Fix computegles31 example
This patch fixes the example that contained problems showing up with mesa/nouveau drivers. Change-Id: Ic90f6028e394138781f00bcc00c145c56134f441 Reviewed-by: Gunnar Sletta <gunnar@crimson.no>
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@ -54,7 +54,7 @@
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <QOpenGLExtraFunctions>
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//#include <QtGui/qopenglext.h>
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#include <QOpenGLVertexArrayObject>
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#include <QtGui/qopengl.h>
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#include <QDebug>
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#include <QTimer>
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@ -80,7 +80,8 @@ GLWindow::GLWindow()
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m_shaderComputeV(0),
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m_shaderComputeH(0),
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m_blurRadius(0.0f),
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m_animate(true)
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m_animate(true),
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m_vao(0)
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{
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const float animationStart = 0.0;
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const float animationEnd = 10.0;
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@ -116,6 +117,7 @@ GLWindow::~GLWindow()
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delete m_animationGroup;
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delete m_animationForward;
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delete m_animationBackward;
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delete m_vao;
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}
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void GLWindow::setBlurRadius(float blurRadius)
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@ -178,19 +180,21 @@ static const char *fsDisplaySource =
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"}\n";
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static const char *csComputeSourceV =
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//"#extension GL_EXT_gpu_shader5 : require \n"
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"#define COMPUTEPATCHSIZE 32 \n"
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"#define IMGFMT rgba8 \n"
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"layout (local_size_x = COMPUTEPATCHSIZE, local_size_y = COMPUTEPATCHSIZE) in;\n"
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"layout(binding=0, IMGFMT) uniform highp image2D inputImage; // Use a sampler to improve performance \n"
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"layout(binding=1, IMGFMT) uniform highp image2D resultImage;\n"
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"layout(binding=0, IMGFMT) uniform readonly highp image2D inputImage; // Use a sampler to improve performance \n"
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"layout(binding=1, IMGFMT) uniform writeonly highp image2D resultImage;\n"
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"uniform int radius;\n"
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"const float cutoff = 2.2;\n"
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"float sigma = clamp(float(radius) / cutoff,0.02,100.0);\n" // Const initialization with dynamically uniform expressions doesn't work in GLES
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"float expFactor = 1.0 / (2.0 * sigma * sigma);\n" // Same here
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"float gaussian(float distance) {\n"
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" return exp( -(distance * distance) * expFactor);\n"
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"float expFactor() { // a function, otherwise MESA produces error: initializer of global variable `expFactor' must be a constant expression\n"
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" float sigma = clamp(float(radius) / cutoff,0.02,100.0);\n"
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" return 1.0 / (2.0 * sigma * sigma);\n"
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"}\n"
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"float gaussian(float distance, float expfactor) {\n"
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" return exp( -(distance * distance) * expfactor);\n"
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"}\n"
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"void main() {\n"
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@ -204,31 +208,34 @@ static const char *csComputeSourceV =
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" int right = clamp(x + radius, 0, imgSize.x - 1);\n"
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" int top = clamp(y - radius, 0, imgSize.y - 1);\n"
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" int bottom = clamp(y + radius, 0, imgSize.y - 1);\n"
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" float expfactor = expFactor();\n"
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" for (int iY = top; iY <= bottom; iY++) {\n"
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" float dy = float(abs(iY - y));\n"
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" vec4 imgValue = imageLoad(inputImage, ivec2(x,iY));\n"
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" float weight = gaussian(dy);\n"
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" float weight = gaussian(dy, expfactor);\n"
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" sumWeights += weight;\n"
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" sumPixels += (imgValue * weight);\n"
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" }\n"
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" sumPixels /= sumWeights;\n"
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" imageStore(resultImage, ivec2(x,y), sumPixels);"
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" imageStore(resultImage, ivec2(x,y), sumPixels);\n"
