Windows QPA: Move transient children with a window move

When moving a window with keyboard shortcuts, popup menus currently do
not follow along. Allow this to happen by accounting for a window's
transient children, and moving them after the owning window has finished
its move.

Fixes: QTBUG-106483
Pick-to: 6.6 6.5
Change-Id: Id51a7c0163e4fdd2d139565f2bf500a3fc997488
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
This commit is contained in:
Timothée Keller 2023-05-23 18:01:20 +02:00
parent 35063254fd
commit 530d092eae
2 changed files with 52 additions and 0 deletions

View File

@ -937,6 +937,7 @@ QWindowsWindowData
result.geometry = obtainedGeometry; result.geometry = obtainedGeometry;
result.restoreGeometry = frameGeometry(result.hwnd, topLevel); result.restoreGeometry = frameGeometry(result.hwnd, topLevel);
result.preMoveGeometry = obtainedGeometry;
result.fullFrameMargins = context->margins; result.fullFrameMargins = context->margins;
result.embedded = embedded; result.embedded = embedded;
result.hasFrame = hasFrame; result.hasFrame = hasFrame;
@ -2153,11 +2154,56 @@ void QWindowsWindow::setGeometry(const QRect &rectIn)
} }
} }
QWindow *QWindowsWindow::topTransientOf(QWindow *w)
{
while (QWindow *transientParent = w->transientParent())
w = transientParent;
return w;
}
void QWindowsWindow::moveTransientChildren()
{
// We need the topmost Transient parent since it is the window that will initiate
// the chain of moves, and is the only one with an already up to date DPI, which we
// need for the scaling.
const QWindowsWindow *topTransient = QWindowsWindow::windowsWindowOf(topTransientOf(window()));
const QWindow *currentWindow = window();
const QWindowList allWindows = QGuiApplication::allWindows();
for (QWindow *w : allWindows) {
if (w->transientParent() == currentWindow && w != currentWindow && w->isVisible()) {
QWindowsWindow *transientChild = QWindowsWindow::windowsWindowOf(w);
RECT oldChildPos{};
GetWindowRect(transientChild->handle(), &oldChildPos);
const RECT oldParentPos = RECTfromQRect(preMoveRect());
const qreal scale =
QHighDpiScaling::roundScaleFactor(qreal(topTransient->savedDpi()) / QWindowsScreen::baseDpi) /
QHighDpiScaling::roundScaleFactor(qreal(transientChild->savedDpi()) / QWindowsScreen::baseDpi);
const RECT offset =
RECTfromQRect(QRect(scale * (oldChildPos.left - oldParentPos.left),
scale * (oldChildPos.top - oldParentPos.top), 0, 0));
const RECT newParentPos = RECTfromQRect(m_data.geometry);
const RECT newChildPos { newParentPos.left + offset.left,
newParentPos.top + offset.top,
transientChild->geometry().width(),
transientChild->geometry().height() };
SetWindowPos(transientChild->handle(), nullptr, newChildPos.left, newChildPos.top,
newChildPos.right, newChildPos.bottom, SWP_NOZORDER | SWP_NOACTIVATE);
}
}
}
void QWindowsWindow::handleMoved() void QWindowsWindow::handleMoved()
{ {
setPreMoveRect(geometry());
// Minimize/Set parent can send nonsensical move events. // Minimize/Set parent can send nonsensical move events.
if (!IsIconic(m_data.hwnd) && !testFlag(WithinSetParent)) if (!IsIconic(m_data.hwnd) && !testFlag(WithinSetParent))
handleGeometryChange(); handleGeometryChange();
moveTransientChildren();
} }
void QWindowsWindow::handleResized(int wParam, LPARAM lParam) void QWindowsWindow::handleResized(int wParam, LPARAM lParam)

View File

@ -78,6 +78,7 @@ struct QWindowsWindowData
{ {
Qt::WindowFlags flags; Qt::WindowFlags flags;
QRect geometry; QRect geometry;
QRect preMoveGeometry;
QRect restoreGeometry; QRect restoreGeometry;
QMargins fullFrameMargins; // Do not use directly for windows, see FrameDirty. QMargins fullFrameMargins; // Do not use directly for windows, see FrameDirty.
QMargins customMargins; // User-defined, additional frame for NCCALCSIZE QMargins customMargins; // User-defined, additional frame for NCCALCSIZE
@ -222,6 +223,11 @@ public:
QRect restoreGeometry() const { return m_data.restoreGeometry; } QRect restoreGeometry() const { return m_data.restoreGeometry; }
void updateRestoreGeometry(); void updateRestoreGeometry();
static QWindow *topTransientOf(QWindow *w);
QRect preMoveRect() const { return m_data.preMoveGeometry; }
void setPreMoveRect(const QRect &rect) { m_data.preMoveGeometry = rect; }
void moveTransientChildren();
void setVisible(bool visible) override; void setVisible(bool visible) override;
bool isVisible() const; bool isVisible() const;
bool isExposed() const override { return testFlag(Exposed); } bool isExposed() const override { return testFlag(Exposed); }