macOS: Add more logging to QCocoaGLContext
Change-Id: I6e93934b466f86b7607c9ad30c4c28a9c0f40fd7 Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@qt.io>
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@ -76,7 +76,7 @@ static inline QByteArray getGlString(GLenum param)
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QT_BEGIN_NAMESPACE
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Q_LOGGING_CATEGORY(lcQpaOpenGLContext, "qt.qpa.openglcontext");
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Q_LOGGING_CATEGORY(lcQpaOpenGLContext, "qt.qpa.openglcontext", QtWarningMsg);
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QCocoaGLContext::QCocoaGLContext(const QSurfaceFormat &format, QPlatformOpenGLContext *share,
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const QVariant &nativeHandle)
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@ -367,6 +367,9 @@ QCocoaGLContext::~QCocoaGLContext()
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bool QCocoaGLContext::makeCurrent(QPlatformSurface *surface)
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{
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qCDebug(lcQpaOpenGLContext) << "Making" << m_context << "current"
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<< "in" << QThread::currentThread() << "for" << surface;
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Q_ASSERT(surface->surface()->supportsOpenGL());
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QMacAutoReleasePool pool;
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@ -431,11 +434,15 @@ static QMutex s_contextMutex;
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void QCocoaGLContext::update()
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{
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QMutexLocker locker(&s_contextMutex);
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qCInfo(lcQpaOpenGLContext) << "Updating" << m_context << "for" << m_context.view;
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[m_context update];
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}
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void QCocoaGLContext::swapBuffers(QPlatformSurface *surface)
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{
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qCDebug(lcQpaOpenGLContext) << "Swapping" << m_context
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<< "in" << QThread::currentThread() << "to" << surface;
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if (surface->surface()->surfaceClass() == QSurface::Offscreen)
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return; // Nothing to do
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@ -451,6 +458,9 @@ void QCocoaGLContext::swapBuffers(QPlatformSurface *surface)
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void QCocoaGLContext::doneCurrent()
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{
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qCDebug(lcQpaOpenGLContext) << "Clearing current context"
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<< [NSOpenGLContext currentContext] << "in" << QThread::currentThread();
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if (m_currentWindow && m_currentWindow.data()->handle())
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static_cast<QCocoaWindow *>(m_currentWindow.data()->handle())->setCurrentContext(nullptr);
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