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"}\n";
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static const char *csComputeSourceH =
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//"#extension GL_EXT_gpu_shader5 : require \n"
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"#define COMPUTEPATCHSIZE 32 \n"
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"#define IMGFMT rgba8 \n"
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"layout (local_size_x = COMPUTEPATCHSIZE, local_size_y = COMPUTEPATCHSIZE) in;\n"
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"layout(binding=0, IMGFMT) uniform highp image2D inputImage; // Use a sampler to improve performance \n"
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"layout(binding=1, IMGFMT) uniform highp image2D resultImage;\n"
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"layout(binding=0, IMGFMT) uniform readonly highp image2D inputImage; // Use a sampler to improve performance \n"
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"layout(binding=1, IMGFMT) uniform writeonly highp image2D resultImage;\n"
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"uniform int radius;\n"
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"const float cutoff = 2.2;\n"
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"float sigma = clamp(float(radius) / cutoff,0.02,100.0);\n"
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"float expFactor = 1.0 / (2.0 * sigma * sigma);\n"
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"float gaussian(float distance) {\n"
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" return exp( -(distance * distance) * expFactor);\n"
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"float expFactor() { // a function, otherwise MESA produces error: initializer of global variable `expFactor' must be a constant expression\n"
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" float sigma = clamp(float(radius) / cutoff,0.02,100.0);\n"
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" return 1.0 / (2.0 * sigma * sigma);\n"
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"}\n"
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"float gaussian(float distance, float expfactor) {\n"
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" return exp( -(distance * distance) * expfactor);\n"
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"}\n"
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"void main() {\n"
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@ -242,15 +249,16 @@ static const char *csComputeSourceH =
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" int right = clamp(x + radius, 0, imgSize.x - 1);\n"
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" int top = clamp(y - radius, 0, imgSize.y - 1);\n"
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" int bottom = clamp(y + radius, 0, imgSize.y - 1);\n"
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" for (int iX = left; iX <= right; iX++) {\n"
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" float expfactor = expFactor();\n"
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" for (int iX = left; iX <= right; iX++) {\n"
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" float dx = float(abs(iX - x));\n"
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" vec4 imgValue = imageLoad(inputImage, ivec2(iX,y));\n"
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" float weight = gaussian(dx);\n"
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" float weight = gaussian(dx, expfactor);\n"
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" sumWeights += weight;\n"
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" sumPixels += (imgValue * weight);\n"
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" }\n"
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" }\n"
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" sumPixels /= sumWeights;\n"
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" imageStore(resultImage, ivec2(x,y), sumPixels);"
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" imageStore(resultImage, ivec2(x,y), sumPixels);\n"
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"}\n";
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@ -262,7 +270,7 @@ QByteArray versionedShaderCode(const char *src)
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if (QOpenGLContext::currentContext()->isOpenGLES())
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versionedSrc.append(QByteArrayLiteral("#version 310 es\n"));
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else
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versionedSrc.append(QByteArrayLiteral("#version 430\n"));
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versionedSrc.append(QByteArrayLiteral("#version 430 core\n"));
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versionedSrc.append(src);
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return versionedSrc;
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@ -315,7 +323,6 @@ void GLWindow::initializeGL()
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<< ctx->format().minorVersion()
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<< ((ctx->format().renderableType() == QSurfaceFormat::OpenGLES) ? (" GLES") : (" GL"))
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<< " context";
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//QOpenGLFunctions *f = ctx->functions();
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if (m_texImageInput) {
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delete m_texImageInput;
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@ -373,6 +380,10 @@ void GLWindow::initializeGL()
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m_shaderComputeH = new QOpenGLShaderProgram;
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m_shaderComputeH->addShaderFromSourceCode(QOpenGLShader::Compute, versionedShaderCode(csComputeSourceH));
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m_shaderComputeH->link();
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// Create a VAO. Not strictly required for ES 3, but it is for plain OpenGL core context.
