rhi: tex1d manual test: Also build GLSL 120 shaders
This way we can run the test on macOS with the version 2.1
OpenGL context.
Amends 85a1663eb1
Change-Id: I8ec122fefaab54b35613e226e3937f4b51a7ea5a
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
This commit is contained in:
parent
f0178e83d4
commit
427152c9b9
@ -1,2 +1,2 @@
|
||||
qsb --glsl "300 es,150" --hlsl 50 --msl 12 -c texture1d.vert -o texture1d.vert.qsb
|
||||
qsb --glsl "300 es,150" --hlsl 50 --msl 12 -c texture1d.frag -o texture1d.frag.qsb
|
||||
qsb --glsl "120,150,300 es" --hlsl 50 --msl 12 -c texture1d.vert -o texture1d.vert.qsb
|
||||
qsb --glsl "120,150,300 es" --hlsl 50 --msl 12 -c texture1d.frag -o texture1d.frag.qsb
|
||||
|
Binary file not shown.
Binary file not shown.
Loading…
Reference in New Issue
Block a user