Avoid asserting with QQuickWidget on Windows
Change-Id: I8b4185a9725b27b3e3e0e049e3a001ed61bcf1d5 Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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@ -1050,7 +1050,7 @@ bool QWindowsGLContext::makeCurrent(QPlatformSurface *surface)
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qCDebug(lcQpaGl) << __FUNCTION__ << this << m_windowContexts.size() << "contexts";
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qCDebug(lcQpaGl) << __FUNCTION__ << this << m_windowContexts.size() << "contexts";
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#endif // DEBUG_GL
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#endif // DEBUG_GL
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Q_ASSERT(surface->surface()->surfaceType() == QSurface::OpenGLSurface);
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Q_ASSERT(surface->surface()->supportsOpenGL());
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// Do we already have a DC entry for that window?
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// Do we already have a DC entry for that window?
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QWindowsWindow *window = static_cast<QWindowsWindow *>(surface);
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QWindowsWindow *window = static_cast<QWindowsWindow *>(surface);
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