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m_vao = new QOpenGLVertexArrayObject;
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m_vao->create();
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}
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void GLWindow::resizeGL(int w, int h)
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@ -421,13 +432,15 @@ void GLWindow::paintGL()
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// Display processed image
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f->glClearColor(0, 0, 0, 1);
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f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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m_texImageProcessed->bind(GL_TEXTURE0);
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m_texImageProcessed->bind(0);
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m_shaderDisplay->bind();
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m_shaderDisplay->setUniformValue("matProjection",m_proj);
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m_shaderDisplay->setUniformValue("imageRatio",m_quadSize);
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m_shaderDisplay->setUniformValue("samImage",0);
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m_vao->bind();
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f->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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m_vao->release();
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m_shaderDisplay->release();
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m_texImageProcessed->release(GL_TEXTURE0);
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m_texImageProcessed->release(0);
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}
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@ -104,6 +104,7 @@ private:
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int m_blurRadius;
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bool m_animate;
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QOpenGLVertexArrayObject *m_vao;
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};
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#endif
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@ -56,15 +56,17 @@
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#include <QPair>
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#include "glwindow.h"
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bool OGLSupports(int major, int minor, bool gles = false)
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bool OGLSupports(int major, int minor, bool gles = false, QSurfaceFormat::OpenGLContextProfile profile = QSurfaceFormat::NoProfile)
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{
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QOpenGLContext ctx;
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QSurfaceFormat fmt;
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fmt.setVersion(major, minor);
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if (gles)
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if (gles) {
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fmt.setRenderableType(QSurfaceFormat::OpenGLES);
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else
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} else {
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fmt.setRenderableType(QSurfaceFormat::OpenGL);
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fmt.setProfile(profile);
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}
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ctx.setFormat(fmt);
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ctx.create();
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@ -78,6 +80,8 @@ bool OGLSupports(int major, int minor, bool gles = false)
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if (ctxMajor < major) return false;
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if (ctxMajor == major && ctxMinor < minor)
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return false;
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if (!gles && ctx.format().profile() != profile)
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return false;
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return true;
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}
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@ -85,18 +89,34 @@ int main(int argc, char *argv[])
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{
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QGuiApplication app(argc, argv);
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qDebug() << "Support for GL 2.0 "<<( OGLSupports(2,0) ? "yes" : "no");
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qDebug() << "Support for GL 2.1 "<<( OGLSupports(2,1) ? "yes" : "no");
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qDebug() << "Support for GL 3.0 "<<( OGLSupports(3,0) ? "yes" : "no");
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qDebug() << "Support for GL 3.1 "<<( OGLSupports(3,1) ? "yes" : "no");
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qDebug() << "Support for GL 3.2 "<<( OGLSupports(3,2) ? "yes" : "no");
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qDebug() << "Support for GL 3.3 "<<( OGLSupports(3,3) ? "yes" : "no");
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qDebug() << "Support for GL 4.0 "<<( OGLSupports(4,0) ? "yes" : "no");
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qDebug() << "Support for GL 4.1 "<<( OGLSupports(4,1) ? "yes" : "no");
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qDebug() << "Support for GL 4.2 "<<( OGLSupports(4,2) ? "yes" : "no");
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qDebug() << "Support for GL 4.3 "<<( OGLSupports(4,3) ? "yes" : "no");
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qDebug() << "Support for GL 4.4 "<<( OGLSupports(4,4) ? "yes" : "no");
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qDebug() << "Support for GL 4.5 "<<( OGLSupports(4,5) ? "yes" : "no");
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qDebug() << "Support for GL 2.0 noprof "<<( OGLSupports(2,0,false) ? "yes" : "no");
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qDebug() << "Support for GL 2.0 core "<<( OGLSupports(2,0,false, QSurfaceFormat::CoreProfile) ? "yes" : "no");
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qDebug() << "Support for GL 2.0 compat "<<( OGLSupports(2,0,false, QSurfaceFormat::CompatibilityProfile) ? "yes" : "no");
