QOpenGLTextureBlitter: fix source rect when origin is top left

This fixes the issue that the blitter required sometimes the
texture wrapping to be repeat

Change-Id: I86150d008422facf9040873b0983b0e44be9ad24
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
This commit is contained in:
Jørgen Lind 2014-02-13 21:59:56 +01:00 committed by The Qt Project
parent 937a4f5443
commit 44ee7984fc
2 changed files with 4 additions and 2 deletions

View File

@ -210,6 +210,7 @@ void QOpenGLTextureBlitterPrivate::blit(GLuint texture,
if (textureMatrixUniformState != IdentityFlipped) {
QMatrix3x3 flipped;
flipped(1,1) = -1;
flipped(1,2) = 1;
program->setUniformValue(textureTransformUniformPos, flipped);
textureMatrixUniformState = IdentityFlipped;
}
@ -375,8 +376,8 @@ QMatrix3x3 QOpenGLTextureBlitter::sourceTransform(const QRectF &subTexture,
qreal y_translate = topLeft.y() / textureSize.height();
if (origin == OriginTopLeft) {
y_translate += (y_translate * 2) + y_scale;
y_scale = y_scale - 1;
y_scale = -y_scale;
y_translate = 1 - y_translate;
}
QMatrix3x3 matrix;

View File

@ -81,6 +81,7 @@ void QOpenGLTextureBlitWindow::render()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
QOpenGLTexture texture(m_image);
texture.setWrapMode(QOpenGLTexture::ClampToEdge);
texture.create();
QOpenGLTexture texture_mirrored(m_image_mirrord);