setup(const QBrush &brush, int alpha, QPainter::CompositionMode
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QPointF center = g->center();
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conicalData.center.x = center.x();
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conicalData.center.y = center.y();
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conicalData.angle = g->angle() * 2 * Q_PI / 360.0;
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conicalData.angle = qDegreesToRadians(g->angle());
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}
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break;
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@ -33,7 +33,6 @@
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#include "private/qstroker_p.h"
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#include "private/qbezier_p.h"
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#include "private/qmath_p.h"
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#include "qline.h"
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#include "qtransform.h"
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#include <qmath.h>
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@ -793,7 +792,7 @@ qreal qt_t_for_arc_angle(qreal angle)
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if (qFuzzyCompare(angle, qreal(90)))
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return 1;
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qreal radians = Q_PI * angle / 180;
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qreal radians = qDegreesToRadians(angle);
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qreal cosAngle = qCos(radians);
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qreal sinAngle = qSin(radians);
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@ -63,7 +63,6 @@
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#include <qmath.h>
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#include <private/qgl_p.h>
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#include <private/qmath_p.h>
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#include <private/qpaintengineex_p.h>
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#include <QPaintEngine>
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#include <private/qpainter_p.h>
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@ -288,7 +287,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
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const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush.gradient());
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translationPoint = g->center();
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GLfloat angle = -(g->angle() * 2 * Q_PI) / 360.0;
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GLfloat angle = -qDegreesToRadians(g->angle());
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shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Angle), angle);
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@ -1945,8 +1944,8 @@ void QGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFragmen
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qreal s = 0;
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qreal c = 1;
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if (fragments[i].rotation != 0) {
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s = qFastSin(fragments[i].rotation * Q_PI / 180);
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c = qFastCos(fragments[i].rotation * Q_PI / 180);
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s = qFastSin(qDegreesToRadians(fragments[i].rotation));
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c = qFastCos(qDegreesToRadians(fragments[i].rotation));
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}
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qreal right = 0.5 * fragments[i].scaleX * fragments[i].width;
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