Fix graphicsview docs.
Change-Id: I9438e64dbbc859fc60eb41a1bc664af35b762894 Reviewed-by: Jan-Arve Sæther <jan-arve.saether@nokia.com>
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@ -59,8 +59,7 @@
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scenes in real-time, even with millions of items.
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Graphics View was introduced in Qt 4.2, replacing its predecessor,
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QCanvas. If you are porting from QCanvas, see \l{Porting to Graphics
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View}.
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QCanvas.
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Topics:
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@ -95,7 +94,7 @@
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descending stacking order (i.e., the first returned item is topmost,
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and the last item is bottom-most).
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\snippet doc/src/snippets/graphicsview.cpp 0
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\snippet graphicsview.cpp 0
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QGraphicsScene's event propagation architecture schedules scene events
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for delivery to items, and also manages propagation between items. If
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@ -126,7 +125,7 @@
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enable OpenGL support, you can set a QGLWidget as the viewport by
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calling QGraphicsView::setViewport().
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\snippet doc/src/snippets/graphicsview.cpp 1
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\snippet graphicsview.cpp 1
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The view receives input events from the keyboard and mouse, and
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translates these to scene events (converting the coordinates used
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@ -140,7 +139,7 @@
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scene coordinates: QGraphicsView::mapToScene() and
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QGraphicsView::mapFromScene().
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\img graphicsview-view.png
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\image graphicsview-view.png
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\section2 The Item
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@ -183,7 +182,7 @@
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to provide your own collision detection, however, you can reimplement
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QGraphicsItem::collidesWith().
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\img graphicsview-items.png
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\image graphicsview-items.png
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\section1 Classes in the Graphics View Framework
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@ -213,7 +212,7 @@
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documentation, you can read about the relationship between
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logical coordinates and device coordinates.
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\img graphicsview-parentchild.png
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\image graphicsview-parentchild.png
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\section2 Item Coordinates
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@ -333,7 +332,7 @@
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Here is an example of how to implement zoom and rotate slots in a
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subclass of QGraphicsView:
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\snippet doc/src/snippets/graphicsview.cpp 2
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\snippet graphicsview.cpp 2
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The slots could be connected to \l{QToolButton}{QToolButtons} with
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\l{QAbstractButton::autoRepeat}{autoRepeat} enabled.
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@ -353,7 +352,7 @@
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a QPainter to either of the rendering functions. This example shows
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how to print the whole scene into a full page, using QPrinter.
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\snippet doc/src/snippets/graphicsview.cpp 3
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\snippet graphicsview.cpp 3
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The difference between the scene and view rendering functions is that
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one operates in scene coordinates, and the other in view coordinates.
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@ -364,7 +363,7 @@
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is to render the exact contents of the viewport using the provided
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painter.
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\snippet doc/src/snippets/graphicsview.cpp 4
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\snippet graphicsview.cpp 4
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When the source and target areas' sizes do not match, the source
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contents are stretched to fit into the target area. By passing a
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@ -390,7 +389,7 @@
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so in mousePressEvent() or mouseMoveEvent(), you can get the
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originating widget pointer from the event. For example:
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\snippet doc/src/snippets/graphicsview.cpp 5
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\snippet graphicsview.cpp 5
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To intercept drag and drop events for the scene, you reimplement
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QGraphicsScene::dragEnterEvent() and whichever event handlers your
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@ -449,7 +448,7 @@
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Example:
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\snippet doc/src/snippets/graphicsview.cpp 6
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\snippet graphicsview.cpp 6
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\section2 Item Groups
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