Add core profile versions of the glyph cache shaders

The last step to make QOpenGLTextureGlyphCache working with
OpenGL core profiles.

[ChangeLog] Native (that is, not distance field based) text
rendering is now functional on OpenGL 3.2+ core profiles too.

Task-number: QTBUG-36993
Change-Id: Ic6c0db4806cea623ca7a19ab77b0329155824877
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
This commit is contained in:
Laszlo Agocs 2014-02-26 17:32:33 +01:00 committed by The Qt Project
parent 1219dbe543
commit 5119bbc642
2 changed files with 40 additions and 4 deletions

View File

@ -517,6 +517,41 @@ static const char* const qopenglslRgbMaskFragmentShaderPass2 = "\n\
ExclusionCompositionModeFragmentShader,
*/
// OpenGL 3.2 core profile versions of shaders that are used by QOpenGLTextureGlyphCache
static const char* const qopenglslMainWithTexCoordsVertexShader_core = "#version 150 core \n\
in vec2 textureCoordArray; \n\
out vec2 textureCoords; \n\
void setPosition(); \n\
void main(void) \n\
{ \n\
setPosition(); \n\
textureCoords = textureCoordArray; \n\
}\n";
static const char* const qopenglslUntransformedPositionVertexShader_core = "\n\
in vec4 vertexCoordsArray; \n\
void setPosition(void) \n\
{ \n\
gl_Position = vertexCoordsArray; \n\
}\n";
static const char* const qopenglslMainFragmentShader_core = "#version 150 core \n\
vec4 srcPixel(); \n\
out vec4 fragColor; \n\
void main() \n\
{ \n\
fragColor = srcPixel(); \n\
}\n";
static const char* const qopenglslImageSrcFragmentShader_core = "\n\
in vec2 textureCoords; \n\
uniform sampler2D imageTexture; \n\
vec4 srcPixel() \n\
{ \n"
"return texture(imageTexture, textureCoords); \n"
"}\n";
QT_END_NAMESPACE
#endif // GLGC_SHADER_SOURCE_H

View File

@ -248,11 +248,12 @@ void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height)
if (pex == 0) {
if (m_blitProgram == 0) {
m_blitProgram = new QOpenGLShaderProgram(ctx);
const bool isCoreProfile = ctx->format().profile() == QSurfaceFormat::CoreProfile;
{
QString source;
source.append(QLatin1String(qopenglslMainWithTexCoordsVertexShader));
source.append(QLatin1String(qopenglslUntransformedPositionVertexShader));
source.append(QLatin1String(isCoreProfile ? qopenglslMainWithTexCoordsVertexShader_core : qopenglslMainWithTexCoordsVertexShader));
source.append(QLatin1String(isCoreProfile ? qopenglslUntransformedPositionVertexShader_core : qopenglslUntransformedPositionVertexShader));
QOpenGLShader *vertexShader = new QOpenGLShader(QOpenGLShader::Vertex, m_blitProgram);
vertexShader->compileSourceCode(source);
@ -262,8 +263,8 @@ void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height)
{
QString source;
source.append(QLatin1String(qopenglslMainFragmentShader));
source.append(QLatin1String(qopenglslImageSrcFragmentShader));
source.append(QLatin1String(isCoreProfile ? qopenglslMainFragmentShader_core : qopenglslMainFragmentShader));
source.append(QLatin1String(isCoreProfile ? qopenglslImageSrcFragmentShader_core : qopenglslImageSrcFragmentShader));
QOpenGLShader *fragmentShader = new QOpenGLShader(QOpenGLShader::Fragment, m_blitProgram);
fragmentShader->compileSourceCode(source);