Windows QPA: Move transient children with a window move
When moving a window with keyboard shortcuts, popup menus currently do not follow along. Allow this to happen by accounting for a window's transient children, and moving them after the owning window has finished its move. Fixes: QTBUG-106483 Pick-to: 6.6 6.5 Change-Id: Id51a7c0163e4fdd2d139565f2bf500a3fc997488 Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
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@ -937,6 +937,7 @@ QWindowsWindowData
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result.geometry = obtainedGeometry;
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result.geometry = obtainedGeometry;
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result.restoreGeometry = frameGeometry(result.hwnd, topLevel);
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result.restoreGeometry = frameGeometry(result.hwnd, topLevel);
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result.preMoveGeometry = obtainedGeometry;
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result.fullFrameMargins = context->margins;
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result.fullFrameMargins = context->margins;
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result.embedded = embedded;
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result.embedded = embedded;
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result.hasFrame = hasFrame;
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result.hasFrame = hasFrame;
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@ -2153,11 +2154,56 @@ void QWindowsWindow::setGeometry(const QRect &rectIn)
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}
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}
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}
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}
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QWindow *QWindowsWindow::topTransientOf(QWindow *w)
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{
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while (QWindow *transientParent = w->transientParent())
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w = transientParent;
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return w;
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}
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void QWindowsWindow::moveTransientChildren()
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{
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// We need the topmost Transient parent since it is the window that will initiate
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// the chain of moves, and is the only one with an already up to date DPI, which we
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// need for the scaling.
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const QWindowsWindow *topTransient = QWindowsWindow::windowsWindowOf(topTransientOf(window()));
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const QWindow *currentWindow = window();
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const QWindowList allWindows = QGuiApplication::allWindows();
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for (QWindow *w : allWindows) {
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if (w->transientParent() == currentWindow && w != currentWindow && w->isVisible()) {
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QWindowsWindow *transientChild = QWindowsWindow::windowsWindowOf(w);
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RECT oldChildPos{};
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GetWindowRect(transientChild->handle(), &oldChildPos);
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const RECT oldParentPos = RECTfromQRect(preMoveRect());
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const qreal scale =
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QHighDpiScaling::roundScaleFactor(qreal(topTransient->savedDpi()) / QWindowsScreen::baseDpi) /
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QHighDpiScaling::roundScaleFactor(qreal(transientChild->savedDpi()) / QWindowsScreen::baseDpi);
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const RECT offset =
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RECTfromQRect(QRect(scale * (oldChildPos.left - oldParentPos.left),
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scale * (oldChildPos.top - oldParentPos.top), 0, 0));
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const RECT newParentPos = RECTfromQRect(m_data.geometry);
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const RECT newChildPos { newParentPos.left + offset.left,
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newParentPos.top + offset.top,
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transientChild->geometry().width(),
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transientChild->geometry().height() };
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SetWindowPos(transientChild->handle(), nullptr, newChildPos.left, newChildPos.top,
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newChildPos.right, newChildPos.bottom, SWP_NOZORDER | SWP_NOACTIVATE);
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}
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}
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}
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void QWindowsWindow::handleMoved()
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void QWindowsWindow::handleMoved()
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{
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{
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setPreMoveRect(geometry());
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// Minimize/Set parent can send nonsensical move events.
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// Minimize/Set parent can send nonsensical move events.
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if (!IsIconic(m_data.hwnd) && !testFlag(WithinSetParent))
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if (!IsIconic(m_data.hwnd) && !testFlag(WithinSetParent))
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handleGeometryChange();
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handleGeometryChange();
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moveTransientChildren();
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}
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}
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void QWindowsWindow::handleResized(int wParam, LPARAM lParam)
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void QWindowsWindow::handleResized(int wParam, LPARAM lParam)
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@ -78,6 +78,7 @@ struct QWindowsWindowData
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{
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{
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Qt::WindowFlags flags;
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Qt::WindowFlags flags;
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QRect geometry;
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QRect geometry;
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QRect preMoveGeometry;
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QRect restoreGeometry;
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QRect restoreGeometry;
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QMargins fullFrameMargins; // Do not use directly for windows, see FrameDirty.
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QMargins fullFrameMargins; // Do not use directly for windows, see FrameDirty.
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QMargins customMargins; // User-defined, additional frame for NCCALCSIZE
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QMargins customMargins; // User-defined, additional frame for NCCALCSIZE
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@ -222,6 +223,11 @@ public:
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QRect restoreGeometry() const { return m_data.restoreGeometry; }
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QRect restoreGeometry() const { return m_data.restoreGeometry; }
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void updateRestoreGeometry();
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void updateRestoreGeometry();
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static QWindow *topTransientOf(QWindow *w);
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QRect preMoveRect() const { return m_data.preMoveGeometry; }
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void setPreMoveRect(const QRect &rect) { m_data.preMoveGeometry = rect; }
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void moveTransientChildren();
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void setVisible(bool visible) override;
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void setVisible(bool visible) override;
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bool isVisible() const;
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bool isVisible() const;
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bool isExposed() const override { return testFlag(Exposed); }
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bool isExposed() const override { return testFlag(Exposed); }
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