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qDebug() << "Support for GL 2.1 noprof "<<( OGLSupports(2,1,false) ? "yes" : "no");
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qDebug() << "Support for GL 2.1 core "<<( OGLSupports(2,1,false, QSurfaceFormat::CoreProfile) ? "yes" : "no");
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qDebug() << "Support for GL 2.1 compat "<<( OGLSupports(2,1,false, QSurfaceFormat::CompatibilityProfile) ? "yes" : "no");
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qDebug() << "Support for GL 3.0 noprof "<<( OGLSupports(3,0,false) ? "yes" : "no");
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qDebug() << "Support for GL 3.0 core "<<( OGLSupports(3,0,false, QSurfaceFormat::CoreProfile) ? "yes" : "no");
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qDebug() << "Support for GL 3.0 compat "<<( OGLSupports(3,0,false, QSurfaceFormat::CompatibilityProfile) ? "yes" : "no");
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qDebug() << "Support for GL 3.1 noprof "<<( OGLSupports(3,1,false) ? "yes" : "no");
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qDebug() << "Support for GL 3.1 core "<<( OGLSupports(3,1,false, QSurfaceFormat::CoreProfile) ? "yes" : "no");
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qDebug() << "Support for GL 3.1 compat "<<( OGLSupports(3,1,false, QSurfaceFormat::CompatibilityProfile) ? "yes" : "no");
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qDebug() << "Support for GL 3.2 core "<<( OGLSupports(3,2,false,QSurfaceFormat::CoreProfile) ? "yes" : "no");
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qDebug() << "Support for GL 3.2 compat "<<( OGLSupports(3,2,false,QSurfaceFormat::CompatibilityProfile) ? "yes" : "no");
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qDebug() << "Support for GL 3.3 core "<<( OGLSupports(3,3,false,QSurfaceFormat::CoreProfile) ? "yes" : "no");
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qDebug() << "Support for GL 3.3 compat "<<( OGLSupports(3,3,false,QSurfaceFormat::CompatibilityProfile) ? "yes" : "no");
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qDebug() << "Support for GL 4.0 core "<<( OGLSupports(4,0,false,QSurfaceFormat::CoreProfile) ? "yes" : "no");
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qDebug() << "Support for GL 4.0 compat "<<( OGLSupports(4,0,false,QSurfaceFormat::CompatibilityProfile) ? "yes" : "no");
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qDebug() << "Support for GL 4.1 core "<<( OGLSupports(4,1,false,QSurfaceFormat::CoreProfile) ? "yes" : "no");
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qDebug() << "Support for GL 4.1 compat "<<( OGLSupports(4,1,false,QSurfaceFormat::CompatibilityProfile) ? "yes" : "no");
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qDebug() << "Support for GL 4.2 core "<<( OGLSupports(4,2,false,QSurfaceFormat::CoreProfile) ? "yes" : "no");
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qDebug() << "Support for GL 4.2 compat "<<( OGLSupports(4,2,false,QSurfaceFormat::CompatibilityProfile) ? "yes" : "no");
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qDebug() << "Support for GL 4.3 core "<<( OGLSupports(4,3,false,QSurfaceFormat::CoreProfile) ? "yes" : "no");
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qDebug() << "Support for GL 4.3 compat "<<( OGLSupports(4,3,false,QSurfaceFormat::CompatibilityProfile) ? "yes" : "no");
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qDebug() << "Support for GL 4.4 core "<<( OGLSupports(4,4,false,QSurfaceFormat::CoreProfile) ? "yes" : "no");
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qDebug() << "Support for GL 4.4 compat "<<( OGLSupports(4,4,false,QSurfaceFormat::CompatibilityProfile) ? "yes" : "no");
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qDebug() << "Support for GL 4.5 core "<<( OGLSupports(4,5,false,QSurfaceFormat::CoreProfile) ? "yes" : "no");
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qDebug() << "Support for GL 4.5 compat "<<( OGLSupports(4,5,false,QSurfaceFormat::CompatibilityProfile) ? "yes" : "no");
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qDebug() << "Support for GLES 2.0 "<<( OGLSupports(2,0,true) ? "yes" : "no");
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qDebug() << "Support for GLES 3.0 "<<( OGLSupports(3,0,true) ? "yes" : "no");
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qDebug() << "Support for GLES 3.1 "<<( OGLSupports(3,1,true) ? "yes" : "no");
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@ -105,16 +125,16 @@ int main(int argc, char *argv[])
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QSurfaceFormat fmt;
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fmt.setDepthBufferSize(24);
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// Request OpenGL 4.3 compatibility or OpenGL ES 3.1.
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if (OGLSupports(4,3)) {
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qDebug("Requesting 4.3 compatibility context");
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fmt.setVersion(4, 3);
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fmt.setRenderableType(QSurfaceFormat::OpenGL);
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fmt.setProfile(QSurfaceFormat::CompatibilityProfile);
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} else if (OGLSupports(3,1,true)) {
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// Request OpenGL ES 3.1 context, as this is a GLES example. If not available, go for OpenGL 4.3 core.
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if (OGLSupports(3,1,true)) {
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qDebug("Requesting 3.1 GLES context");
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fmt.setVersion(3, 1);
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fmt.setRenderableType(QSurfaceFormat::OpenGLES);
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} else if (OGLSupports(4,3,false,QSurfaceFormat::CoreProfile)) {
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qDebug("Requesting 4.3 core context");
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fmt.setVersion(4, 3);
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fmt.setRenderableType(QSurfaceFormat::OpenGL);
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fmt.setProfile(QSurfaceFormat::CoreProfile);
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} else {
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qWarning("Error: This system does not support OpenGL Compute Shaders! Exiting.");
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return -1;
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