Make QTimer::singleShot use Qt::PreciseTimer for lower timeouts.

CoarseTimers are worst in their first firing, so we prefer a
PreciseTimer for something that happens only once. If the timeout is
too big, we use a CoarseTimer anyway (current threshold is 2000ms).

Author: Thiago Macieira <thiago.macieira@nokia.com>
Change-Id: I30b20acf506e442cd58126abfe3a4d70fc13b075
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
This commit is contained in:
Bradley T. Hughes 2011-12-21 11:33:07 +01:00 committed by Qt by Nokia
parent 6fc9820d2a
commit 4e1ad49998

View File

@ -317,7 +317,10 @@ QT_END_INCLUDE_NAMESPACE
void QTimer::singleShot(int msec, QObject *receiver, const char *member)
{
singleShot(msec, Qt::CoarseTimer, receiver, member);
// coarse timers are worst in their first firing
// so we prefer a high precision timer for something that happens only once
// unless the timeout is too big, in which case we go for coarse anyway
singleShot(msec, msec >= 2000 ? Qt::CoarseTimer : Qt::PreciseTimer, receiver, member);
}
/*! \overload