eglfs: delete cursor textures in the destructor
Change-Id: I7e86313134c428bacda41f5e5401ebc392ceecd8 Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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@ -42,6 +42,7 @@
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#include "qeglfscursor.h"
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#include "qeglfscursor.h"
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#include <QtGui/qwindowsysteminterface_qpa.h>
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#include <QtGui/qwindowsysteminterface_qpa.h>
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#include <QtGui/QOpenGLShaderProgram>
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#include <QtGui/QOpenGLShaderProgram>
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#include <QtGui/QOpenGLContext>
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#include <QtDebug>
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#include <QtDebug>
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QT_BEGIN_NAMESPACE
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QT_BEGIN_NAMESPACE
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@ -61,7 +62,12 @@ QEglFSCursor::QEglFSCursor(QEglFSScreen *screen)
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QEglFSCursor::~QEglFSCursor()
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QEglFSCursor::~QEglFSCursor()
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{
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{
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// destroy atlas?
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if (QOpenGLContext::currentContext()) {
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if (m_cursor.shape == Qt::BitmapCursor && m_cursor.texture)
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glDeleteTextures(1, &m_cursor.texture);
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glDeleteTextures(1, &m_cursorAtlas.texture);
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}
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}
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}
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void QEglFSCursor::createShaderPrograms()
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void QEglFSCursor::createShaderPrograms()
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