rhi: gl: Reset the buffer bindings on beginExternal
Play nice with old renderers like the OpenGL paint engine for QPainter. When combining Qt Quick and QPainter targeting the same GL window, calling QQuickWindow::beginExternalCommands() is not currently sufficient to ensure problem-free operation, it also needs a QQOpenGLUtils::resetOpenGLState() afterwards to get rid of the buffer bindings. (which is important when using legacy code with client-side vertex arrays) Which in turn is not what the documentation promises, so resetting the bindings is now ensured on the rhi level when Qt Quick calls beginExternal(). Pick-to: 6.4 6.3 6.2 Fixes: QTBUG-104801 Change-Id: Ibd82753996768aad0118bff87d4e1f8bcc388c58 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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@ -1855,8 +1855,14 @@ void QRhiGles2::beginExternal(QRhiCommandBuffer *cb)
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cbD->resetCommands();
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cbD->resetCommands();
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if (vao)
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if (vao) {
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f->glBindVertexArray(0);
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f->glBindVertexArray(0);
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} else {
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f->glBindBuffer(GL_ARRAY_BUFFER, 0);
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f->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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if (caps.compute)
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f->glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
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}
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}
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}
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void QRhiGles2::endExternal(QRhiCommandBuffer *cb)
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void QRhiGles2::endExternal(QRhiCommandBuffer *cb)
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