Fix graphicsview docs.

Change-Id: I9438e64dbbc859fc60eb41a1bc664af35b762894
Reviewed-by: Jan-Arve Sæther <jan-arve.saether@nokia.com>
This commit is contained in:
Frederik Gladhorn 2012-08-24 23:45:31 +02:00 committed by Qt by Nokia
parent 65f5909df2
commit 450912611f

View File

@ -59,8 +59,7 @@
scenes in real-time, even with millions of items.
Graphics View was introduced in Qt 4.2, replacing its predecessor,
QCanvas. If you are porting from QCanvas, see \l{Porting to Graphics
View}.
QCanvas.
Topics:
@ -95,7 +94,7 @@
descending stacking order (i.e., the first returned item is topmost,
and the last item is bottom-most).
\snippet doc/src/snippets/graphicsview.cpp 0
\snippet graphicsview.cpp 0
QGraphicsScene's event propagation architecture schedules scene events
for delivery to items, and also manages propagation between items. If
@ -126,7 +125,7 @@
enable OpenGL support, you can set a QGLWidget as the viewport by
calling QGraphicsView::setViewport().
\snippet doc/src/snippets/graphicsview.cpp 1
\snippet graphicsview.cpp 1
The view receives input events from the keyboard and mouse, and
translates these to scene events (converting the coordinates used
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scene coordinates: QGraphicsView::mapToScene() and
QGraphicsView::mapFromScene().
\img graphicsview-view.png
\image graphicsview-view.png
\section2 The Item
@ -183,7 +182,7 @@
to provide your own collision detection, however, you can reimplement
QGraphicsItem::collidesWith().
\img graphicsview-items.png
\image graphicsview-items.png
\section1 Classes in the Graphics View Framework
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documentation, you can read about the relationship between
logical coordinates and device coordinates.
\img graphicsview-parentchild.png
\image graphicsview-parentchild.png
\section2 Item Coordinates
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Here is an example of how to implement zoom and rotate slots in a
subclass of QGraphicsView:
\snippet doc/src/snippets/graphicsview.cpp 2
\snippet graphicsview.cpp 2
The slots could be connected to \l{QToolButton}{QToolButtons} with
\l{QAbstractButton::autoRepeat}{autoRepeat} enabled.
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a QPainter to either of the rendering functions. This example shows
how to print the whole scene into a full page, using QPrinter.
\snippet doc/src/snippets/graphicsview.cpp 3
\snippet graphicsview.cpp 3
The difference between the scene and view rendering functions is that
one operates in scene coordinates, and the other in view coordinates.
@ -364,7 +363,7 @@
is to render the exact contents of the viewport using the provided
painter.
\snippet doc/src/snippets/graphicsview.cpp 4
\snippet graphicsview.cpp 4
When the source and target areas' sizes do not match, the source
contents are stretched to fit into the target area. By passing a
@ -390,7 +389,7 @@
so in mousePressEvent() or mouseMoveEvent(), you can get the
originating widget pointer from the event. For example:
\snippet doc/src/snippets/graphicsview.cpp 5
\snippet graphicsview.cpp 5
To intercept drag and drop events for the scene, you reimplement
QGraphicsScene::dragEnterEvent() and whichever event handlers your
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Example:
\snippet doc/src/snippets/graphicsview.cpp 6
\snippet graphicsview.cpp 6
\section2 Item Groups