rhi: tex1d manual test: Also build GLSL 120 shaders

This way we can run the test on macOS with the version 2.1
OpenGL context.

Amends 85a1663eb1

Change-Id: I8ec122fefaab54b35613e226e3937f4b51a7ea5a
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
This commit is contained in:
Laszlo Agocs 2022-11-16 09:43:02 +01:00
parent f0178e83d4
commit 427152c9b9
3 changed files with 2 additions and 2 deletions

View File

@ -1,2 +1,2 @@
qsb --glsl "300 es,150" --hlsl 50 --msl 12 -c texture1d.vert -o texture1d.vert.qsb
qsb --glsl "300 es,150" --hlsl 50 --msl 12 -c texture1d.frag -o texture1d.frag.qsb
qsb --glsl "120,150,300 es" --hlsl 50 --msl 12 -c texture1d.vert -o texture1d.vert.qsb
qsb --glsl "120,150,300 es" --hlsl 50 --msl 12 -c texture1d.frag -o texture1d.frag.qsb